CH 2 & 3 Terminology Flashcards

1
Q

Usability of Heuristics

A
  1. Visibility of system
  2. Match between system and real world (apple library )
  3. User control and freedom
  4. Consistency and standards
  5. Error prevention
  6. Recognition rather than recall ( typing your pin instead of recalling the exact numbers )
  7. Flexibility and efficiency of use (shortcuts )
  8. Aesthetic and minimalist design (basic as possible )
  9. Help users recognise, diagnose, recover from errors
  10. Help and documentation
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2
Q

Affordance

A

A use or purpose that a thing can have, that people notice after experiencing it

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3
Q

Consistency

A

The quality to keep the same standard (similarity )

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4
Q

Execution

A

The act of performing something in a planned way

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5
Q

Goal

A

A point of a task we want to complete

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6
Q

Standardise

A

To make things of the same type all have the same basic features

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7
Q

Heuristics

A

A way of solving problems by discovering things yourself and learning from experience

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8
Q

Constraints

A

Determining ways of restricting the kinds of user interaction that can take place at a given moment

Ex. Deactivating certain menu options to prevent errors from the users

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