3.2.2.3 Linear motion part 2 Flashcards

1
Q

acceleration

A

rate of change of velocity
change in velocity divided by time
increase in velocity = +ve acceleration
decrease in velocity = -ve acceleration

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2
Q

velocity

A

rate of change of displacement

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3
Q

displacement

A

shortest route in straight line between start and finish

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4
Q

weight

A

gravitational force exerted on object
produced by gravitational force field, force act down to earth centre
predominant force experienced by objects move freely through air

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5
Q

scalar

A

quantities that just have size

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6
Q

momentum

A

amount of motion a body possesses
mass x velocity

change momentum by applying a force
(sprinter pushing out of blocks and sprinter running down track)

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7
Q

conservation of momentum

A

air:
no mass or velocity can be altered = momentum conserved
e.g. long jumper = gain max velocity in run up momentum no change in the air

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8
Q

force

A

changes body state of motion

e.g. gravity, ground reaction force

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9
Q

2 types of forces in linear motion

A

internal (applied when skeletal muscles contract)

external (comes from outside the body) e.g. friction, weight, air resistance

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10
Q

vertical forces

A

weight

reaction force

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11
Q

horizontal forces

A

frictional force

air resistance

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12
Q

e.g swimming

A

water driven backwards by the swimmer

water thrust forwards on swimmer (reaction)

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13
Q

friction

A

force that acts sideways between 2 surfaces which tend to slide past one another
-allows sports people to accelerate, slow swerve, walk, run
-grip of footwear on floor surface affects
friction acts forwards on feet of accelerating runner, runner is pushing back so friction forwards

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14
Q

reaction forces

A

sprinter pushes back and down on the ground

ground pushes upwards and forwards on sprinter

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15
Q

static friction

A

no movement between surfaces

friction acts in opposite direction of travel

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16
Q

sliding friction

A

surfaces moving/sliding over one another

friction acts in opposite direction to travel

17
Q

e.g. skiing

A

weight COM=accelerationacting downwards

larger skiing = less friction = more weight distributed across a larger area = less force

18
Q

friction depends on:

A

force pressing surfaces together = swerving = friction acts sideways to direction of motion
-studs/spikes increase friction = swerving, accelerating and decelerating (Soft or wet surfaces)
-dry hard/solid smooth rubber = best friction
-snow and ice long slender footwear (skates/skis) = sliding friction
forward friction low, sideways friction high

19
Q

air resistance (drag)

A

objects moving throughfluids (gas/liquids)
oppose motion

less than friction effects and weight = low values compare forces = streamlining less important

20
Q

4 factors affecting air resistance

A
  1. velocity
  2. shape
  3. surface characteristics
  4. cross sectional area of moving body
21
Q

streamlining effect & 4 examples

A
shape and surface characteristics 
1-body position and shape for swimmer 
2-shape of helmets for cyclists 
3-use of lycra clothing 
4-shape of sports vehicle (car/bike)
22
Q

cyclist and air resistance example

A

cyclist faster = increase air resistance
crouches = decrease forward cross section
helmet = minimise turbulent flow
clothing/wheel profile = assist streamlining

23
Q

shot-put example

A

air resistance is less as not as much as weight (air resistance much less than weight)
weight = less effect air resistance = greater

24
Q

high jumper take off

A

weight & internal muscles down
reaction up
friction force backwards
net force = upward acceleration

GRF > = increasing the force going into ground by contraction of muscles

long jumper = horizontal force greater
high jumper = vertical force greater

25
Q

impulse

A

change in momentum
Ft =mv - mu
measured in newton seconds (Ns)

26
Q

increasing impulse

A
  1. bigger force
  2. apply for longer

(altered by varying force or time the force is applied)

e. g. jump higher = bend legs = apply force for longer time = larger impulse = larger change in momentum = greater final velocity = higher jump
e. g. follow through = increase contact time = increase impulse = increase final momentum = increase velocity of struck ball
e. g. gymnast bend knees when landing, change in momentum same but increase time change in momentum occurs over time increase = force exerted on gymnast less = reduce injury risk

27
Q

force time graphs

A

size of impulse = area under graph or the area between graph and the horizontal axis
positive impulse = above the axis = acceleration
negative impulse = below axis = deceleration

28
Q

sprinting force time graphs

A

deceleration -> accelerate (push off)
contact with track =-ve impulse

start:
accelerate- large +ve impulse (net = positive)
middle:
positive & negative impulse = (net = 0)= constant velocity
end:
net = negative = deceleration large -ve