Lecture 14 - Intention Reading and Context Awareness Flashcards

1
Q

When do you speak about joint attention?

A

When two people are paying attention to the same thing

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2
Q

What are the three forms of joint attention?

A

eye contact
object
workspace

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3
Q

Co-operating agents must (3 parts):

A

Incorporate knowledge about the co-actor(s)
through action observation
ahead of time

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4
Q

What are the four (multiple) levels of co-ordination?

A
Kinetic level (forces, timing?)
Action level (what to do?)
Goal level (what for?)
Reasoning (how to?)
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5
Q

How to infer the action goal of the other agent?

A

By using simulation theory: use own motor system to simulate actions of others

Examples:

  • Motor control theory
    • foward modelling: predict consequences of actions
    • action observations: predict observed action from action repertoire
  • Robotics
    • direct mapping of observed joint angles on those of own action repertoire
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6
Q

What is the problem of joint action?

A

to infer the action of another agent, you need to have similar effectors and kinematics
perception depends on viewpoint

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7
Q

Four components of the robot playing air-hockey

A
  1. primitive recognition
  2. primitive selectiion
  3. sub-goal generation
  4. action generation
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8
Q

How to implement multiple movement?

A
  1. Action primitives
    - pick up full teapot
    - pick up empty teapot
  2. separate controllers
    - for each primitve
    - run in parallel

the best prediction wins

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9
Q

Action production (how to)

A
  • assign weights to each controller

- motor command is weighted average

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10
Q

action observation

A

simulation theory: simulate actions

  • generate predictions
  • compare with observations
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11
Q

Evidence for goal inference:

A
  1. imitate goals rather than the effector (14 month old infants with imitation)
  2. mirror neurons
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12
Q

Two fundamental processes in Bayesian model of action goal inference:

A
  • Turn likelihood into beliefs (Bayes’ rule)

- belief propagation (law of total probability)

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13
Q

Bayes rule combines … (2)

A

evidence from observation

prior knowledge

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14
Q

Law of total probability …

A

propagates believes to more abstract levels

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15
Q

Simulation theory …

A

use your ow action system for observations

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16
Q

Goal inference

A
  • decisions at the highest level

- generalize across movements and bodies

17
Q

How do humans interact? (4)?

A
  • provide multiple consistent cues
  • reduce noise by integrating cues
  • infer goals rather than means
  • combine prior knowledge with evidence from observation