L01 THE NATURE OF DIGITAL TECHNOLOGIES Flashcards

1
Q

Technology Life Cycle

A

Dominant Design –>
Era of incremental change –>
Technological Discontinuity –>
Era of Ferment –>

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Stage Gate Model

A

(1) Ideas screen
(2) Scoping
(3) Build Business Case
(4) Development
(5) Testing & Validation
(6) Launch

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Characteristics of Digital Technologies

A

(1) Homogenization & Decoupling
(2) Connectivity
(3) Re-programmable & Smart
(4) Digital Traces
(5) Modularity

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Consequences for Products and Services

A

(1) Low marginal Costs
(2) Convergent user experiences
(3) Interoperability
(4) Network externalities
(5) Servitazation
(6) Emerging products & Functionalities
(7) Wakes of Innovation
(8) Platforms

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Consequences for Innovation Management

A

Industrial Dynamics:
(1) Disruption
(2) Convergence of industries
(3) Winner takes all

(4) Platforms & ecosystems
(5) Distributed collaboration
(6) Combinatorial innovation

Innovation Processes:
(7) Agile Development
(8) Continuous innovation
(9) New propositions and business models
(10) cross-functional integration
(11) digital tools & data

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Homogenization & Decoupling

A

“Because all digital information assumes the same form, it can, at
least in principle, be processed by the same technologies.

Consequently, digitizing has the potential to remove the tight couplings between information types and their storage, transmission, and processing technologies”
(Tilson et al.2010)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

CONSEQUENCES OF HOMOGENIZATION & DECOUPLING:

A

(1) LOW MARGINAL COSTS

Digitized information can be transmitted, stored, and computed
in fast and low cost ways.

Implications for innovation:
disruption, winner-takes-all

(2) CONVERGENT USER EXPERIENCE
Implications for innovation: convergence of industries; combinatorial innovation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Connectivity

A
  • Connections with other users
  • Connections with other applications
  • Connections between firm and customer
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

CONSEQUENCE OF CONNECTIVITY:

A

(1) NETWORK EXTERNALITIES

(direct) network externalities:
when the value of a good to a user increases with the number of other users (installed base) of the same or similar good.

Implications for innovation: disruption, winner-takes-all, ecosystems

(2) INTEROPERABILITY

Interoperability: the ability of a product or system to work with other products or systems

  • Standardized and open interfaces
  • Interoperability drives network externalities

Implications for innovation management: platform ecosystems,
combinatorial innovation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

REPROGRAMMABLE & SMART

A

Digital products can be edited and
reprogrammed (e.g. software updates)

  • By supplier (connectivity!) or autonomously (machine learning!)
  • Using sensors, processors, actuators
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

CONSEQUENCE OF REPROGRAMMABILITY:

A

(1) EMERGING FUNCTIONALITIES
- Product versioning
- Differentiation
- Incompleteness (never finished, malleable)
- Backward & forward compatibility

Implications for innovation:
continuous development, agility, cross-functional integration

(2) SERVITIZATION
- Shift towards “service” (value, experience) that products offer (“job to be done”)
- Shift toward pay for use instead of pay for ownership (“pay per lux”, “power by the hour”, “X as a Service”)
- Hybrids: interdependence: products require service and services require some form of product or artifact (Barrett et al. 2015)
- Hybrids: integrating products and services into complex systems

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

CONSEQUENCE OF DIGITAL TRACES:

A

(1) WAKES OF INNOVATION

How well did you know this?
1
Not at all
2
3
4
5
Perfectly