Lecture 10: Problem Solving & Creativity Flashcards

1
Q

What is a problem?

A

An obstacle between a present state and a goal. Not immediately obvious how to get around the obstacle. Difficult to solve.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Restructuring

A

The process of changing a problem’s representation. Changing this often leads to new solutions.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

How are insight problems solved?

A

Eg. riddles, are solved suddenly

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

How are non-insight problems solved?

A

Eg. maths solutions, are solved gradually

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Fixation

A

People’s tendency to focus on one specific characteristic of the problem keeps them from arriving at a solution.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Functional fixedness

A

An effect that occurs when the ideas a person has about an object’s function inhibit the person’s ability to use the object for a different function.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Mental set

A

A preconceived notion about how to approach a problem based on a person’s experiences with similar problems.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Initial state

A

In problem solving, conditions at the beginning of a problem

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Goal state

A

In problem solving, the condition that occurs when a problem has been solved

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Intermediate state

A

In problem solving, the various conditions that exist along the pathways between the initial and goal states

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Operators

A

In problem solving, permissible (permitted/allowed) moves that can be made toward a problem’s solution

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Problem space

A

All possible states that could occur when solving a problem

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Means-end analysis

A

A way of solving a problem in which the goal is to reduce the difference between the initial and goal states

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Subgoals

A

Small goals that help create intermediate states that are closer to the goal. Occasionally, a subgoal may appear to increase the distance to the goal state but in the long run can result in the shortest path to the goal.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Analogical problem solving

A

The use of analogies as an aid to solving problems. Using a solution to a similar problem guides solution to new problem.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Analogical transfer

A

The application of problem-solving strategies experienced in solving one problem to the solution of another, similar problem.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Source problem to target problem

A
  1. noticing relationship
  2. mapping correspondence between source and target
  3. applying mapping
17
Q

Analogical encoding

A

A technique in which people compare two problems that illustrate a principle. This technique is designed to help people discover similar structural features of cases or problems.

18
Q

Analogical paradox

A

It can be difficult to apply analogies in the laboratory, but people routinely use analogies in real-world setting

19
Q

What is an expert?

A

A person who, by devoting a large amount of time to learning about a field and practicing and applying that learning, acknowledged as being extremely knowledgeable or skilled in that field.

20
Q

Schema

A

Knowledge of patterns you already know

21
Q

How experts solve problems (2)

A

Novice: surface features
Expert: structural features

22
Q

Divergent thinking

A

Open-ended; large number of potential “solutions”

23
Q

Problem solving as a process (4)

A

Stage 1: Problem generation
Stage 2: Problem formulation
Stage 3: Problem solving
Stage 4: Solution implementation

24
Q

Creative cognition

A

Technique to train people to think creatively by focusing on creation rather than use

25
Q

Preventive forms

A

Ideas that precede creation of finished creative product

26
Q

Effect of sleep deprivation on creativity

A

Decreases

27
Q

What is Guildford’s alternate uses test?

A

People get objects presented that are associated with a certain use. Task is to come up with as many possible uses in a given time

28
Q

What are the stereotypes around mental illness and highly creative people? (2)

A
  1. Highly creative people are more prone to mental illness (BUT this is not supported by data)
  2. Their relatives are much more likely to be creative than the average population, genetic trait that is linked to both creativity & mental illness
29
Q

Latent inhibition (LI)

A

Capacity to screen out stimuli that are considered irrelevant

30
Q

What is LI critical for? (2)

A
  • Critical to filter information protecting us from getting overwhelmed by information. This filter is impaired in some mental illnesses and reduced in highly creative individuals
  • Reduced LI makes you more open
31
Q

Savant Syndrome

A

Synder 2009 suggested that Savant skills are present in any person but are normally not accessible to conscious awareness. In savants the lack of inhibition unlocks savant skills.

32
Q

What is Savant Syndrome often linked to?

A

Damage in the anterior temporal lobe

33
Q

Analogy

A

Making a comparison in order to show a similarity between two different things.

34
Q

Insight

A

Sudden realisation of a problem’s solution

35
Q

Means-end analysis

A

A problem-solving strategy that seeks to reduce the difference between the initial and goal states. This is achieved by creating subgoals, intermediate states that are closer to the goal.

36
Q

Mental set

A

A preconceived notion about how to approach a problem, which is determined by a person’s experience or what has worked in the past.

37
Q

Source problem

A

A problem or story that is analogous to the target problem and which therefore provides information that can lead to a solution to the target problem.

38
Q

Target problem

A

A problem to be solved. In analogical problem solving, solution of this problem can become easier when the problem-solver is exposed to an analogous source problem or story.

39
Q

Structural features

A

The underlying principle of a problem.
For example, in the radiation problem, needing high intensity to fix something surrounded by material that could be damaged by high intensity.

40
Q

Surface features

A

Specific elements that make up a problem.
For example, in the radiation problem, the rays and the rumour are surface features.