Chapter 5 Terms Flashcards

1
Q

Social Cognition

A

A movement in social psychology that began in the 1970s that focused on thoughts about people and about social relationships

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2
Q

Cognitive Miser

A

A term used to describe peoples reluctance to do much extra thinking

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3
Q

Stroop Test

A

A standard measure of effortful control over responses, requiring participants to identify the color of a word (which may name a different color)

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4
Q

Stroop effect

A

In the stroop test, the finding that people have difficulty overriding the automatic tendency to read the word rather than name the ink color

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5
Q

Knowledge structures

A

Organized packets of information that are stored in memory

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6
Q

Schemas

A

Knowledge structures that represent substantial information about a concept, its attributes, and its relationships to other concepts

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7
Q

Scripts

A

Knowledge structures that define situations and guide behavior

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8
Q

Priming

A

Activating an idea in someone’s mind so that related ideas are more accessible

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9
Q

Framing

A

How information is presented to others

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10
Q

Gain-Framed Appeal

A

Focuses on how doing something will add to your health

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11
Q

Loss-Framed Appeal

A

Focuses on how not doing something will subtract from your health

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12
Q

Counter-Regulation

A

The “what the heck” effect that occurs when people indulge in a behavior they are trying to regulate after an initial regulation failure

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13
Q

Attributions

A

The casual explanation people give for their own and others’ behaviors, and for events in general

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14
Q

Self-Serving Bias

A

The tendency to take credit for success but deny blame for failure; or internal attributions for success, external attributions for failure

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15
Q

Actor/Observer Bias

A

The tendency for actors to make external attributions and observers to make internal attributions

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16
Q

Fundamental Attribution Error (Correspondence Bias)

A

The tendency for observers to attribute other peoples behavior to internal or dispositional causes and to downplay situational causes

17
Q

Heuristics

A

Mental shortcuts that provide quick estimates about the likelihood of uncertain events

18
Q

Representative Heuristics

A

The tendency to judge the frequency or likelihood of an event by the extent to which it resembles the typical case

19
Q

Availability Heuristics

A

The tendency to judge the frequency or likelihood of an event by the ease with which relevant instances come to mind

20
Q

Simulation Heuristic

A

The tendency to judge the frequency or likelihood of an event by the ease of which you can imagine (or mentally simulate) it

21
Q

Anchoring and Adjustment Heuristics

A

The tendency to judge the frequency or likelihood of an event by using a starting point (called an anchor) and then making adjustments up or down.

22
Q

Confirmation Bias

A

The tendency to notice and search for information that confirms ones beliefs and to ignore information that disconfirms ones beliefs

23
Q

Illusory Correlation

A

The tendency to overestimate the link between variables that are related only slightly or not at all

24
Q

One-shot Illusory Correlation

A

An illusory correlation that occurs after exposure to only one unusual behavior performed by only one member of an unfamiliar group

25
Q

Base Rate Fallacy

A

The tendency to ignore or underuse base rate information and instead to be influenced by the distinctive features of the case being judged

26
Q

Hot Hand

A

The tendency for gamblers who get lucky to think they have a “hot” hand and their luck with continue

27
Q

Gamblers Fallacy

A

The tendency to believe that a particular chance event is affected by previous events and that chance events will “even out” in the short run

28
Q

False consensus Effect

A

The tendency to overestimate the number of other people who share ones opinions, attitudes, values, and beliefs

29
Q

False Uniqueness Effect

A

The tendency to underestimate the number of other people who shares ones most prized characteristics and abilities

30
Q

Theory Perseverance

A

Proposes that once the mind draws a conclusion, it tends to stick with that conclusion unless there is overwhelming evidence to change it

31
Q

Statistical Regression (regression to the mean)

A

The statistical tendency for extreme scores of extreme behavior to be followed by others that are less extreme and closer to the average

32
Q

Illusion of Control

A

The false belief that one can influence certain events, especially random or chance ones

33
Q

Counterfactual Thinking

A

Imagining alternatives to past or present events or circumstances

34
Q

Upward Counterfactual Thinking

A

Imagining alternatives that are better than actuality

35
Q

Downward Counterfactual Thinking

A

Imagining alternatives that are worse than actuality

36
Q

First Instinct Fallacy

A

The false belief that it is better not to change ones first answer on a test even if one starts to think that a different answer is correct

37
Q

Regret

A

Involves feeling sorry for ones misfortunes, limitations, losses, transgressions, shortcomings, or mistakes

38
Q

Debiasing

A

Reducing errors and biases by getting people to use deliberate processing rather than automatic processing

39
Q

Meta-cognition

A

Reflecting on ones own thought processes