ch 4 cognitive factors Flashcards

1
Q

cognitive factors

A

decision-making, attention, motivation, emotional aspects, memory etc.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

movement is more difficult when the

A

cognitive demands of a task are higher

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Factors that affect ability to respond to a stimulus

A

-individual
-stimulus factors
-number of response choices
-stimulus-response compatibility
- response complexity
-required accuracy of response
-time between response (psychological refractory period)
-task practice

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

cognitive factors-individual

A

anticipation (readiness to receive stimuli),anxiety, motivation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

cognitive factors- stimulus

A

modality of presentation (visual, auditory, tactile),
intensity (loudness/brightness),
complexity (amount of information),
predictability

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

in the experiment with the slippery log, how did participants change behaviour when told that the log was slippery

A

foot angle decreased, foot lands on surface with less force and weight was shifted into the foot slower

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Effector anticipation

A

estimate duration of motor planning and execution of your movement
ex. baseball player decided when to swing the bat –> how long will it take to do the action of swinging the bat

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Temporal anticipation

A

ability to anticipate when a stimulus will occur

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

what does temporal anticipation depend on?

A

foreperiod regularity and foreperiod duration

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

what is foreperiod?

A

interval between warning cue and onset of stimulus

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

regular (constant) foreperiod results in

A

shorter rxn time
–> can predict duration and therefore know when stimulus will occur

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

too short of a foreperiod duration leads to

A

increased reaction time
–> possibly not enough time to prepare

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

too long of a foreperiod duration leads to

A
  1. increased rxn time when ‘catch’ trials intermixed
  2. shorter rxn time when no ‘catch’ trial present
    –> longer duration= more probablt that stimulus will occur
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

what is a ‘catch’ trial?

A

trial where stimulus is normally withheld
ex. 100m sprint: ready, set,…. (don’t say go; this ‘catches’ those who are consciously or unconsciously anticipating the stimulus)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Catch trials help reduce

A

anticipation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

dual-task paragdims

A

-used to study how multitasking affects movement
-logic/assumption
-has a primary and secondary task

16
Q

types of secondary tasks in dual-task paragdims

A
  1. continuous secondary task= performed throughout primary task
  2. discrete secondary task= a stimulus that the participant needs to respond to (presented at various times throughout task)
17
Q

primary task is usually the

A

motor behaviour (walking, reaching, standing etc.)

18
Q

“capacity interference”

A

decline in performance due to limited central capacity
(doing two tasks–> performance will decline in one or both)

19
Q

cognitive decline increases fall risk,
what are tests to determine cognitive decline?

A

Go-No-Go
Stroop Interference
Trail making

20
Q

Interventions to improve cognitive function

A
  1. Attention-demanding video games – E.g., BrainHQ
  2. Exercising to improve cognitive skills (e.g., Quigley et al. 2020)
  3. Exergaming
    – Training attention with an interactive game while exercising
21
Q

arousal

A

internal state of alertness/excitement

22
Q

anxiety

A

emotional and cognitive impact or arousal, such as tension or nervousness

23
Q

optimal performance requires

A

moderate arousal levels
–> too low/too high= decreased performance
–>inverted U curve

24
Q

complex skills may require —- arousal levels compared to simple skills

A

lower

25
Q

complex skills may require —- arousal levels compared to simple skills

A

lower

26
Q

threatening situations lead to —- gait speed

A

slower

27
Q

perceived threat behaviour

A

-cautious gait strategy
-altered gaze fixation strategies

28
Q

perceived threat and postural sway

A

postural sway decreases with fear

29
Q

3 stages of cognitive processing

A

stimulus identification, response selection, response programming