7.3 - Operant conditioning: Reinforcements from the Environment Flashcards

1
Q

Operant

A

Learning in which the consequences of an organisms behavior determine whether the behavior will be repeated in the future (active behaviors)

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2
Q

Instrumental behaviors

A

Behaviors that require that require an organism to do something, solve a problem, manipulate elements of the environment

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3
Q

Law of effect

A

Behaviors followed by a satisfying state of affairs tend to be repeated; those that produce an unpleasant state of affairs are less likely to be repeated

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4
Q

Operant behavior

A

Behavior that an organism performs that has an impact on the environment
- environment responds by providing events that strengthen the behaviors (reinforce) or makes them less likely to occur (punis)

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5
Q

Reinforcer

A

Any stimulus or event that increases the likelihood of the behavior that led to it

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6
Q

Punisher

A

any stimulus or event that decreases the likelihood of the behavior that led to it

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7
Q

Positive vs negative

A

Does not mean good vs bad

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8
Q

positive reinforcements

A

stimulus is presented; increases likelihood of behavior

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9
Q

Negative reinforcements

A

stimulus is removed; increases likelihood of behaviors

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10
Q

Positive punishment

A

Stimulus is administered; decreases likelihood of behavior

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11
Q

Negative punishment

A

Stimulus is removed; decreases likelihood of behavior

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12
Q

If I present food and a behavior continues this is…

A

positive reinforcement

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13
Q

2) If I turn on an electric shock and the behavior stops

A

this is positive punishment

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14
Q

3) If I turn off an electric shock and the behavior continues this

A

negative reinforcements

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15
Q

4) If I remove food and a behavior stops this is ….

A

Negative punishments

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16
Q

Why is reinforcement better than punishment in learning desired behavior

A

Punishment signals bad behavior but does not promote learning about the desired behavior

17
Q

Primary reinforcer

A

Satisfy biological needs

18
Q

Secondary reinforcers

A

Associated with primary reinforces through CO; e.g. money, police lights

19
Q

Effectiveness of the reinforcer or punisher

A
  • The amount of time between the occurrence of a behavior and the reinforcer/punisher; the more time that passes, the less effective the reinforcer/punisher
20
Q

Learning takes place in contexts Three-term contingency

A

In the presence of a discriminative stimulus (e.g. classmates in a Starbucks drinking coffee), a response (e.g. joking comments about prof) produces a reinforcer (e.g. laughter among classmates)

21
Q

What about extinction

A

Different than in a classical conditioning because it depends on how often reinforcement is received

22
Q

Schedules of reinforcements are important

A

Interval schedules: time interval between reinforcements
Ratio schedules: Ratio of responses to reinforcements

23
Q

Fixed-Interval

A

Reinforcers presented at fixed-time periods if appropriate response has been given; e.g. every 2 minutes; studying only right before exam

24
Q

Variable-Interval

A

Behavior is reinforced based on the average amount of time since last reinforcement; e.g. average out to winning once an hour, but not the same time within each hour

25
Q

Fixed ratio

A

Reinforcement is delivered after a specific number of responses has been made; e.g. every 20th response

26
Q

Variable ratio

A

Delivery of responses is based on an average number of responses; e.g. slot machines - pay out every 100 pulls on average, but could be on the 3rd pull or the 80th pull

27
Q

Continuous reinforcement

A

Reinforcement after each response

28
Q

Intermittent reinforcement

A

Only some of the responses are followed by a reinforcement

29
Q

Intermittent reinforcement effect

A

Intermittently-reinforced behaviors are more resistant to extinction; e.g. a slot machine

30
Q

Shaping

A

Learning that results from the reinforcement of little steps to the final desired behavior; rewarding successive approximation