mil Flashcards

1
Q

RA 8293

A

Intellectual Property Code of the Philippines

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2
Q

a legal device that gives the creator of a literary, artistic, musical, or other creative work
the sole right to publish and sell that work.

A

copyright

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3
Q

Violation of a copyright is called

A

Infringement

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4
Q

is a word, a group of words, sign, symbol, logo or a combination thereof that identifies and differentiates the source of the goods or
services of one entity from those of others.

A

trademark

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5
Q

is an exclusive right that allows the inventor to exclude others from making, using, or selling
the product of his invention

A

patent

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6
Q

an act or instance of using or
closely imitating the language and thoughts of another author
without authorization

A

plagiarism

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7
Q

is a cybercrime in which a target or targets are contacted by email, telephone or text message by someone posing as a legitimate institution to lure individuals into providing sensitive data

A

phishing

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8
Q

is any copying of copyrighted
material done for a limited and
“transformative” purpose, such as to comment upon, criticize, or parody a copyrighted work.

A

fair use

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9
Q

is the set of rules about behavior that is acceptable on the internet. It is short for “Internet etiquette.

A

netiquette

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10
Q

an economic inequality
between groups in terms
of access to, use of, or
knowledge of ICT

A

digital divide

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11
Q

when it comes in networks,
urban areas are much faster and more reliable than rural areas.

A

infrastructure

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12
Q

An individual who can’t afford to upgrade their computer every few years may find that their operating system and hardware is no longer supported with security patches.

A

information security

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13
Q

Example of school that every of its students has a laptop or tablet versus schools with no computers.

A

education

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14
Q

Areas where internet services are blocked by telecom companies or government censors.

A

blocking

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15
Q

the excessive use of computers
to the extent that it interferes with daily life.

A

computer/internet addiction

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16
Q

It involves online pornography, adult websites, sexual fantasy/adult chat rooms,
and XXX web-cam services among others.

A

cybersex addiction

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17
Q

concern interactive activities online that can be extremely harmful, such as online gambling, trading stocks, online auctions (such as E-bay), and compulsive online shopping.

A

net compulsions

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18
Q

are deeply involved with finding and maintaining relationships online, often forgetting and neglecting real-life family and friends.

A

cyber relationship addiction

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19
Q

The internet provides users with a wealth of data and knowledge.

A

compulsive information seeking

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20
Q

involves on- and offline activities that can be done with a computer.

A

computer or gaming addiction

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21
Q

bullying that takes place online,
or using electronic technology

A

cyberbullying

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22
Q

develops a personality different
from what he or she projects to people who are physically around him or her.

A

virtual self

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23
Q

the act or process of using words, sounds, signs, or behaviors to express or exchange information or to express your ideas, thoughts, feelings, etc., to someone else

A

communication

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24
Q

linear communication model

A

lasswell’s

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25
Q

circular communication model

A

osgood - schramm’s

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26
Q

non linear communication model

A

westley and maclean’s

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27
Q

transmission communication model

A

shannon - weaver’s

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28
Q

transfer of information communication model

A

berlo’s smcr

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29
Q

The physical objects
used to communicate with, or
the mass communication
through physical objects

A

media

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30
Q

data, knowledge derived from study, experience, or instruction, signals or symbols

A

information

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31
Q

The ability to identify, understand, interpret, create, communicate and compute

A

literacy

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32
Q

The ability to read, analyze, evaluate and produce communication in a variety of
media forms.

A

media literacy

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33
Q

The ability to recognize when
information is needed and to locate, evaluate, effectively use and communicate information in its various formats.

A

information literacy

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34
Q

The ability to use digital technology, communication tools or networks to locate, evaluate, use, and create information.

A

technology literacy

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35
Q

consists of the knowledge, the attitudes, and the sum of the skills needed to know when and what information is needed

A

media information literacy

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36
Q

sank in the early morning hours of 15 April 1912 in the North
Atlantic Ocean, five days
into her maiden voyage
from Southampton to New
York City

A

RMS titanic

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37
Q

earliest form of traditional media

A

pre-historic

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38
Q

can be carvings or
engravings in rocks
or caves

A

petroglyphs

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39
Q

represents words or phrases through symbol.

A

pictographs

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40
Q

These are painted drawings on
cave walls or ceiling

A

cave paintings

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41
Q

produced in Egypt was used for many purposes, but none more important than its function as a writing material

A

papyrus

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42
Q

were daily Roman official notices, a sort of daily
gazette

A

acta diurna

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43
Q

mostly contain information about Maya astronomy, astrology, religion, rituals, and Gods.

A

maya codices

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44
Q

is a technique for printing
text, images or patterns used widely throughout East Asia and originating in China

A

woodblock printing

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45
Q

People used the power of steam, developed machine tools, established iron production, and the manufacturing of various products

A

industrial

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46
Q

is a mechanical device for applying pressure to an inked surface resting upon a print medium (such as paper or cloth), thereby transferring the ink

A

printing press

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47
Q

invented in 1843 in the United
States by Richard M. Hoe

A

steam-powered rotary printing press

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48
Q

a machine with keys
which are pressed in order to print letters, numbers, or other
characters onto paper.

A

typewriter

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49
Q

any device or system that
allows the transmission of
information by coded signal over distance.

A

telegraph

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50
Q

means distant

A

tele

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51
Q

means to write

A

graphein

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52
Q

is a telecommunications device that permits two or more users to conduct a conversation when they are too far apart to be easily heard directly

A

telephone

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53
Q

Series of still photographs on film, projected in rapid succession onto a screen.

A

motion picture/ movie

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54
Q

is a motion picture with
synchronized sound, or sound
technologically coupled to image, as opposed to a silent film.

A

sound film

55
Q

The invention of the transistor
ushered in the electronic age. People harnessed the power of transistors.

A

electronic age

56
Q

the electronic delivery
of moving images and sound from a source to a receiver.

A

television

57
Q

is a piece of spook hardware invented by a German and used by Britain’s codebreakers as a way of deciphering German signals traffic during World War Two.

A

enigma machine

58
Q

a small portable radio receiver that uses transistor-based circuitry

A

transistor radio

59
Q

is a very basic but reliable tool used to display images onto a screen or wall.

A

overhead projector

60
Q

is a large-scale electronic calculating machine in which ultrasonic delay units are used
for storage of orders and numbers.

A

Electronic Delay Storage Automatic Calculator

61
Q

was the first programmable, electronic, general-purpose digital computer, completed in
1945. was the world’s first general-purpose computer

A

Electronic Numerical Integrator and Computer

62
Q

was, effectively, an updated version of ENIAC. Data could be input using magnetic computer tape (and, by the early 1950’s, punch cards).

A

Universal Automatic Computer

63
Q

It was the first mass-produced
computer with hardware for floating point arithmetic

A

IBM 704

64
Q

was the world’s first commercially available
programmable desktop calculator and the first commercial scientific calculator

A

hewlett - packard 9100A

65
Q

are small, removable,
media storage devices

A

floppy disks

66
Q

designed by steve wozniak as his personal computer
to use the ARPANET and play
games

A

apple 1

67
Q

was the original portable music device that allowed people to take their entertainment with them on the go

A

walkman

68
Q

is a historical period that began in the mid-20th century

A

information age

69
Q

was the first browser to allow users to view images directly in the browser session

A

NCSA mosaic internet web browser

70
Q

officially released for the public on August 16, 1995.

A

microsoft internet explorer 1.0

71
Q

is an American online
content management system
founded in 1999 which enables its users to write blog with time stamped entries.- August 23, 1999

A

blogger

72
Q

is a Russian-owned social networking service where users
can keep a blog, journal, or diary. April 15, 1999

A

livejournal

73
Q

Open-source software which you can use to easily create a
beautiful website, blog, or app.
May 27, 2003

A

wordpress

74
Q

was a social network game based in Mountain View, California, founded by Jonathan Abrams and launched in March 2003

A

friendster

75
Q

was a social networking service with an emphasis on allowing users to share media

A

multiply

76
Q

is a social networking site that
makes it easy for you to connect and share with family and friends online.

A

facebook

77
Q

online microblogging service that distributes short messages of no more than 280 characters

A

twitter

78
Q

is a blogging and social media tool that allows users to publish a “tumblelog”, or short blog posts.

A

tumblr

79
Q

uses a real-world setting while
VR is completely virtual.

A

augmented reality

80
Q

works by enabling client
devices to access data and cloud applications over the internet from remote physical
servers, databases and computers

A

cloud computing

81
Q

is consists of paper
and ink, reproduced in a printing process that is traditionallymechanical.

A

print media

82
Q

6 types of print media

A

newspaper, magazines, directmail, outdoor advertisements, books, yellow pages

83
Q

media such as radio and television that reach target audiences using airwaves as the transmission medium.

A

broadcast media

84
Q

2 types of broadcast media

A

television, radio

85
Q

refers to digital media that are interactive, incorporating two-way communication, and involving a form of computing (Logan, 2010).

A

new media

86
Q

happens when different (two or more) media sources join together.

A

media convergence

87
Q

Information is said to be reliable if it can be verified and
evaluated.

A

reliability

88
Q

refers to the closeness of the report to the actual data.

A

accuracy

89
Q

information is said to be of value if it aids the user in making or improving decisions.

A

value

90
Q

Much of the information we
gather daily do not come from a primary source but are passed on through secondary sources such as writers, reporters, and the like

A

authority

91
Q

While a piece of information
may have been found accurate, reliable, and valuable during the time it was produced

A

timeliness

92
Q

a place in which literary,
musical, artistic or reference
materials are kept for use but
not for sale

A

library

93
Q

4 groups of libraries

A

academic, public, school, special

94
Q

it serves colleges and universities

A

academic library

95
Q

serves cities and towns of all types.

A

public library

96
Q

serves students from kindergarten to grade 12

A

school library

97
Q

socialized environments,
hospitals, corporations,
museum, by military private
business and the
government.

A

special library

98
Q

knowledge that is unique to a specific culture or society; most often it is not written down

A

indigenous knowledge

99
Q

an electronic communications
network that connects computer networks and organizational computer facilities around the world.

A

internet

100
Q

is defined by the Collins
English Dictionary Online as “false, often sensational, information disseminated under the guise of news reporting”

A

fake news

101
Q

is perhaps the major criterion used in evaluating information.

A

authorship

102
Q

also helps evaluate any kind of document you may be reading.

A

publishing body

103
Q

is an important part of the evaluation process, especially when you are reading the work of an unfamiliar author presented by an unfamiliar
organization

A

accuracy and verifiability

104
Q

refers to the timeliness of information.

A

currency

105
Q

pertains to the technical and symbolic ingredients or codes and conventions that
media and information professionals may select and
use

A

language

106
Q

codes, conventions, formats,
symbols and narrative structures that indicate the
meaning of media messages to an audience.

A

media languages

107
Q

are systems of signs that when put together create meaning

A

codes

108
Q

study of signs

A

semiotics

109
Q

show what is beneath the surface of what we see (objects, setting, body language, clothing, color, etc. ) or iconic symbols that are easily understood

A

symbolic codes

110
Q

use of language style and textual layout

A

written codes

111
Q

This includes sound,
camera angles, types of shots
and lighting as well as camera
techniques, framing, depth of
field, lighting, exposure and
juxtaposition.

A

technical codes

112
Q

are the generally accepted ways of doing something.

A

convention, genre

113
Q

is composed of the series of
frames that are shot uninterrupted from the
moment the camera starts rolling until it stops.

A

camera shot

114
Q

Is a more intense version of a
close-up shot, sometimes
showing only the subject’s eyes.

A

extreme close up

115
Q

make your subject
appear small against their location.

A

extreme long shot

116
Q

If your subject is a person, then his or her whole body will be in view — but not filling the shot.

A

long shot/ wide shot

117
Q

is a type of camera shot
that includes the actor’s full body in the frame.

A

full shot

118
Q

frames the subject from
roughly the knees up.

A

medium long shot

119
Q

which frames the subject
from roughly mid-thighs up.

A

cowboy shot

120
Q

frames from roughly the waist
up and through the torso

A

medium shot

121
Q

frames your subject from roughly the chest up

A

medium closeup shot

122
Q

fills your frame with a part of your subject.

A

close up shot

123
Q

marks the specific location at
which the movie camera or video camera is placed to take a shot.

A

camera angle

124
Q

can result in a neutral perspective (not superior or inferior). This mimics how we see people in real life

A

eye shot level

125
Q

shot frames the
subject from below a their
eyeline. These camera shots
most often emphasize power
dynamics between characters

A

low angle level

126
Q

It usually creates a
feeling of inferiority, or
“looking down” on your
subject.

A

high angle level

127
Q

They can emphasize a character’s superiority if paired with a low angle

A

knee level

128
Q

when your camera’s height is on ground level with your subject

A

ground level

129
Q

is a camera angle that is as
high as your subject’s
shoulders

A

shoulder level

130
Q

slanted to one side. With the horizon lines tilted in this way, you can create a sense of
disorientation, a de-stabilized
mental state, or increase the
tension

A

dutch angle

131
Q

These are typically shot from 90 degrees above —anything less might be considered a high angle shot instead.

A

bird’s eye view

132
Q

whether taken from a helicopter or drone, is captured from way up high. It establishes a large expanse of scenery.

A

aerial shot

133
Q

is the manipulation of
natural or artificial light to
selectively highlight specific
elements of the
scene

A

lighting

134
Q

is the expressive or
naturalistic use of sound. It
includes dialogue, sound
effects and music.

A

audio