lesson 1-2 Flashcards

1
Q

the proliferation of unverified information in the virtual world

A

fake news

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2
Q

it is the use of a computer as an instrument to further illegal ends

A

cybercrime

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3
Q

an act defining cybercrime

A

RA 10175

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4
Q

adults should make sure that children only access age-appropriate contents

A

age-inappropriate content

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5
Q

adults should keep in mind that children and young adults are targets of ______

A

illegal content

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6
Q

any contents deemed as illegal by Nation law should not be accessed by children and young people

A

illegal content

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7
Q

people have to keep an eagle eye when checking information online, a critical eye should be applied by online users at all times

A

lack of verification of content

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8
Q

the freedom of online users to publish and post almost anything may promote harm to children and young people

A

incitement of harm

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9
Q

due to lack of face-to-face interaction people online act differently. some irresponsible actions may lead to _______

A

infringement of human rights / defamation

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10
Q

tends to injure reputation; to diminish the esteem, respect, goodwill or confidence

A

defamation

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11
Q

most of the children and young people own mobile phones and they are not aware with the danger, they are most likely to receive _____$$

A

inappropriate advertisement and marketing

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12
Q

online users should be aware that information stored in a server or platform remain in existence indefinitely

A

privacy

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13
Q

according to him “the media’s the most powerful entity on earth”

A

malcolm x

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14
Q

“necessity is the mother of invention”

A

plato

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15
Q

MOOC stands for

A

Massive Open Online Course

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16
Q

there maybe 10k students, anywhere can register, coursework is delivered over the internet, and are very similar to most online colleges

A

MOOC

17
Q

offer free online courses to a massive number of people worldwide.

A

MOOCs

18
Q

types of mooc

A

cMOOCs
XMOOCs

19
Q

cMOOCs stands for

A

CONNECTIVE massive online open course

20
Q

share digital online learning elements and environments and are connected together in a variety of ways

A

cMOOCs

21
Q

xMOOCs stands for

A

EXTENDED massive open online course

22
Q

tend to be based on content provided by universities and other educational institution

provide significant research-based content and background in the online learning content

A

xMOOCs

23
Q

learning at any time, at any place using computer or desktop and internet

combination of social media and mobile technologies

A

ubiquitous learning

24
Q

learning materials are always available unless PURPOSELY DELETED.

A

permanency

25
Q

ACCESS from everywhere as personally required

A

accessibility

26
Q

a student can IMMEDIATELY access learning materials

A

immediacy

27
Q

online COLLABORATION with teachers/peers

A

interactivity

28
Q

learning in context (on-site)

A

situated instructional activities

29
Q

getting the right information at the right place for the right student

A

adaptability

30
Q

WEARABLES connect other people to their devices

this type of technology produces a human-computer interaction which facilitates mobility and connectivity for users

A

wearable technology

31
Q

users can conveniently access information and communicate with other people while they are moving from one place to another

A

one-step higher multi tasking ability

32
Q

earliest reported wearable technology

A

abacus ring

33
Q

today’s generation wearable technologies are

A

google glass enterprise edition 2
apple watch

34
Q

this technology provides an environment wherein the user can explore and interact with the digital world

A

3D environment

35
Q

is the heart of the classvr interface, showcases a futuristic room

A

holodeck