design and innovation Flashcards

1
Q

maintenance

A

can the product be maintained, can you replace certain parts
e.g dyson allows you to buy parts and replace them

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2
Q

disposal

A

designers have to consider what materials would be good for disposal and recycling environmental wise as customers are more aware of these issues

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3
Q

why are most products manufactured in third world countries

A

cheaper labour costs, less legislation as far as regulation, health and safety laws. employee rights and working conditions

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4
Q

what do you have to consider about the costs when designing

A

how much it will cost to manufacture: components, materials, labour and manufacturing process as it will have a knock on effect to how much it will cost to the customers

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5
Q

above the line features

A

visible attributes of the product- shape, colour, finish, user interference, feel and texture

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6
Q

below the line features

A

consumer would have no knowledge of- how the electronics work, type of material, how the components were manufactured, which country it was made in, how it was assembled etc

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7
Q

things to consider when setting the price of the product

A

is it reasonable? will the consumer buy it? is it competitive compared to others on the market?

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8
Q

what are the four distinct phases of the iterative design cycle

A

discover, define, develop, deliver

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9
Q

discover

A

designers look at world in fresh way and gather insight into the problem

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10
Q

define

A

make sense of possibilities- what matters most? what is feasible? develop clear brief that frames the design challenge

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11
Q

develop

A

solutions or concepts created, prototyped, tested and iterated
trial and error helps designs improve and refine their ideas, potential solutions produced

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12
Q

delivery

A

resulting product is finalised, produced and launched

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13
Q

primary specification

A

essential features a product must have in order to function

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14
Q

secondary specification

A

desirable things - not essential for function e.g looking nice to attract customers

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15
Q

quantitative specification

A

specification points that can be measured

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16
Q

qualitative specification

A

specification points that are difficult to measure and are mostly personal opinion

17
Q

why is it good to have a specification

A

-helps designer keep focused on requirements
-refer back- on going evaluation
-final evaluation at end

18
Q

CAD modelling

A

drawings created on computer to show clients exactly what it would look like from different angles, finishes and materials- high quality

19
Q

advantages of 3D modelling

A

-ideas shown effectively in 3D
-tested in actual situation
-simple models made quick

20
Q

limitations of 3D modelling

A

-high quality models can take time, skill and money

21
Q

primary research

A

research you directly do yourself

22
Q

primary research examples

A

-telephone
-visit people
-test material yourself
-create own questionnaire

23
Q

secondary research

A

research that has been done

24
Q

secondary research examples

A

-search internet
-look in books

25
Q

morphological analysis

A

identifying key features of a product then considering different ways of achieving these features

26
Q

lateral thinking

A

thinking of the problem from another angle

27
Q

qualitative testing

A

-test finishes shapes and aesthetics
-personal taste (can be difficult to measure)

28
Q

quantitative testing

A

-how strong is the material
-test the material underwater to see how long it would last outside
-compare cost of materials

29
Q

feasibility study

A

-ensure design worthwhile- reduce development time and costs
-must be commercially viable
-identify suitable materials and technology