Ch 14. Personality Processes Flashcards

1
Q

Stimuli that occur close together in time will come to elicit the same response.

Behaviors followed by pleasant outcomes tend to be repeated; behaviors followed by unpleasant outcomes tend to be dropped.

  • Explain personality in terms of the learning process
  • Implies everyone should behave the same in the same environment or situation
A

LEARNING-BASED APPROACHES

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2
Q

the change of behavior as a result or function of experience

A

Learning

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3
Q

STUDY OF HOW A PERSON’S BEHAVIOR IS A DIRECT
RESULT OF HIS ENVIRONMENT, PARTICULARLY THE REWARDS AND PUNISHMENTS THAT THE ENVIRONMENT CONTAINS

A

BEHAVIORISM

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4
Q
  • People should be studied from the outside.
  • Personality is the sum of everything a person does.
  • Belief that the causes of behavior can be directly observed
  • Goal: functional analysis
  • Everything a person does and is, is learned through experience.
A

beliefs of behaviourism

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5
Q

a decrease in responsiveness with each repeated exposure to something

A

HABITUATION (behaviourism)

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6
Q

a kind of learning in which an unconditioned response that is naturally elicited by one stimulus becomes elicited also by a new, conditioned stimulus

A

CLASSICAL CONDITIONING (behaviourism)

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7
Q

nothing one does really matter. happen when events seem to happen randomly and nothing can be predicted, which causes depression (opposite of positive psychology)

A

learned helplessness (behaviourism)

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8
Q

the process of learning in which an organisms behaviour is shaped by the effect of the behaviour in the environment (cat in the box)

positive/negative reinforcement and
positive/negative punishment

A

OPERANT CONDITIONING (behaviourism)

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9
Q

classical conditioning is more passive and responsive learning whereas

A

operant conditioning is focused on reinforcement/punishment focused

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10
Q

shaping

A

method used to teach or modify behavior by reinforcing successive approximations of the desired behavior.

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11
Q
  • Ignores thinking, motivation, and emotion
  • Primarily based on animal research
  • Ignores the social dimension of learning
  • Organisms are treated as essentially passive
A

Shortcomings of Behaviourism (social-learning theory)

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12
Q

the expectation that one can accomplish something successfully

  • affects persistence
  • influenced by the self-concept
  • how to change behaviour
  • influences motivation/performance
A

SELF-EFFICACY (social-learning theory)

Goal of Psychotherapy

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13
Q
  • Humans learn nearly everything by observation.
  • Bobo doll studies: aggressive behavior increases with modeling, especially when model is reinforced
  • Positive behaviors can also be learned from observation.
A

Observational Learning (social learning theory)

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14
Q

drive behaviour by influencing what you attend to, think about, and do.

A

Goals (motivation)

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15
Q

short-term goals will help organize and support the long-term goals

A
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16
Q

unique goals to the individual that pursue them

A

Idiographic Goals

  1. Current concerns: ongoing motivation that persist in the mind until the goal is either attained or abandoned
  2. Personal Projects: the efforts put into goals. What people actually do to attain their goals
  3. Personal Strivings: long-term goals that can organize broad areas of life; people can have strivings that are inconsistent with each other
17
Q
  • Conscious at least some of the time
  • Describe thoughts and behaviors aimed at fairly specific outcomes
  • Can change over time
  • Assumed to function independently
  • limitation: goals are not coherently organized
A

Properties of idiographic goals

18
Q

relatively small number of essential motivations that almost everyone pursues (can help organize Idiographic goals)

A

Nomothetic Goals

19
Q
  1. enjoyment
  2. self-assertion
  3. esteem
  4. interpersonal success
  5. avoidance of negative affects
A

Emmon’s Five (nomothetic goals)

20
Q

what two things an nomothetic goals be boiled down to?

A

work
social interaction

21
Q

Judgment goals: focus on achieving a specific outcome or result.

A

Development goals: emphasize personal growth, learning, and improvement. These goals focus on acquiring new skills, expanding knowledge, and developing competencies.

22
Q

Entity Theory: individuals believe that intelligence, abilities, and skills are fixed and inherent traits.

A

Incremental Theory: individuals believe that intelligence, abilities, and skills can be developed and improved over time through effort, learning, and practice.

23
Q

a sequence of activities that progress toward a goal

A

strategies

24
Q

assumes the worst will happen and uses that lens to develop goals and strategies. finds relief when the worst situation doesn’t happen.

A

Defensive pessimism (opposite of optimism)

25
Q

A type of procedural knowledge that cannot be learned or fully expressed through words,
but only through action and experience

A

EMOTION

26
Q
  1. appraisal
  2. physical responses
  3. facial expressions
  4. nonverbal behaviour
  5. motives
A

Basic stages of emotional experience (possible sources: immediate stimuli, classical conditioning, memories, or thoughts)

27
Q

happiness, sadness, anger, fear, surprise, disgust

A

Core emotions

28
Q
  • people differ in their desire to feel certain emotions
  • some people experience emotion more strongly than others
  • higher rates of change of emotion in certain people
  • emotional intelligence: cognitive control of own emotions, being able to accurately perceive emotions
  • alexithymia: very little emotional awareness, can’t express emotions, and can’t feel emotions
A

individual differences in emotional life

29
Q

The most important aspect of many systems of personality and cognition is their interaction.

IF - THEN contingencies make up a person’s personality

Behavioral Signature

A

cognitive-affective personality system (CAPS)

30
Q

Personality emerges from mental representations of BEATS that are relevant to important goals.

People have basic needs that combine to produce emergent needs, from which the final need for self-coherence or meaning in life emerges.

Basic Needs: Trust, Control, Self-esteem

Predictability, competence, and acceptance which leads to - self coherence

A

BELIEFS, EMOTIONS, AND ACTION TENDENCIES (BEATS)

31
Q
  • Personality is something a person does.
  • Includes thinking, wanting, and feeling
  • Also includes the personality processes of learning, motivation, and emotion
A

PERSONALITY AS A VERB