Super. Human. Tokyo Flashcards

1
Q

Product context

A
  • Created to promote the 2020 Paralymic Games by Bradford Young (Oscar nominated cinematographer)
  • Trailer was the 3rd campaign including
  • Explores sacrifices made and the trials endured by Paralympic athletes
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2
Q

How media language influences meaning: Audio codes

A
  • Audio codes, communicates struggles of disabled athletes whilst giving advertisements a positive feel
  • Voiceover and dramatic music appear at the start of the advertisement, but rapidly change to the alarm and realities of daily life
  • Sound effects underscore the music, emphasisng the battle of training (grunts, groans, tape being applied etc)
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3
Q

How media language influences meaning: Technical codes and editing

A
  • Close up shots of expression to engage the audience and portray aspects of disability in a non-victim way
  • Range of shots used to convey strength of swimmer Ellie Simmonds, cutting between her alone in the pool, putting on her goggles or training in the gym
  • Slow motion is used to show the cycling track crash combined with muting the sound for a more dramatic effect
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4
Q

How media language influences meaning: Visual codes

A
  • Iconography and settings are related to the athlete and sport
  • Settings juxtaposed with domestic scenes of everyday life as a disabled person
  • Gestures communicate frustration, competition and celebration, highlighting the result of hard work
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5
Q

How media language influences meaning: Narrative

A
  • Follows the lives of Paralympian’s and their battles through training
  • The sequence where the athlete is trying to sing ‘Happy Birthday’ to his daughter on a mobile phone whilst training on a bike reinforces the clash between the sport and the family and further establishes the athletes as real people
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6
Q

How media language influences meaning: Sequences

A
  • More stylised sequences
  • The dream sequence reappears later in the advert and is edited with a Channel 4 news clip announcing the postponement of the Games
  • The impact of this is shown as the athletes fall ‘over the edge’
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7
Q

How media language influences meaning: Humour

A
  • The image of the hamster on the wheel and the ‘puke bucket’ are recognisable visual signifiers of struggle
  • The animated sequences also insert aspects of the comic into what is a gruelling regime
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8
Q

Semiotics, Ronald Barthes

A
  • Use recognisable codes and conventions that signify messages for audiences to decode
  • Clothing is used to rapidly place the athletes within their sport
  • Contrast with athletes in their everyday life
  • Serve to illustrate aspects of the lives of people and creates realism
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9
Q

Structuralism, Claude Levi-Strauss

A
  • Images of gruelling training regimes are contrasted with the celebratory images at the end of the advertisement when success is achieved
  • Dreamlike sequences with dramatic images, music, and the rich colour palette
  • Reality conveyed through ambient lighting and sound of the alarm clock
  • Animated and archive footage are included in opposition to real-life actions to introduce humour and reinforce the narrative
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10
Q

Conceptual binary opposition

A
  • On-screen graphic ‘To be a Paralympian there’s got to be something wrong with you’
  • Between audience perception of Paralympic athletes and reality
  • Challenges how language is used set against the reality of the positive images in the advertisement
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11
Q

Representation product context

A
  • Lynsey Atkin, 4Creative’s Executive Creative Director said: ‘we spotted an opportunity to present Paralympian’s in a way they hadn’t been shown before’
  • Decision was made to change the focus of previous campaign ‘Meet the Superhumans’
  • Emphasised the ‘Human’ rather than ‘Super’
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12
Q

How and why social groups may be underrepresented or misrepresented

A
  • Dominant groups in society largely control what is produced and so minority groups tend to be marginalised
  • Attempts to address the marginalisation of certain social groups
  • Aims to reflect the ideologies and ethos of Channel 4,
  • Voice to those who aren’t usually represented
  • Changed attitudes
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13
Q

How representations are constructed through process of selection and combination

A
  • Create representations that challenge accepted ideas regarding disability
  • Avoids negative stereotypical representations of Paralympian’s as victims to be pitied, or heroes
  • Representations cover both genders and give a different view of the world
  • Narratives centred around real people
  • Aimed to avoid stereotypes
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14
Q

How representations are constructed through media language

A
  • Close up shots of athletes during training and their home lives
  • Creates positive representations of ordinary people
  • Fast paced editing highlights a range of narratives of athletes with different disabilities, disciplines and challenges
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15
Q

Theory of representation, Stuart Hall

A
  • Addresses Hall’s assertions that stereotyping occurs when there are inequalities of power, and that excluded groups are constructed differently
  • Focus is on the athletes as ordinary sports men and women
  • Three dimensional and distinct from one another
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16
Q

Theory of Identity, David Gauntlett

A
  • Visible recognition of those with disabilities
  • Allows disabled people to see themselves represented positively in the media
  • More diverse and inclusive range of identities
  • Broadens understanding of disabled everyday life
  • However, Paralympics itself is not enough to redress the balance, many disabilities aren’t featured
17
Q

Target audience

A
  • Broad demographic
  • 16-34 year olds
  • Fans of sport who want to see more representation
18
Q

How it targets, reaches and addresses the audience

A
  • Personalisation, real human stories
  • Technical codes which are uncomfortable (i.e. popping the blister), holds attention
  • Audio codes, upbeat music with its connotations of struggle and hard work paying off
  • Unique selling point is showng the athletes stories
19
Q

How audiences may interpret it in different ways

A
  • Regular audiences may be familiar with the approach taken by the broadcaster
  • Expect the advertisement to raise the profile of the event
  • May make some audiences uncomfortable as it uses shock tactics to make aware of issues faced by disabled people
    -Challenged audiences to examine how they might categories disabled people and use outdated language
20
Q

Social and cultural contexts

A
  • Channel 4 is seeking to address the under-representation/misrepresentation of a particular social group
  • ‘Human’ rather than ‘Super’
  • Present the athletes as neither victims or heroes
    -Constructs a more compelling narrative
21
Q

Reception theory, Stuart Hall

A
  • Upbeat soundtrack, use of personalisation and positive representation encourages to accept the intended meaning of Channel 4
  • Use of real people creates the preferred reading that audience should invest in their narratives
  • Negotiated would be acknowledging the legitimacy of the encoder’s position, but feeling distanced from the games
  • Oppositional responses may come from those who aren’t supporters of Channel 4 and its ethos of giving a voice to those who are underrepresented
22
Q

Cultivation theory, George Gerbner

A
  • Audience may have become used to the conventions of this sub-genre due to repetition of certain codes and conventions
  • Focus of specific disability accompanied by a voice-over of serious mode of address
  • Can also challenge Gerbner, audiences may question their assumptions and be more open to representations
23
Q

Who was it created and produced by?

A
  • Devised and created by Channel 4’s house creative agency 4Creative and produced by Serial Pictures