Vocab Flashcards

1
Q

Project Scope

A

Work required to output a project’s deliverable. Highly dependent on time, cost, and quality.

Often defined by a Work Breakdown Structure, and changes should take place only through formal change control procedures.

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2
Q

Work Breakdown Structure (WBS)

A

Hierarchical deconstruction of the total scope of work; contains work packages; contains Initiation, Planning, Execution, Control, and Closeout

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3
Q

Waterfall

A

Activities completed in linear fashion; new phase begins only when previous phase completed (predictive)

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4
Q

Backlog

A

Prioritized list of tasks/activities belonging to stories (to-do list)

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5
Q

Fishbowl Window

A

Tool that facilitates transparency and communication allowing all members to spontaneously interact (virtual or physical space; like office hours)

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6
Q

Scrum of Scrums

A

Technique for agile (Scrum) approach with several teams working on the same project; coordinates in areas that overlap to facilitate integration

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7
Q

MoSCoW

A

Prioritization technique to reach common understanding with stakeholders on importance placed on delivery of each requirement; Must have, Should have, Could have, Won’t have

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8
Q

Pairing
Swarming
Mobbing

A

Pairing: 2 people, 1 keyboard, 1 story
Swarming: Team works on 1 story together, checking in after short intervals
Mobbing: Many people, 1 keyboard, 1 story (screen often projected for all to see)

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9
Q

Timeboxing

A

Fixed maximum time period defined for a process within a project that has its own tasks, a goal, and deliverables. Mini projects.

Allows for Quick Feedback, Focus of Team, Reliable Cadence of Delivery, and Clarity

(Type of Iterations or Sprints)

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10
Q

Spike

A

Timeboxed work used to answer question, gather information, or solve a problem rather than a viable product

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11
Q

Avoid v. Mitigate v. Transfer v. Accept

A

Avoid: Completely eliminate or forego risk
Mitigate: Reduce likelihood or impact of risk
Transfer: Assign or move the risk to a third-party
Accept: Acknowledge the risk and choose not to resolve, transfer or mitigate

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12
Q

Control Chart

A

Detects variations within the project over time; has an upper and lower limit

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13
Q

Stakeholder Register

A

Document includes identity, assessment, and classification of project stakeholders

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14
Q

Stakeholder Engagement Plan

A

Document outlining strategies to promote productive stakeholder involvement; includes stakeholder communication requirements, level of engagement, and participation.

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15
Q

Resource Management Plan

A

Guides how project resources should be categorized, allocated, managed, and released

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16
Q

Issue Log/Issue Register

A

Document where all issues are recorded and tracked

17
Q

Crystal Method

A

Agile method that focuses on the individual and communication/skill rather than processes/tools. Teams find own ways to improve/optimize. Every project is unique and always changing, which is why that project’s team is best suited to determine how it will tackle the work

18
Q

XP Method (Extreme Programming)

A

Agile method that focuses on speed and simplicity with short development cycles

19
Q

Firm Fixed Price Contract (FFP)

A

Client pays single, pre-agreed amount regardless of costs incurred during project implementation. Only changes when the scope of the project changes, to reflect the cost of the additional work carried out

20
Q

Cost Plus Incentive Fee Contract (CPIF)

A

A performance-based incentive fee will be paid to the seller over and above the actual cost they have incurred on the projects. With this type of contract, the incentive is a motivating factor for the seller to meet or exceed the project’s performance metrics.

21
Q

Cost Performance Index (CPI)

A

Calculates the cost efficiency and financial effectiveness of a specific project: CPI = earned value (EV) / actual cost (AC). CPI higher than 1 indicates that a project is performing well budget-wise

22
Q

Enterprise Environmental Factors (EEFs)

A

Outside control of project team but impact its work: culture, technology, governmental standards

23
Q

Organizational Process Assets (OPAs)

A

Organization’s processes, procedures, and policies, its knowledge repositories: things that facilitate work of project

24
Q

Functional Organization

A

“Silo”. Projects occur within single dept. Communication/project transference is from one “silo” to another “silo”

25
Q

Project Oriented Organization

A

“No Home”. When team finishes project, they don’t have dept. to go back to; they require a new project to work on or find a new job

26
Q

Matrix Organization

A

“Two Managers”. Team reports to project manager and functional manager; power shifts depending on situation. Team does project and operational work. **THIS IS MOST COMMON ON EXAM

27
Q

Present Value (PV) & Future Value (FV) Equation
*Don’t confuse with Planned Value (for Cost)

A

PV=FV/(1+r)^n

r=interest rate; n=number of time periods

28
Q

Net Present Value (NPV)

A

Present value of total benefits (income or revenue) minus cost over many time periods *Don’t have to calculate

**If NVP is positive, investment is good; greatest NVP is selected

29
Q

Internal Rate of Return (IRR)

A

Value returned from project completion; want to break even or be positive – higher IRR the better *Don’t have to calculate

30
Q

Payback Period

A

Time it takes for organization to recover investment in project; shorter the better

31
Q

Cost Benefit Analysis

A

> 1 means benefit outweighs cost
=1 means cost equals benefit
<1 means cost outweighs benefit

i.e. 1.7 means REVENUE is 1.7 times the cost

Think: Cost Benefit Analysis (C B A) -> backwards alpha, so R (Revenue) comes before P (Profit) backwards so Cost Benefit Analysis has to do with Revenue

32
Q

Opportunity Costs

A

Opportunity given up by selecting another option. It equals the opportunity of what was given up, NOT the difference between the projects being compared. (i.e. Project A NVP of $45k and Project B NVP of $60k. What’s the opportunity cost of picking Project B? – $45k, because you’re giving up Project A)

33
Q
A