Judgement and Decision Making Flashcards

1
Q

A measure of subjective value or worth.

A

Utility

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2
Q

Judging the probabilities of events based on how easy it is to recall examples of each.

A

availability heuristic

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3
Q

Judging the likelihood of an outcome based on how easy it is to imagine a plausible series of events leading to that outcome.

A

simulation heuristic

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4
Q

A failure to appreciate the independence of random events, e.g., to believe that if tossing a coin yields 10 “heads” in a row, then the next toss is more likely to yield a “tails”.

A

gambler’s fallacy

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5
Q

Believing that a subset can exceed the size of the set that contains it, i.e., that the probability belonging to categories A and B can exceed that of belonging to category A.

A

conjunction fallacy

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6
Q

Estimating the probability that an object or person belongs to a category based similarity to the category prototype.

A

representativeness heuristic

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7
Q

The prior probability of a given event before any further information is provided, e.g., the probability that some random person is an engineer, without knowing anything specific about them.

A

base rate

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8
Q

A tendency to make different choices among the same alternatives, depending on how the problem is worded.

A

framing effects

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