artificial intelligence Flashcards

1
Q

true AI

A
  • capable of consciousness
  • unpredictable
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2
Q

virtual AI

A
  • not truly conscious
  • behavior strictly governed by set of programs
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3
Q

turing test

A

Computers will have achieved true artificial intelligence if a human being could not tell if he/she was talking to a computer or another
human being

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4
Q

digital vs analog

A

Each neuron either fires or doesn’t (digital)
* But…signals of thousands of individual neurons create
continuous “waves” of electrical and magnetic activity (analog)

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5
Q

serial vs parallel

A
  • Computers calculate one thing at a time (serial)
  • Brain process many different things simultaneously (parallel)
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6
Q

Computable vs. Non-computable Problems

A
  • computers need to follow a formula or algorithm to achieve a solution
  • Brains can solve problems not reducible to an algorithm
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7
Q

Deterministic vs. Non-deterministic

A
  • Computer output determined by its programming
  • Hard to explain human behavior as following a set of rules*
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8
Q

Dynamic Self-Construction vs. Static Construction

A
  • A computer cannot rebuild, rewire, or redesign itself.
  • Brains can adapt and rewire itself in response to learning
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9
Q

Advantages of computers over brains

A
  • Speed and Repetition
  • Memory Storage and Capacity
  • Dimensions of calculation
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10
Q

Moore’s law

A

Computing power doubles every two years
* Pattern has remained true for over 50 years

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11
Q

Artificial Neural Networks (ANNs)

A

The networks are not programmed, they learn from experience

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12
Q

example of neural networks

A

Netflix recommended movies and tv

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13
Q

input layer

A

rods and cones of the retina
- The input layer translates the stimulus into a collection of numbers

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14
Q

hidden layer 1

A

Primary receiving areas
- Patterns in the data are found by changing values based on feedback

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15
Q

hidden layer 2

A

Association areas

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16
Q

output

A

yes or no
- How the network responds.

17
Q

back-propagation

A
  • Network adjusts based on feedback about error signal
  • Changes values in the “hidden layers”
18
Q

reinforcement learning

A

The network’s “behavior” is shaped by feedback that it gets
* Correct outputs are “rewarded,” incorrect output are “punished”
(error signal)
* The process repeats until the error signal is minimized

19
Q

Generative Adversarial Networks (GANs)

A

One ANN attempts to generate a stimulus (the Generator)
* Another ANN is used to categorize whether the generator was successful

20
Q

emergence

A

When new abilities are created by the
interaction of simpler units which themselves
don’t have the ability