Exam IV Flashcards

1
Q

net value of a resource is determined by

A

an animal’s decision to fight and how long/hard it is willing to fight

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2
Q

dominance hierarchies

A

rank orderings of the individuals based on the results of pairwise aggressive interactions

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3
Q

aggression/agnostic behavior

A

occurs when animals either send threatening signals and/or engage in some sort of physical combat

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4
Q

hawk-dove game

A

hawk=the player escalates and continues to escalate until either it is injured or the opponent cedes the resource
dove=a player displays as if it will escalate, but retreats and cedes the resource if its opponent escalates

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5
Q

if a hawk interacts with a dove…

A

the hawk receives the entire value of the resource, while the dove receives nothing

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6
Q

if two doves interact with each other…

A

on average, they receive half the value of the resource

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7
Q

if two hawks interact with each other…

A

it is assumed that only the loser pays the cost of fighting

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8
Q

bourgeois strategy

A

an individual plays hawk if it is a territory holder, but plays dove if it does not own a territory

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9
Q

the war of attrition model

A
  1. individuals can choose to display aggressively for any duration of time
  2. display behavior is costly, the longer the display, the more energy is expended
  3. there are no clear cues such as size, territory possession, etc. that contestants can use to settle a contest
    -Predicts that all contest lengths from the ESS function, any chopice of display time, lead to equal fitness gains to individuals
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10
Q

the squential assessment model

A

-individuals assess their opponent’s fighting abilities
-individuals are presented with least—> most dangerous aggressive abilities
-predicts that more evenly matched opponents should engage in the more dangerous behaviors

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11
Q

winner effects

A

winning an aggressive interaction increases the probability of future wins

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12
Q

loser effects

A

losing an aggressive interaction increases the probability of losing future fights

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13
Q

bystander effects/eavesdropper effects

A

-occurs when the observer of an aggressive interaction changes its assessment of the fighting abilities of those it has observed
-bystanders learn beforehand something about the opponents they may face in the future

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14
Q

audience effect

A

individuals involved in aggressive interactions change their behavior if they are watched

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15
Q

social networks

A

information flows between individuals

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16
Q

play

A

all motor activity performed postnatally that appears to be purposeless, in which motor patterns from other contexts may often be used in modified forms and altered sequencing

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17
Q

social play

A

when an activity is directed towards another living being

18
Q

object play

A

play using inanimate objects such as sticks, rocks, leaves, feathers, fruit, and human-provided objects, and the pushing, throwing, tearing or manipulation of such objects

19
Q

object exploration

A

where the individual learns what an object is

20
Q

locomotor play benefits

A
  1. provides exercise and training for specific motor skills needed later in life
  2. provides animals with a better understanding of where things are in relation to one another, and may provide immediate benefits
21
Q

cerebellum’s role in locomotor play

A

plays a critical role in limb coordination, movement, postural changes, eye-limb coordination, and many other aspects of movement in animals

22
Q

social play benefits

A
  1. may lead to the foraging of long-lasting social bonds
  2. may promote and fine-tune physical skills, such as those relating to fighting, hunting and mating
  3. may aid in the development of cognitive skills and self-assessment skills
23
Q

play markers

A

known as play signals, to indicate the desire to continue playing and to warn adults that the young are playing and not in danger of injury

24
Q

role reversal/self-handicapping

A

older individuals either allow subordinate younger animals to act as if they are dominant during play, or the older animals perform some act at an intensity below that of which they are capable

25
Q

the benefits of play fighting in squirrel monkeys (3)

A
  1. behavioral flexibility
  2. gauging the intentions of others
  3. experience in both the subordinate and dominant roles
26
Q

the purpose of play

A

increase the versatility of movements used to recover from sudden shocks such as loss of balance and falling over, and to enhance the ability of animals to cope emotionally with unexpected stressful situations

27
Q

which hormone has been most associated with the endocrinology of play

A

testosterone

28
Q

aggressive female spiders

A

-act aggressively in defending the colony from predators, aggressive towards other females and mates
-more than twice as efficient as capturing prey than docile females

29
Q

docile female spiders

A

-less aggressive and devote more time and energy to parental care

30
Q

personality type

A

-defined as a suite of behaviors that show consistent, long-term differences between individuals
-can also be characterized as coping style

31
Q

producers

A

search for food, so they accrue the costs associated with uncovering new food patches

32
Q

scroungers

A

watch producers and learn where new food patches are by parasitizing the work of producers

33
Q

boldness

A

usually refers to the tendency to take risks in both familiar and unfamiliar situations

34
Q

shyness

A

refers to the reluctance to take such risks, or even a reluctance to engage in unfamiliar activity at all

35
Q

hyena personalities (5)

A

assertiveness, excitability, human-directed agreeableness, sociability, and curiosity

36
Q

three aspects of octopus behaviors

A

active v. inactive, anxious v. calm, and bold v. inhibited

37
Q

fast birds

A

-act more like scroungers
-quickly approach novel objects and explore new environments rapidly, spending relatively short periods in any particular area
-assertive, but low testosterone levels
-unlikely to change their food searching patterns

38
Q

slow birds

A

-behave more like producers
-reluctant to approach novel objects, vary their foraging behaviors, not physically aggressive
-take longer to explore new environments, but spend more time learning

39
Q

proactive

A

-characterized by territorial control and aggression
-more likely to remove negative stimuli

40
Q

reactive

A

-characterized by immobility and low levels of aggression
-hide from negative stimuli