The Arts of Video Technology : Games and Imaging Design Flashcards

1
Q

A kind of digital, visual, and interactive experience. An interactive activity that can be played individually or in a groups to spend leisure time. It is played through electronic devices like mobile phones, tablet computers, gaming consoles, arcade machines, or personal digital assistant.

A

Video Games

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2
Q

How are Video Games designed? (CSDO)

A
  • CONCEPTUALIZE story
  • Create a STORY BOARD, rough sketches of all the characters, as well as the dialogue, action and movement.
  • Attend to the DETAILS of the games, and everything else about its “universe” (color, architectural spaces, virtual environments, etc.)
  • Finally, ORGANIZE these concepts into something like a program or script that contains everything about your game.
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3
Q

create a sequence of drawings that shows the different levels, scenes, and goals of the video game. Includes a description to tell what is going on.

A

Story board

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4
Q

are raw and messy and never add details that might distract from what is really important.

A

Sketches

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5
Q

How are video game ideas developed?

A

Videos, movies, and comics.
Sports
Myths, Legends, Tales, and dreams
Other games

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6
Q

Cultural Influence of Video Games (CD)

A

Community and Social Interaction
Diversity and Inclusivity

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7
Q

Entertainment Evolution of Video Games (IE)

A

Interactive Storytelling
E-Sports and Spectatorship

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8
Q

Technological Advancements of Video Games (GI)

A

Graphics and Processing Power
Innovation in Human-Computer Interaction

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9
Q

Educational and Cognitive Impact of Video Games (LT)

A

Learning and Skill Development
Training and Simulation

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10
Q

Economic Impact of Video Games (GT)

A

Gaming Industry Growth
Technology Sector Contribution

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11
Q

Growth- According to Newzoo, a leading provider of games and e-sports analytics, in 2021, the total audience for e-sports reached over?

A

495 million people

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