Perceptual Organization LOs Flashcards

1
Q

What is the basis for the Gestalth approach to perception

A

Groups of stimuli take on a pattern-like quality, the whole is different than the sum of its part

Our experience is holistic not a myriad of separate pieces

Perception is organized/dynamic process

Minimum principle: physical systems tend to settle into equilibria involving minimum energy or surfaces

Psychophysical isomorphism: correlation between psychological experiences and physiological events in the CNS

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What are some Gestalt laws of Grouping

A

Law of proximity: things that are near to each other tend to be grouped together

Law of similarity: similar things tend to be grouped together

Law of good continuation: points that if connected would result in either straight or smoothly curving lines are seen as belonging together or lines tend to be seen in such a way as to follow the smoothest path

Law of closure: space enclosed by a contour tends to appear as a figure

Law of common fate: things moving in same direction tend to be grouped together

Law of meaningfulness (familiarity): things tend to form groups if items appear meaningful or familiar

Law of Pragnanz (good figure, simplicity) : every stimulus pattern tends to be seen in such a way that the resulting structure is as simple as possible

Common region: elements tend ot be grouped together if they are located within same closed region

Element connectedness: elements tend to be grouped together if they are connected by other elements

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Describe Pros and Cons of gestalt approach

A

PROS: Identified important phenomena

CONS: often circular, poor definitions (say tend to), needs explanations not just post hoc descriptions, perception doesn’t always obey minimum principle

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What are some artificial intelligence approaches to organization

A

Blocks World
SEE program
OBSCENE progam

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Blocks World

A

analyzed lines in images produced by edges

Issues: real world not comprised of straight lines
Objects have texture

Based on general viewpoint assumption: small shifts in position of viewer do not affect configuration of line drawing, rules of possibility of accidental alignment of image features into an accidental junction

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

SEE program

A

junctions are places where lines in an image meet, including L,K,peak,fork,X,muti arrow and T junctions. T junction (3 concurrent lines, 2 of them collinear) denotes object segregation. Arrow junction (3 lines meeting at a point with one of angles greater than 180 degrees) denotes edges of same object.

Set of positive and negative cues to connectivity of objects. Positive (solid) links suggest that regions in question correspond to faces of same object. Negative (dotted) links suggest that the regions belong to diff objects

Algorithm based on link inhibition: two regions are parts of the same object triggered by positive cues form a junction, only in the absence of negative evidence from the junction at the other end

PRO: intuitively attractive

CON: limited (only junctions considered), incomplete (fails to find a possible interpretation for some objects) and attributes impossible interpretations to some objects

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

OBSCENE program

A

richer info about each junction is necessary, adding info makes the problem easier to solve. Categorized edges by line labeling: interior edges (convex (+), or concave (-), boundary or occluding edges (->) (to its right is the body for which the arrow line provides an edge or its left is space)

Each junction has a limited number of possible interpretations (constraints). Arrow junctions have three interpretations, Ls have 6, Ts have 4, Ys have 5.

PRO: could reject impossible objects

Edge consistency constraint: an edge must be given the same line label at both ends (eg. convex edge cannot become concave at another junction)

PRO: could handle cracks and scenes having shadows

CON: required a good deal of typing to explicitly code every possible edge and junction

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

How is full primal sketch obtained

A

Place tokens: neighboring components are assigned same location

Aggregation: adjacent place tokens are clustered/grouped according to texture or curvilinearly according to the orientation of elements

Theta aggregation: differs from intrinsic orientation of features.

Done for many diff levels of detail: representations created from small features to more global properties

Natural constraints applied: in general things that are adjacent to each other,
and/or similar to each other tend to belong together

Full primal sketch is a representation of whats on the retina (2D) not of the 3D world

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

How does Marr’s approach relate to the Gestalt approach

A

Structural Description Approach: instead of processing artefacts found in the proximal image describe the structure of the distal object

Blocks world is too oversimplified

Marr applied program to everyday object

Place tokens like gestalt law of proximity
Aggregation similar to similarity and good continuation
Theta aggregation similar to closure

How well did you know this?
1
Not at all
2
3
4
5
Perfectly