Strategies for Teaching & Learning Movement Flashcards

1
Q

Define motor control

A
  • An area of studying dealing with the understanding of the neural, physiological & behavioral aspects of movement
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2
Q

Define motor performance

A
  • The ability to perform a specific movement pattern efficiently
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3
Q

Define motor learning

A
  • The ability to perform the movement efficiently over time & use the movement in a new situation
  • Retention and transfer
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4
Q

Describe a centralized model of motor control

A
  • Predominant historical theory of motor control
  • Focus placed on sensory input as a driver of motor output
  • Movement dysfunction = nervous system lesion
  • Therapists would provide sensory feedback (facilitation/inhibition) to assist with control of movement
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5
Q

Describe distributed model of motor control

A
  • Interaction of elements, physical & neural components
  • Motor control depends on nervous, muscular, & skeletal systems
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6
Q

What is the best theory

A
  • Currently is shifted toward systems/distributed approach
  • Movement occurs as a result of interaction of the task, organism, & environment
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7
Q

What are the stages of motor learning

A
  • Cognitive
  • Associative
  • Autonomous
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8
Q

Describe the cognitive stage of motor learning

A
  • The learner is trying to understand how to perform the task
  • Distinguished by a series of trials & errors
  • Feedback is key to determine effective movement patterns
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9
Q

Describe the associative stage of motor learning

A
  • The movement becomes more coordinated
  • There are few errors
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10
Q

Describe the autonomous stage of motor learning

A
  • Task no longer requires cognitive effort
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11
Q

Define a closed task

A
  • Fixed environmental demands
  • Ex: kicking a stationary ball, walking in parallel bars, controlled
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12
Q

Define an open task

A
  • Variable environment requiring adaptation of the task
  • Ex: a soccer game, walking in a busy corridor, uncontrolled
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13
Q

Define discrete tasks

A
  • Relate to defined events
  • Ex: locking brakes on wheelchair, opening a car door
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14
Q

Define continuous tasks

A
  • Do not have well-defined boundaries
  • Ex: propelling a wheelchair, driving a car
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15
Q

Define stability tasks

A
  • Demands of task require a stable base of support
  • Ex: sitting, standing
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16
Q

Define mobility tasks

A
  • Demands associated with a mobile base of support
  • Ex: walking, running
17
Q

Factors that affect performance

A
  • Number of alternative responses (Hicks Law)
  • Number of movements required
  • Accuracy (Fitts’s Law)
  • Practice (decreases response time)
  • Complexity of final position
  • Feedback
  • Focus/attention
18
Q

Define Power Law of Practice

A
  • The absolute amount of time of practice is related to learning
19
Q

What are the pre-practice conditions

A
  • Goal setting
  • Modeling (demonstrations)
  • Readiness & motivation
20
Q

Define massed practice

A
  • Practice time > rest time
  • Associated with over fatigue & limited learning
21
Q

Define distributed practice

A
  • Practice time < rest time
  • Associated with improved concentration & retention of the skill
22
Q

Define constant practice

A
  • Uniform practice
  • Same skill, exact same way
23
Q

Define variable practice

A
  • Conditions (environment) & type of practice vary between attempts
  • Requires increased processing of the task
24
Q

Define blocked/repeated practice

A
  • Skills practices independently
  • Used during early skill acquisition/cognitive phase of learning
25
Q

Define random practice

A
  • Multiple skills in varying patterns
  • Used to improve retention
  • Assists with learning of the skill to allow for transfer to novel conditions
26
Q

Define whole practice

A
  • Task is practices as a whole
  • Good for discrete tasks
27
Q

Define part practice

A
  • Task is broken into component parts & patient practices selected components prior to the whole task
  • Good for serial tasks
28
Q

Define discovery practice

A
  • Trial & error
  • Critical for later retention
  • Assists with transfer of the skill
29
Q

Define guided practice

A
  • Patient is physically guided through the task
  • Improves early performance
  • Assists in understanding task demands
30
Q

Define mental practice

A
  • Visualizing the task
  • Increases speed of learning a new task
  • Increases accuracy of the task
31
Q

Define intrinsic feedback

A
  • Feedback through the sensory system
  • Used during trial & error
32
Q

Define extrinsic feedback

A
  • Knowledge of performance: feedback about the movement pattern
  • Knowledge of results: feedback regarding the outcome of the movement
33
Q

Describe feedback for young children

A
  • Self referenced goals
  • Increased reinforcement & encouragement may be needed
  • Limit verbal instruction & focus on modeling: use plain language
  • Encourage patient too guess performance outcome
34
Q

Describe feedback for older adults

A
  • Avoid negative feedback
  • Avoid tasks that appear too difficult (some adults are adverse to error/failure)
  • Provide additional external cues if sensorimotor systems are limited
  • Avoid too much variety