2.2.2 - Software Development Flashcards

1
Q

Describe what a software development methodology is

A

A process or series of processes used in software development.

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2
Q

Describe the waterfall lifecycle methodology

A
  • Series of stages - Followed in order - Can go back up the order - Then needs to follow back down in order.
  • Progress to the next step is not made until the previous step is completed.
  • Uses formal documented stages
  • Focuses on the end user at the start
  • Each stage in the life cycle feeds information to the next stage
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3
Q

In what scenario would it be beneficial to use the waterfall methodology?

A
  • When the requirements are clear and unlikely to change
  • Very reliant on getting the definition of requirements correct at the start; changes are harder to add in at a later stage. However, this forces the definition to be well-understood.
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4
Q

Describe extreme programming

A
  • An iterative process designed to allow development to respond to changing user requirements.
  • Involves paired programming
  • The end user integral throughout XP
  • The focus is on good-quality code
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5
Q

Describe rapid application development

A
  • Use of prototypes
  • No formal analysis, or design stages so requirements do not need to be stated at the start (more flexible)
  • Feedback used to influence future stages
  • Reduced development time due to each subtask being given strict time limits.
  • The prototype is tested and feedback is obtained from users
  • The results of feedback and testing are used to inform the next prototype.
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6
Q

Describe the spiral model

A
  • Mostly used for large-scale projects, where risk is a factor.
  • Has more focus on risk management; projects may be modified or even dropped if the risk is too great.
  • Has four quadrants (determine objectives, identify and manage risk, develop and test, and plan the next iteration).
  • Relies on frequent client feedback to inform future development of prototypes.
  • Produces functional prototypes.
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7
Q

Describe the main differences between agile and waterfall

A
  • Waterfall needs fixed requirements as it is hard to change - Agile does not
  • Waterfall used formal stages that are followed in order - Agile does not
  • Waterfall does not involve the user in the development stages - Agile does.
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8
Q

Describe White Box Testing

A
  • The internal structure/ design is known (to the tester)
  • Requires programming knowledge
  • Tests the algorithms to ensure they do what they were designed to. Does not test functionality
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9
Q

Describe Black Box Testing

A
  • The internal structure/ design is not known to the tester
  • Requires limited/no programming knowledge
  • Testing to make sure the program produces the expected outputs based on an input.
  • Does not look at the code, looks only at program specification
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10
Q

Describe Alpha Testing

A

Internal testing by the programmers before showing to end user

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11
Q

Describe Beta Testing

A

Testing by third party/end users to ensure it meets requirements and is functional. Helps test usability.

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12
Q

Three types of test data

A

Normal - Data that is correct, so should be accepted

Extreme - The minimum/maximum values of the data that could be entered for example for teenagers 13 and 19.

Invalid / Erroneous - Invalid– Correct data type, but values higher or lower than the expected range, for teenagers greater than 19. Erroneous – Incorrect data type that the program should not accept such as entering ‘Dave’ in an age field.

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