Week 2: Stages and Transfer of Learning Flashcards
List the models of motor skill learning (2 points)
- When learning motor skills, learners tend to move through distinct stages
- There are two predominant models that have been proposed: Fitts and Posner Model and the Gentile Model.
Describe the Fitts and Posner Models (5 points)
- Fitts and Posner model first presented in 1967.
- This highly regarded model is still referred to frequently in textbooks and current day research.
- According to this model, when learning a motor skill learners move through three distinct stages:
- Cognitive (new task/thinking and planning of movement)
- Associative (cognitive problems are solved)
- Autonomous (skill becomes automatic)
Describe the Cognitive Stage (5 points)
- First stage of Fitts and Posner Model
- This is the stage that learners start out when the skill is completely new to them. At this stage, the learner is trying to determine how to complete the skill properly
- Common for learners to make lots of errors.
- The reason for this is the learner will often feel overwhelmed because their central nervous system has a limited capacity to process new information and is being overloaded. Therefore, it cannot process all the new information.
- At this stage, the learner will understand that they’re doing something wrong but they will often struggle to identify how they’re supposed to rectify the problem.
- This is a result of the learner lacking what is known as error detection and correction capabilities.
What is the best instruction to give a learner in the Cognitive Stage? (7 points)
- Important to understand that you need to deliver the appropriate instructions in the appropriate manner.
- The KISS (Keep It Simple and Specific) principle is worth remembering when working with these learners. You need to make sure that you keep the instruction simple and specific. So if it doesn’t need to be said, then don’t say it.
- When the task is completely new to the learner, it is a good option to give them the concept of the skill being learnt. This way, they understand why they’re doing what they’re doing.
- For example, if you’re trying to teach a young tennis player to volley, it would be beneficial for the learner if they understand when and why they would be volleying in a game.
- Because they’re at such an early stage in their learning cognitive learners need to practice in a simplified environment. That means you would not include defenders in the learning task because they’re simply not ready for that additional challenge.
- You also want to give the learners as many chances as possible to attempt the skill set you need to structure the tasks so that there’s scope for plenty of repetition. This is going to mean you want small groups and lots of equipment.
- Before the learners move off and start to practice. you need to make sure that you’ve provided clear and easy to understand explanation of the activities and you want to combine that with a clear demonstration of the task.
Describe the Associative Stage (12 points)
- The second stage of the Fitts and Posner model
- Learners at the associative stage will be demonstrating considerable performance improvements.
- At this stage learners will start to associate environmental cues with the movements that are required to achieve the goals or the task or the activity.
- For example, a netballer or footballer at the associative stage will understand that to successfully hit a teammate who was on the move, they will need to kick or throw the ball out in front of that teammate. Otherwise, by the time the ball reaches its destination the moving teammate will no longer be in that area.
- The learner has also solved a number of the cognitive problems and now understand what they need to be doing.
- However, It doesn’t mean that they’ll be able to execute the task correctly at every attempt. So the coach or teacher will still expect to see skill execution errors.
- The coach, teacher or physical therapists aim is to help the learner execute the skills more successfully by helping the learner organize and perform more effective movement patterns.
- Associative learners will start to ignore irrelevant information and their anticipation skills will start to improve
- An example of this may be a tennis player at the associative stage who is playing a game of doubles may start to anticipate opposition player movement.
- Learners at the associative stage start to learn to monitor their own feedback and also start to detect their own errors, using their knowledge of results and knowledge of performance.
- An example that relates to the knowledge of results is a tennis player that hits a forehand that lands beyond his opponent’s baseline will understand the mistake he has made. In relation to the knowledge of performance, an associative learner will understand that the reason the forehand landed long is because he didn’t put enough topspin on the ball.
- Even though the associative learners are starting to detect their own errors, it is still very important that coaches and teachers provide appropriate cues and feedback to help them at this stage of their learning.
What is the best instruction to give a learner in the Associative Stage? (5 points)
- It is important to understand the types of instructions that are needed when guiding an associative learner. You are essentially aiming to refine or improve the learner’s skills.
- It’s important to understand that not everyone is going to progress past this stage of learning. And for those that do move past this level, it may take years for this to actually occur.
- To help a learner improve within this level and ultimately move past this level, coaches and teachers need to slowly increase the amount of information that they are providing the learner because they don’t want to overwhelm this learner with too much information.
- When designing lessons and sessions it is most beneficial for these learners to complete specific task practice. This means that these learners should be playing small sighted games, game sense type activities, or drills that will allow them to practice game scenarios.
- It’s also important for teachers and coaches to use teachable moments to help clarify important information.
Describe Autonomous Stage (5 points)
- The third and final stage of the Fitts and Posner model
- Often referred to as the automatic stage
- Not everyone is going to make it to this stage of learning. Those that do make it to this stage are going to be very competent and consistent in their performances.
- Performers at this level will be able to complete the skills automatically or habitually. So much so they will not need to consciously think about the performance and require minimal attention/time to execute the skill
- Coaches teaches and also learners need to understand that a lack of practice or form slumps may actually result in the learner dropping back to the associative stage of learning
What is the best instruction to give a learner in the Autonomous Stage? (3 points)
- Improvements at this level will be relatively slow. Understanding this will help with expectations because improvements will not be as profound as they were in the earliest stages of learning.
- Learners or performers at this level are capable of detecting and correcting their own errors.
- Because of this feedback provided to these learners should focus on strategy more so than it does on technique.
Describe Gentile’s Model (5 points)
- Another well known and influential model of motor learning
- First presented in 1972, then further researched in 1987 and 2000
- According to this model, learners move through to identifiable stages:
- Beginners start at the initial stage, where they get the idea of movement
- Learners then move into the later stage, where the aim is to increase adaptability, consistency and economy of movement.
Describe the Initial Stage (5 points)
- First stage of the Gentile’s Model
- The initial stage is when learners are getting the idea of the movement.
- This is achieved through two goals. The first learning goal is to acquire the basic movement patterns, and the second is learning to distinguish between environmental features.
- Learners start to identify the important regulatory conditions that influence the execution of skills. They understand how factors such as the size and weight of the ball, the wind and playing surface affects their performance.
- They also start to understand the non regulatory conditions that are somewhat irrelevant and don’t influence the movement goal, such as the color of their opponents uniforms is an example of non regulatory conditions.
What is the best instruction to give a learner in the Initial Stage? (3 points)
- Instruction for learners at this stage need to help the learner focus on the goal of the task.
- The aim is to help these learners develop the appropriate movement patterns.
- This can be achieved through effective demonstrations, appropriate verbal instructions and feedback.
Describe the Later Stage (10 points)
- The second and final stage of the Genteel model
- Learners at this stage are aiming to:
- increase the adaptability of their movements so that they can adjust to the different situations they find themselves in.
- increase the consistency of their movements
- and increase their efficiency of the movement
- At this stage, depending on the skill being learnt, fixation and diversification are the learning goals.
- For closed skills, fixation is the learning goal for the performer. The learners goal is to refine the movement patterns they learned in the first stage so that the goals can be achieved more consistently.
- An example would be someone learning to play darts. This close skill occurs in an unchanging environment. The learner needs to fixate on improving his or her movement patterns to consistently hit the target being aimed for.
- With open skills, on the other hand, the learner’s aim is diversification. They want to be able to react and adapt to the changing environment and scenarios that they’re going to find themselves in.
- Batting in cricket will be an example of an open skill where the learner in this later stage needs to be experiencing training all the types of deliveries that they may face in a game.
What is the best instruction to give a learner in the Later Stage? (3 points)
- Coaches and teachers can assist learners in this stage by providing both closed (fixation) and open (diversification) experiences during training and practice.
- For closed skills, like basketball free throws, the height and distance of the ring wouldn’t change in a game. So you shouldn’t change this during practice. But you can adjust the player’s level of fatigue by practicing foul shots at different stages of training. You can also split the team into two teams and have foul shot camps where opponents are allowed to distract their opposition
- For open skills, like kicking in Australian rules football, drills can be set up so the players practice kicking under a variety of conditions. For example, kicking over different distances, having shots at goal from different angles, and also kicking while being placed under pressure by an opponent trying to tackle or smother the ball. Altering conditions for open skills during practice will help them develop the capacity to modify the movements as required in a game.
Describe Transfer of Learning (2 points)
- Transfer of learning is defined as the influence of previous experiences on performing a skill in a new context or on learning a new skill.
- Transfer of learning is important to coaches, teachers and physical therapists because it influences how the skills are presented to their athletes, students or clients and how practice sessions are structured.
Where can transfer be used? (4 points)
- Practice allows learners to transfer the learning of a skill to other situations and environments.
- Examples of where transfer can be used include physical therapists helping someone who’s had a stroke relearn how to walk in a rehab clinic so that that stroke patient can walk again to the shops or around the house.
- Coaches teaching their players skills on the training track so that they can transfer these skills into a game day situation.
- And PE teachers want their students to learn fundamental motor skills in the gym, or on the school oval so that they can get involved and stay involved in sports and exercise throughout the rest of their lives.