1.6 Flashcards

1
Q

Graphical User Interface

A
  • Easier to learn for a novice user
  • More intuitive to use
  • Similar to othr packages which user may be familiar with
  • Help/Tutorial
  • Can Customise desktop
  • Onscreen keyboard
  • May lack advanced features
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2
Q

Command Line Interface

A
  • Allows unusal commands, not available on GUI
  • Runs quicker than a GUI
  • Efficient for experienced user
  • May take a novice a long time to learn
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3
Q

Forms Dialogue

A
  • Cursor may move automatically tot he next input field
  • Intuative to fill in
  • Allows changes to be made while screen is still visible
  • May include inbuilt validation, only certain entries are allowed
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4
Q

Natural Languages Interface

A
  • Speech and linguistics are used to interact and control a software
  • Doesnt require a keyboard or remote control
  • No training required
  • Hands free
  • Faster than typing
  • Very complex processing needed
  • Slang
  • Noisy environment
  • Could be a security risk
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5
Q

Natural User Interface

A

Relies on intuitive actions related to natural everyday human behaviour
- Touch screens
- Gesture recognision
- Speech recognision

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6
Q

Immersive Interface

A

Places one or more of the users senceds into a computer generated virtual environment

  • VR
  • Force Feedback
  • 3D Sound
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7
Q

Catering for Disabled Users

A
  • Speech recognision
  • Head/Eye movement
  • Screen Reader
  • Foot Controlled keyboard
  • Oversized keyboard
  • Adapted screen output
  • Head Stalk
  • Braile Overlay/ Printer
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8
Q

Design Review

A
  • Checking the correspondence between the actual design and its obvectives
  • Confirm that the most appropriate techniques have been used
  • Confirmt hat the HCI is appropriate
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9
Q

Requirements

A

evaluate the solution against the original requirements, all requirements should be met for a solution to be successful

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10
Q

Cost

A

Evaluate the solution against cost which include financial costs, human costs and resource costs. Solution must not exceed an negotiated costs.

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11
Q

Robustness

A

evaluate the solutions against its test results. A solution should use error trapping and validation methods to be successfully rebust and reduce the chance of system errors and failures

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12
Q

Usability

A

evaulate the solution against the ease of sue for the end user. Solution should use an intuative user interface suitble for the end user

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13
Q

Performance

A

Evaluate the performace of the solution, should be fully optimised to reduce memory suage. Solution should complete specific task within a given time frame to be successful

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