2-D Kinematics Flashcards
(10 cards)
When do you use formulas again?
*Only If the accel is constant
How to get the 3-D component
sqrt(x^2 + y^2 + z^2)
What are the Cartesian Components?
(Ax, Ay, Az)
What are the spherical components?
(A, theta, theta)
What are the formulas for the x direction?
Ax = 0 Vx = Vox X = Xo + VoT
What are formulas for the y direction?
Ay = -g Vy = Voy - gT Y = Yo + VoyT - (1/2)gT^2
*Accel only in y dir
Formula for horizontal range
Time in air = (Voy•T - 4.9•T^2)
Max Range = Vo^2/g
Just range = (Time in air) • Vox
When dealing with different dimensions, how do you approach wash problem?
Match it up with corresponding like
Vx = Vox + AxT
Vy = Voy + AyT
… Cartesian components
How to find the missing Vo (min)?
Plug in values for
Y = Yo + VoyT + (1/2)gT^2
But get T from
X = VoxT and plug it in for T
How to find the missing Vo (min)?
Plug in values for
Y = Yo + VoyT + (1/2)gT^2
But get T from
X = VoxT and plug it in for T