2-D Kinematics Flashcards

(10 cards)

1
Q

When do you use formulas again?

A

*Only If the accel is constant

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2
Q

How to get the 3-D component

A

sqrt(x^2 + y^2 + z^2)

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3
Q

What are the Cartesian Components?

A

(Ax, Ay, Az)

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4
Q

What are the spherical components?

A

(A, theta, theta)

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5
Q

What are the formulas for the x direction?

A
Ax = 0
Vx = Vox
X = Xo + VoT
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6
Q

What are formulas for the y direction?

A
Ay = -g
Vy = Voy - gT
Y = Yo + VoyT - (1/2)gT^2

*Accel only in y dir

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7
Q

Formula for horizontal range

A

Time in air = (Voy•T - 4.9•T^2)

Max Range = Vo^2/g

Just range = (Time in air) • Vox

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8
Q

When dealing with different dimensions, how do you approach wash problem?

A

Match it up with corresponding like
Vx = Vox + AxT
Vy = Voy + AyT
… Cartesian components

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9
Q

How to find the missing Vo (min)?

A

Plug in values for
Y = Yo + VoyT + (1/2)gT^2
But get T from
X = VoxT and plug it in for T

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10
Q

How to find the missing Vo (min)?

A

Plug in values for
Y = Yo + VoyT + (1/2)gT^2
But get T from
X = VoxT and plug it in for T

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