2 - IDEOLearn Models Flashcards

(41 cards)

1
Q

Who are your users?

A

People who directly interact with product/app to accomplish task.

AND:
- managers of direct users
- people who receive products from system
- those that maintain the system
- those who make purchasing decisions
- competitors

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2
Q

List the 3 impacted groups:

A
  1. Direct users - frequent hands-on users
  2. Infrequent users - those who interact occasionally
  3. Other relevant groups - affect/affected by introduction of the system
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3
Q

What are the user factors that affect development process?

A

Age - reduce # of tasks, simplify interface
Disabilities - larger buttons, sound cues
Gender - spatial vs. temporal relations
Culture - icons, color can mean different things

Experience (3 types):
novices - highly visible tasks, tutorials, restricted set of tasks
intermediate - reminders + tips, interface shows advanced tasks
experts - shortcut visible functions, optimize efficiency, customizable interface

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4
Q

What is a requirement in this context, and what are the 5 primary types?

A
  • A statement about a product that specifies what it should do/how it should perform
  1. Functional - what the product should do (should give users access to cash if they give debit card)
  2. Data - kinds of data that needs to be stored (system needs access to client records from bank)
  3. Environmental/context of use - circumstances which the product will be expected to operate
  4. User characteristics - what are the requirements imposed by the user group?
  5. Usability - what’s required to make the system usable?
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5
Q

How do you get requirements?

A

You must investigate, one technique is to simply talk to people

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6
Q

What are the 4 categories of the IDEO method cards?

A

Look, Ask, Learn, Try

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7
Q

Describe the “Fly On The Wall” technique for Look

A

Observe and record behaviour w/in context without interfering.

Useful to see what people actually do within real contexts (better than stating what happened after the fact)
- People may be embarrassed by workarounds

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8
Q

Describe the “Rapid Ethnography” technique for Look

A

Spend as much time with people relevant to the design topic, establish trust to see their natural habitat and see their specific activities

Way to get a firsthand understanding of habits/rituals/natural language
- For example, how roommates do things, swiffer example of people cleaning with towel

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9
Q

Describe the “Time-Lapse Video” technique for Look

A

Set up a time-lapse camera to record movements over an extended period of time

Useful for providing objective, longtitudal view of activity w/in a context

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10
Q

Describe the “Behavioral Archaelogy” technique for Look

A

Look for evidence of people activities inherent in the placement/wear patterns/organization

Reveals how artifacts figure in people’s lives
- Shows what people actually do, e.g. desire paths, microwave buttons

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11
Q

What’s the difference between Ask and Look?

A

Look:
- Great for understanding environments, context, process, but doesn’t show the WHY

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12
Q

Describe the “Foreign Correspondents” technique for Ask (ask phase)

A

Request input from coworkers/contacts in other countries to get a cross-cultural study

Good way to illustrate different cultural/environmental contexts of the product
e.g. Japanese vs American online shopping

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13
Q

Describe the “Surveys and Questionnaires” technique for Look (ask phase)

A

Ask targeted questions to get characteristics and perceptions of users

Quick way to elicit answers from many people

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14
Q

Describe the details of a questionnaire

A
  • Series of questions designed to elicit specific information
  • Good for answering specific questions from a large, dispersed group of people
  • Can be open/closed mix of questions, can be quantitative and qualitative
  • should be tested on a few people before getting target population to complete it
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15
Q

What are the considerations for a questionnaire?

A

Conciseness - questions should be clear and specific
Closed questions - ask closed questions and offer a range of answer (when possible)
Alternate option - consider adding a “no opinion” option for some questions needing an opinion
Order - think about order of questions (general questions should precede specific ones)
Instructions - provide clear instructions on how to complete the questionnaire

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16
Q

Describe the details of an interview

A
  • “A conversation with a purpose”
  • can be structured, semi-structured, open-ended
  • for group interviews, the interviewer acts as a facilitator
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17
Q

Described the 3 types of interviews

A

Unstructured:
exploratory - find out what’s important

Structured:
clear agenda, often consists of closed questions, good for generalizing across people

Semi-structured:
an agenda, but still fairly explorative

18
Q

What are some things to consider to develop good interviewing technique?

A

avoid leading questions, stay neutral in body language and acknowledgments, avoid jargon, match participant’s terminology, avoid compound questions, and don’t interrupt.

19
Q

Describe the “Camera Journal” technique for Ask (log phase)

A

Ask potential users to keep a written a visual diary of impressions, circumstances, and activities related to product

Useful for prompting users to reveals points of view and behaviour patterns

20
Q

Describe the “Diary Study” technique for Ask (log phase)

A

Log activity and what’s going on

People write while reading

21
Q

Describe the “Mental model” technique for Ask (indrect phase)

A

Explain the thought process of understanding/how something works

Doesn’t necessarily reflect internal system

e.g. I turn the dial to warm up home because I’m cold, don’t care how it works internally

22
Q

Describe the “Experience Sampling” technique for Ask (log phase)

A

Have users carry around a device that has them answer questions at given intervals

e.g. page user every 3 hours about a short survey on their tiredness levels

23
Q

Describe the “Collage” technique for Ask

A

Ask participants to build collage from provided collection of image, explain significance and arrangements

Illustrates participant’s understand and perception of issues

24
Q

Describe the “Card Sort” technique for Ask

A

Name possible features on separate cards, ask person to organize them in a way that makes sense to them

Explores mental model’s of a person, shows their expectations and priorities

25
Describe the "Draw the Experience" technique for Ask
Ask participants to visualize experience through drawings and diagrams Can debunk assumptions/reveal how people conceive and order their experiences and activities
26
Describe the "Narration" technique for Ask
Ask to describe how someones doing a task and what they're thinking Good way to reach user's motivations, concerns, perceptions, and reasoning
27
Describe the approaches between look and ask
Look: get into people spaces + watch them. Investigate how people use spaces and artificats Ask: ask them directly/indirectly, get them to do things
28
Describe the benefits between look and ask
Look: can see organic interactions, less filtered by memory/bias of person, able to see things in context Ask: get direct insight into one's thoughts, can tell how a person's feeling, able to see in-context
29
Describe the drawbacks between look and ask
Look: reasons can be unclear, difficult to see one's emotions and thought process Ask: people lie, have bad memories, thoughts can be out of context or filtered
30
What's the difference between a work process and a work practice?
Work process - formal articulation of how to get something done Work practice - informal way people get something done in context (how it's actually done)
31
Describe the "Character Profiles" technique for Learn
Based on observations of real people, develop character profiles to represent archetypes Useful way to bring typical consumer to life
32
Describe the "Cognitive Task Analysis" technique for Learn
List + summarize a user's sensory inputs, decision points, and actions Good to understand peoples' perceptual, attentional, and informational needs to see bottlenecks and errors that may occur
33
Describe the "Flow Analysis" technique for Learn
Represent flow of info/activity through phases of a system or process Useful to identify bottlenecks and opportunities for functional alternatives
34
Describe the "Error Analysis" technique for Learn
List all things that can go wrong using a product and determine possible causes A good way to understand how design features mitigate/contribute to human errors + other failures
35
Describe the "Secondary Research" technique for Learn
Review published articles, papers, other documents to get an informed POV of design issues Ground observations and develop a POV on state of the art
36
What are the takeaways to the learn technique?
Apply these techniques to process data gathered from ask and look.
37
Describe the "Try It Yourself" technique for Try
Use the product/prototype you are designing Trying the product being designed prompts team to appreciate the experience actual users may have
38
Describe the "Role-Playing" technique for Try
Identify impacted groups and assign those roles to members on the team Enacting activities in a real/imagined context triggers empathy for actual users and raise other relevant issues
39
Describe the "Empathy Tools" technique for Try
Use tools like clouded glasses/weighted gloves to see how people with different disabilities use your product
40
Describe the Empathy Tools technique that was used in Vancouver
Groups were split up into 3 teams, wheelchair team, double stroller, blurred glasses + wonky joints and went to do basic tasks. Wheelchair/stroller team issues: Many different issues arose such as the lip of the Skytrain not being able to be crossed for a wheel chair, elevator out of order, wheelchair can't fit through washroom. Elderly team issues: Hard to see product in newspaper, hard to reach places in grocery store
41
Why design for extreme conditions?
The designs can benefit everyone For example, a lip from sidewalk to curb for wheelchair users to cross the street also helps people carrying luggage and those pushing strollers to move around