200-299 Flashcards
(100 cards)
Black to move
12…Qg6+ 13.Kh1 Qg2#
Black to move
83…d2 forces a trade of Rooks, leaving Black with an easily won endgame.
Black to move
86…e3+ deflects the White King from his blockade of the d pawn. 87.Kxe3 d2 88.Kxd4 d1=Q+ forks the King and Rook on h5.
White to move
32.Rxh4 nothing tricky here. It looks like White might have a mating net, and can ignore the Queen, but there is no reason to do this.
White to move
27.Nd4+!! Kg4 28.h3+ Kxh3 29.Nd1 Ng4 30.Re2 cxd4 31.Rh2+ Nxh2 32.Nf2#
or
27…cxd4 28.Re5+ Kg4 29.Kg2 dxc3 30.h3#
Black to move
63…e1=Q No need to get fancy and underpromote to a knight
Black to move
51…d2+ was missed in the game 52.Kxd2 Bxc1+ removing the defender of the White Queen 53.Kd1 Qxb3+
Black to move
23…Rxa3 Threatening 24…Ra1# on the next move (the c2 Knight is pinned).
White to move
7.Nxf6# is a cute mate, punishing Black for their unusual Kingside pawn development.
Black to move
23…Re1+ 24.Rxe1 Rxe1#
White to move
13.Qxg6 takes advantage of the f7 pawn being pinned. The Knight on g6 appeared to be defended but really wasn’t. 13. Nxf7 is also good for White, but not as deadly as 13.Qxg6.
White to move
6.exf7# is an amusing checkmate
Black to move
27…Rxg2+ if 28.Kxg2 Qg8# forks the King and Rook. If 28.Kf1 Nd2+
Black to move
23…Rd1 creating a battery on the 8th rank, double attacking the Bishop on c1, threatening 24…Qf1# and preventing development of the Knight on g1
Black to move
26…Qxh1# is a continuation of the previous problem, showing why the Knight on g1 was pinned.
White to move
19.Qxf7+ Kh8 20.Bxf6 Nxf6 21.Bxe8 wins the rook, and White is up 3 pawns. Black cannot capture on f7 because of 19…Kxf7 20.Bc4+ Nd5 21.Bxd5#
White to move
19.Bh6 builds a mating net. If 19…Rf7 20.Qe8+ Rf8 21. Qxf8#
White to move
30.Rdg1+ traps the Black King on the side of the board. After the Black King moves to the hfile 31.Bf3+ discovered check, and blocking the Black Bishop on d5, 31…Nh5 32.Rxh5#
Black to move
19…c3 and White cannot stop 20…Qb2#
Black to move
29…Qh6+ forks the King and the Bishop on h3
White to move
32.Qg8# is a simple mate in one.
Black to move
20…exd5 White got a little too fancy with in between moves. Both Queens are attacked, and so is the Knight on c5. After 20…exd5 21.Bxd8 Nb3 Black trades off the Queens, removes the attack to his Knight, forks the two Rooks, double attacks the Knight on c3, and still has an attack on the Bishop on d8.
White to move
7.Nd5 adds a third attacker to the pinned Knight on f6, which cannot be defended a third time.
White to move
14.Bg4 pins the Rook to the King