2020 Battle Book Flashcards

(37 cards)

1
Q

The Australian Principles of War

A

Selection and Maintenance of the Aim

Concentration of force

Cooperation

Economy of effort

Security

Offensive action

Surprise

Flexibility

Sustainment

Maintenance of Morale

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2
Q

The essence of Manoeuvre Theory

A

Defeating the enemy’s will to fight by ‘destroying’ the enemy’s plan rather than destroying his forces

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3
Q

Mission Command

A

The practice of assigning a subordinate commander a mission without specifying how the mission is to be achieved

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4
Q

Attack basic considerations

A

Surprise

Concentration

Penetration

Fire Support

Security

Temp

Rapid reorganisation

Enemy reserve

Objectives and phases

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5
Q

Centre of Gravity (COG)

A

Characteristics, capabilities or localities from which a nation, an alliance, a military force or other grouping derives its freedom of action, physical strength or will to fight

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6
Q

Battle Space Operating Systems (BOS)

A

Command and Control (C2)

Manoeuvre

Offensive Support

Mobility and Survivability

Intelligence Surveillance and Reconnaissance (ISR)

Ground Based Air Defence (GBAD)

Counter - Air

Counter - Rocket, Artillery and Mortar (C-Ram)

Information Operations (IO)

Combat Support Services

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7
Q

Dismounted Open Country Movement Rates

A

Day 2-5km/h Night 1-2km/h

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8
Q

Dismounted Closed Country Movement Rates

A

Day 1-2km/h Night 100-500m/h

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9
Q

Dismounted Assault Movement Rates

A

Day 100m/2-3mins Night 100m/5-6mins

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10
Q

Confirmation Back Brief

A

3-5 mins

  1. Your understanding of commander’s intent (2up/1up)
  2. Your specific task and purpose (inc. specified tasks)
  3. Your understanding of enemy’s intent
  4. Terrain based on PIR requirements (Recon Plan)
  5. Time available (planning and operational)
  6. Other issues
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11
Q

Ground Brief

A

3-5 mins

  1. Current Location
  2. Indicate North
  3. Area of Interest
  4. Area of Operations
  5. Identify Essential Areas (use OCOKA)
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12
Q

OCOKA

A

Observation and Fields of Fire

Cover and Concealment

Obstacles

Key Terrain

Avenues of Approach

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13
Q

Concept of Operations (CONOPS) Brief

A

7 mins from mission

Preliminaries

  1. Briefly introduce overlays to your OC
  2. Changes to the MAP
  3. Key Assumptions
  4. Situation
  5. Mission
  6. Execution
  7. Supporting BOS Concepts
  8. Key Timings
  9. Key Risks
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14
Q

CONOPS BOS Concepts

A

a. Intelligence, Surveillance and Reconnaissance (ISR)
b. Offensive Support (OS)
c. Mobility and Survivability
d. Ground Based Air Defence (GBAD)
e. Information Dominance and Influence (IDI)
f. Combat Service Support
g. Command, Control and Communications (C3)

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15
Q

GBAD

A

Ground Based Air Defence

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16
Q

IDI

A

Information Dominance and Influence

17
Q

C3

A

Command, Control and Communications

18
Q

MCOO (Overlays)

A

Modified

Combined

Obstacles

Overlay

19
Q

Warning Order (WNGO)

A
  1. Brief situation
  2. General outline of tasks
  3. Timings and degree of notice to move (NTM)
  4. Time and place of O-Group
  5. Preliminary Actions
  6. Administrative details
  7. Acknowledgement
20
Q

Deliberate Orders

A

PRELIMINARY ACTION

SITUATION

Topography
Weather/Meteorological
Enemy
Friendly Forces
Civilians
Media/NGOs
Attachment and Detachments

MISSION

EXECUTUON

Commander’s Intent (only to be used by PL COMD and above)

Scheme of Manoeuvre

Groupings and Tasks

Coordinating Instructions

Control Measures

Actions On

ADMINISTRATION AND LOGISTICS

Rations

Dress and Equipment

Weapons

Ammunition

Medical

Special Equipment

Inspections

COMMAND AND SIGNALS

SYCHONISATION OF WATCHES

QUESTIONS

21
Q

Snap Orders (SMEAC)

A

Situation

Mission

Execution Admin and Logistics

Command and Signals

22
Q

OPFOR Weapons

A

AK-74M 5.45mm (500m)

AKS- 74U 5.45mm (500m)

GP-30 Grenade Launcher 40mm (10-400m)

SVD 7.62mm (800m)

23
Q

Stages of the attack

A

Preparatory

Assault

Exploitation

Reorganisation

24
Q

Stages of Attack (Preparatory)

A

Commence planning (CMAP/IMAP)

Issue WNGO

Recon (if possible)

Conduct O-Group

Conduct battle prep

Conduct rehearsals

Move to FUP/LD

Actions in the FUP

25
Stages of Attack (Assault)
Cross LD (H-Hour) Movement to objective Break-In (Close Assault Drill) Fight through the objective
26
Stages of Attack (Exploitation)
Take advantage of success and follow initial gains Improve the immediate security of taken objective Prevent the enemy from reoganising their defences, mounting a counter-attack or conducting a withdrawal
27
Stages of Attack (Reoganisation)
Reoranise quickly to prevent a successful counterattack Confirm Ammo, Casualties, and PWs Posture to prepare for further action
28
The main reason why objects or activity can be seen
Surface Shape Shadow Silhouette Spacing Movement
29
CLAP
Clearly Loud As an Order Pauses
30
GRIT
Group Range Indication Type of Fire
31
SALUTEHIM
Size Activities Location Units Tactics Equipment Habits Intentions Morale
32
Section Formations
a. column b. two up-one back c. extended line d. single file
33
Types of Patrols
Fighting Recon Population Support
34
Types of Fighting Patrols
a. ambush b. fight for information c. harass the enemy d. hold ground e. form a patrol base f. provide escorts g. capture an enemy or adversary h. search an area i. distract enemy’s attention from other areas j. provide security
35
Potential Threats to Fighting Patrols
a. early detection b. poor route selection c. enemy ambush d. encountering a superior enemy force e. indirect fire f. becoming isolated or cut off from friendly forces
36
Recon Patrols
a. collecting topographical information on features, tracks and the state of the ground b. locating enemy positions c. obtaining details of minefields and other field defences d. observing enemy routines, habits and traffic e. locating potential sites for crossing obstacles
37
Potential Threats to Recon Patrols
a. poor visibility which can hamper information collection b. detection by civilians c. detection, contact and ambush by the enemy d. encountering a superior enemy force e. enemy indirect fire f. being cut off from own forces