2.1. Networks including the Internet Flashcards

1
Q

Networking devices

A

Interconnected devices that allow a fast means of data transmission within the network.

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2
Q

Networking benefits

A
  • File sharing - you can easily share data between
    different interconnected devices
  • Resource sharing - using network-connected output
    devices like printers, or can share the same software
    within the network
  • Higher storage - can store files in network-connected
    storage mediums.
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3
Q

LAN

A
  • Network that connects
    devices within a small
    geographical area
  • Only private ownership
  • Transmission medium:
    twisted pair cable, coaxial
    cable or Wi-Fi
  • Higher data transfer rate
  • Lesser congestion
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4
Q

WAN

A
  • Network that connects
    devices within a larger
    geographical area
  • Private or public ownership
  • Transmission medium: PSTN
    or satellite link
  • Lower data transfer rate
  • Higher congestion
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5
Q

Client-server Model

A

Server based network: dedicated server provides an
application (administration of users, security and
resources) for the client computer to utilize

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6
Q

Client-server Applications

A
  • Printer: manages print jobs from client computers
  • File Sharing: the client accesses software and user’s
    data files stored on the server
    Proxy server
  • Email server: for sending, receiving & storing emails
  • Database server: manages DBMS
  • Domain controller server
  • Management of user accounts (IDs & passwords)
  • Client sends login request to server which
    processes and grants request if user ID &
    password recognized
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7
Q

Thin Clients

A
  • A client that solely runs on
    the resources provided by
    the server and has no local
    storage
  • Only provides input and
    receives output; processing
    done by server
  • Smaller purchase cost:
    expensive, demanding
    hardware is not required
  • Improved security: cannot
    run unauthorized, harmful
    software
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8
Q

Thick Clients

A
  • An independent client that
    does not require the server
    to run
  • Thick client processes most
    of the application
  • Can function even if no
    server is connected (works
    offline)
  • No lag related to network
    problems
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9
Q

Peer-to-peer network model (P2P)

A
  • Decentralised network where each connected
    computer stores data and operates independently as
    a ‘peer’, and can act as both a client & server.
  • Applications: Internet and Ad hoc networks
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10
Q

Client-server

A
  • Centralized backup
  • Files & resources centralized
    in server: prevents illegal
    resource usage
  • Improved security: files are
    stored on central server
    which would be regularly
    scanned for malware
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11
Q

Peer-to-peer

A
  • Lesser initial setup cost
  • Lesser network traffic: each
    peer can simultaneously
    receive data from different
    sources
  • Can work even if a device
    goes down, but Client-server
    model can’t work if server
    goes down
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12
Q

Network Topologies

A
  • Bus
  • Star
  • Mesh
  • Hybrid
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13
Q

Bus

A
  • Single line (bus) connecting all devices with
    terminators at each end.
  • Other computers can read the data being sent
    from one to another computer.
  • Unsuitable for heavy traffic since collisions occur.
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14
Q

Star

A
  • Consists of a central server (‘Switch’) and all other
    computers connected with a dedicated connection
    to each, hence server can send packets to
    different devices simultaneously and bidirectionally.
  • No collisions possible.
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15
Q

Mesh

A
  • Network setup where every device (node) is
    directly interconnected to the each of the other
    devices (nodes)
  • It is commonly used for wireless networks (such as
    the Internet), via the mesh connection of routers
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16
Q

Hybrid

A
  • Combination of two or more topologies.
  • E.g. when there is a connection between 2 or
    more LANs of different topologies
17
Q

Wired Networks

A

Use (copper (twisted-pair cable or
coaxial cable) or fibre-optic) cables connected to an
Ethernet port on the network router

18
Q

Copper Cable

A

Benefits:
Less expensive and
easier to
install FlexibleEasier to
make terminations

Drawbacks:
Doesn’t perform well
with small
charges. Affected by
electromagnetism

19
Q

Fiber-Optic
Cables

A

Benefits:
Greater
bandwidthImproved
security Lightweight:
easy to installLess
signal boosting
required; used in long
distance comm.

Drawbacks:
Needs expensive
optical transmitters
and receivers.

20
Q

Wireless Networks

A

Use radio waves (including WiFi),
microwaves, satellites to connect devices to networks
without cables.

21
Q
A

Benefits:

Drawbacks:

22
Q

Radio
waves

A

Benefits:
Can travel over large
distances since they
have largest range of
wavelengthRelatively
inexpensive.Used for TV
signals & mobile phone
comms.

Drawbacks:
Low frequency so
transmits less data at
one time.Affected by
radio stations with
similar frequency

23
Q

Microwaves

A

Benefits:
Larger bandwidth, can
transfer more data at a
time

Drawbacks:
Emitting towers
expensive to
build Physical obstacles
can interfere

24
Q

Satellites

A

Benefits:
Cheap with long
distanceUsed for
Satellite phones,
satellite radio broadcast

Drawbacks:
Easy to
interfere
Expensive set
up

25
Ethernet
* Most common wired medium of transmission, that can be used to transfer data between LANs or WANs * Usually used in bus topology; since all data travelled on a single wire there is a possibility of data corruption by the “collision” of signals * This collision is prevented by the CSMA/CD (Carrier Sense Multiple Access Collision Detection) method: Before transmitting, device checks if channel is busy * If busy, device calculates a random wait time and waits that time, after which it begins transmission * Then during transmission, the device listens for other devices also beginning transmission * If collision, transmission is aborted and both devices wait different random times, then tried again
26
Bit Streaming
* Sequence of digital signals (bits) transferred over a communication path at high speeds * Requires a fast broadband connection and some form of buffers (short-term memory) * Bits arrive in the same order they are sent * Bit rate: number of bits transmitted per second
27
Real-time bit streaming
* Event captured live via video camera that is connected to a computer * Video signal converted to an encoded streaming video signal * Encoded video signal uploaded from computer to a dedicated streaming server via cables or high-speed wireless internet connection * Server then sends live images to all users requesting it as a real-time video * Cannot be paused, fastforwarded, etc.
28
On-demand bit streaming
* Existing digital files converted to encoded bit-streaming format for broadcasting on the internet by uploading to a dedicated server * A link for encoded video is placed on website and the user clicks on link to view encoded streaming video * The data is streamed to a buffer in user’s computer and the buffer stops the video from being paused as the bits are streamed * As the buffer is emptied, it’s filled again thus providing continuous viewing * Can be paused, fastforwarded, etc.