2.2.1 Programming Techniques Flashcards

1
Q

Programming Constructs

A

Programming constructs : Represent a programs control flow, used in structured programming.

Sequence - Code executed line by line from top to bottom.

Selection - Code ran if specific condition is met.

Iteration - Block of code executed certain number of times or while a condition is met.

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2
Q

Local Variables

A

Local Variables : Can only be accessed within block of code defined in

Advantages :
- Ensures subroutines are self-contained with no danger of variables affecting / being affected by other code AND can reuse in other programs without needing to take global variables too.

  • Requires less memory as deleted when subroutine completes.

Disadvantages :
- Must be passed in by parameters into other subroutines as cannot be directly accessed by other subroutines (by value or by reference depending on situation)

  • Difficult to trace and follow where variables are passed.
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3
Q

Global Variables

A

Global Variables : Can be accessed by whole program.

Advantages :
- Useful if needed by multiple parts of the program - inefficient to pass into many subroutines as parameters
- Easier to follow and program

Disadvantages :
- Can be unintentionally overwritten by other parts of program.

  • Require more memory as not deleted until program terminates so memory inefficient.
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4
Q

Recursion

A

Recursion : Programming construct where subroutine calls itself until base case is met.
- Each recursive call makes a new copies of values that are added to a stack.
-When base case met it unwinds popping values back off of stack.

Advantages :
- Can represent problems in fewer lines of code - less prone to errors.
- Some functions naturally recursive - suited to some problems
- Can reduce size of problem with each call
- More natural to read

Disadvantages :
- Inefficient use of memory - prone to stack overflow (stack full) if subroutine called too many times (Uses more memory).
- Difficult to trace.

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5
Q

Integrated Development Environment

A

IDE : Program with a set of tools to aid in development of code.
- Help debug code (Breakpoints, Stepping, Variable Watch Window)
- Help write code (auto indentation, autocomplete etc)

Features :
- Breakpoints : Stop programming running at a point to check variables - Debug sections of code.

  • Syntax highlighting : To identify key words, variables and help identify syntax errors.
  • Stepping : Run the program line by line to check result and watch variables at each stage to see where errors are.
  • Auto-complete : When you start writing a command / identifier it completes it.
  • Variable watch : View how variables change while program executes.
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6
Q

Text editors

A

Text editor : Does not have any helpful debugging tools or features
- Forced to learn syntax
- Smaller CPU usage

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7
Q

Recursion vs Iteration

A

Recursion:
- Some Problems more Suited to be coded Recursively - more elegant solutions.

  • Recursion can represent problem in Fewer lines of code whereas iteration in more lines.
  • Harder to trace Recursion than iteration.
  • Uses more memory as new stack frame created each call whereas iteration cannot run out of memory.
  • Recursive code can be Easier to understand than iterative.
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8
Q

Parameters, By Value + By Reference

A

Parameters : items passed to a sub-problem / Values passed into a subroutine.

By Value : Passing by value sends the a copy of the value, so the original will not be changed when variable is altered in subroutine.
- Changes made need to be returned to be accessed by rest of program.
- When don’t want to change variable, only access or simulate changes that shouldn’t be propagated to original in main program.
- used often in recursion where don’t want to override values

By reference : Passing by reference sends a pointer / memory address of the original value, so this variable will be changed for whole program when variable is changed in subroutine.
- Changes automatically accessible to rest of program
- When you want to change original variables value.

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