Exam #1 Flashcards

1
Q

4 P’s

A

Product, Place, Price, Promotion

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2
Q

The Marketing Concept and its basic ideas (3)

A

An organization aims all of its efforts at satisfying its customers, at a profit.
3 Basic Ides:
1-Customer Satisfaction (The core objective)
2-Total Company Effort (The organization as a total system)
3-Profit as an Objective (The necessary condition for the system’s survival)

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3
Q

Needs

A

Are disparities between customers’ actual conditions and their desired conditions. (Needs create motivations to seek satisfaction. Without needs and the motivations to fulfill them, there would be no exchanges.)

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4
Q

Wants

A

Are the consumption choices people make to satisfy their needs

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5
Q

Utility (5 types)

A
The power to satisfy human needs
5 Types:
Form Utility
Task Utility 
Time Utility 
Place Utility 
Possession Utility
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6
Q

Types of Discrepancy (2)

A

Discrepancies of Quantity

Discrepancies of Assortment

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7
Q

Conditions for Exchange (5)

A
  • Must be at least 2 parties
  • Each party must have something that the other is interested in
  • Each must be able to communicate and deliver
  • Each must be able to reject the offer
  • Each must believe the exchange in desirable to deal with the other party
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8
Q

Types of Marketing Exchange (3)

A

Pure Transactions
Repeated Transactions
Relationships

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9
Q

Eras in the History of Commerce (4)

A

Simple Trade Era
Production Era
Selling Era
Marketing Era

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10
Q

5-C’s

A
Customers
Context
Capabilities
Chains/Channels
Competitors
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11
Q

Components of Market Strategy (3)

A

Target Market
Market Position
Marketing Mix

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12
Q

Analysis Elements

A

External Analysis
Internal Analysis
Strategy Identification & Selection

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13
Q

Ansoff Matrix

A
Present Products      New Products
Present Markets (Market Penetration) (Product Expansion)
New Markets      (Market Expansion)    (Diversification) 

Draw it!

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14
Q

BCG Matrix

A
Draw it! 
Stars               Question Marks
Cash Cows     Dogs
Business Growth Rate (10%) 
Relative Market Share (1.0)
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15
Q

GE-McKinsey Matrix

A
Draw It! 
Build 
          Hold
                   Harvest
Business Position 
Industry Attractiveness
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16
Q

Formulating a Competitive Strategy (4)

A

What is the business doing now?
Implied assumptions.
What is happening in the environment?
What should the business be doing?

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17
Q

Porter 5-Forces Model

A
Draw it!
                          New Entrants
                                     v
Suppliers  >  Existing Competitors <  Buyers
                                     /\
                            Substitutes
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18
Q

Generic Strategies

A

Draw it!
Differentiation Overall Cost Leadership
—————- Focus ——————————-

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19
Q

Porter Competitive Advantage Value Chain

A
Draw It!
 v   Firm Infrastructure 
 2  Resource Management
 n  Technology Development
 d   Procurement
Inbound Logistics, operations, outbound Logistics Marketing & Sales, Service (Primary)
 Margin
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20
Q

Economic

A

Disposable Income
Discretionary Income
Buying Power

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21
Q

Competitive Structures of Markets (4)

A

Monopoly
Oligopoly
Monopolistic Competition
Pure Competition

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22
Q

Components of American Culture (7)

A
Values
Language
Myths
Customs
Rituals
Laws
Material artifacts
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23
Q

Technological

A

Advanced Technology

Materials Science

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24
Q

Types of Separation (5)

A
Spatial Separation
Separation in Time
Separation in Information
Separation of Values
Separation of Ownership
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25
Q

Spatial Separation

A

Producers tend to locate where it is economical to produce.

Consumers are located in many scattered locations.

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26
Q

Separation in Time

A

Producers may require time to transport goods to consumers.

Consumers may not want to consume goods or services at the times producers would prefer to produce them.

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27
Q

Separation in Information

A

Producers do not know who needs what, where, when, and at what price.
Consumers do not know what is available from whom, where, when, and at what price.

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28
Q

Separation of Values

A

Producers value goods and services in terms of costs and competitive prices.
Consumers value goods and services in terms of utility and ability to pay.

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29
Q

Separation of Ownership

A

Producers hold title to goods and services that they themselves do not want to consume.
Consumers want goods and services that they do not own.

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30
Q

Discrepancies of Quantity

A

Producers prefer to produce and sell in large quantities.

Consumers prefer to buy and consume in small quantities.

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31
Q

Discrepancies of Assortment

A

Producers specialize in producing a narrow assortment of goods and services.
Consumers need a broad assortment.

32
Q

Form Utility

A

When something tangible is produced.

33
Q

Task Utility

A

When a task is performed for someone else.

34
Q

Time Utility

A

Having the product when the consumer wants it.

35
Q

Place Utility

A

Having the product where the customer wants it.

36
Q

Possession Utility

A

Obtaining a good or service and having right to use or consume it.

37
Q

The Exchange Process

A

Is giving something of value in return for something of value. (Goods, ideas, and services)

38
Q

Pure Transactions

A

One-time exchange of value

39
Q

Repeated Transactions

A

Preference and loyalty

40
Q

Relationships

A

Interactive, on-going, two-way

41
Q

Simple Trade Era

A

When families traded or sold their “surplus” output to local middlemen.

42
Q

Production Era

A

Producing goods faster with greater efficiency; prevailing attitude was that a good physical quality product would sell itself.

43
Q

Selling Era

A

Creative advertising will overcome consumer resistance; problem wasn’t just to produce but to beat the competition and win customers.

44
Q

Marketing Era

A

The customer is King! Find a need and fill it.

45
Q

Customers

A

Needs, Segments, Behavior

46
Q

Context

A

Culture, Social, Economic, Political/Regulatory, Technical and Natural Environment

47
Q

Capabilities

A

Brand Name & Image, Production Efficiency & Effectiveness, Financial Strengths, Strategy & Structure, Personnel Skills and Knowledge

48
Q

Chain or Channels

A

Suppliers, Wholesalers, Manufacturers, Distributors, and Retailers

49
Q

Competitors

A

Competitor Actions, Capabilities, and Resources

50
Q

Target Market

A

Subset of customers

51
Q

Market Position

A

Place in minds

52
Q

Marketing Mix

A

Product, Place, Price, and Promotion

53
Q

External Analysis

A
  • customer analysis
  • competitive analysis
  • industry analysis
  • environmental analysis
54
Q

Internal Analysis

A
  • performance analysis

- determination of strategic options

55
Q

Strategy Identification & Selection

A
  • specify mission
  • identify alternatives
  • select strategy
  • implement strategy
56
Q

Planning Considerations (3)

A

Dimensions
Levels
Direction

57
Q

Vision

A

Highest aspirations and ideals for the firm.

58
Q

Mission

A

Describes the firm in terms of its business.

59
Q

Competitive Advantage

A

A firm’s ability to perform activities more cheaply or more effectively than rival firms.

60
Q

Distinctive Competences

A

What a firm can do especially well.

61
Q

Strategic Business Unit (SBUs)

A

A grouping of related businesses.

62
Q

Growth Opportunity Analysis

A
Firm sales
Competitive gap
Product line gap
Distribution gap
Usage gap
63
Q

Disposable Income

A

Income - Taxes

Incomes the consumer retains after paying taxes.

64
Q

Discretionary Income

A

Disposable Income - Necessities

Remainder of disposable income after paying for necessities.

65
Q

Buying Power

A

Consumer’s ability to purchase products.

66
Q

Business Cycle

A

Draw it!
Prosperity Prosperity
Recession Recovery
Depression

67
Q

Monopoly

A

Single seller, Many buyers

68
Q

Oligopoly

A

Few sellers, Many buyers

69
Q

Monopolistic Competition

A

Dominant seller and several other sellers, Many buyers

70
Q

Pure Competition

A

Many sellers, Many buyers

71
Q

Materials Science

A

Smart gels
-swell, shrink, mold to meet needs in response to heat, light, electricity or magnetism
Blue light
-tiny, powerful blue-light emitting diodes and laser diodes producing light of much shorter wavelengths
Plastic brains
-plastic computers for throwaway intelligence
Ersatz silk
-“biomimetics” spider silk, barnacle glue, abalone armor
Composites
-“robowrapper” wrap and heat systems

72
Q

Advanced Technologies

A

Genetic Engineering
-mapping, restructuring and remodeling of genetic codes
Advanced Biochemistry
creating drugs and other chemicals through biological processes
Bioelectricity
-stimulating damaged or dysfunctional tissues bioelectrically
Advanced Computers
-faster, more powerful chips
Multisensory Robotics
-smart generation of robots
New Polymers
-lighter, stronger, conductive to electricity
High-tech Ceramics
-resistant to wear and high-temperatures

73
Q

Advanced Technologies Cont…

A

Artificial Intelligence
-learning, adaptation, recognition and self-correction
Fiber Optics
-use in telecommunications and data transmission
Photovoltaics
-converting sunlight into energy
Micromechanics
-tiny mechanisms that will link with microelectronics
Molecular Design
-supercomputer created material built molecule by molecule
Fiber-reinforced Composites
-lightweight, noncorrosive materials
Superconductors
-materials that carry electricity without energy loss
Advanced Satellites
-new and improved uses

74
Q

Household Patterns (6)

A
Traditional
Single Live-Alones
Adult Live-Alones
Single-Parent Families
Childless Married Couples
Empty Nesters
75
Q

Education Attainment Groups (5)

A
Illiterates
High School Drop-outs
High School Graduates
College Degrees
Graduate/Professional Degrees
76
Q

Generational Influences

A

Life stages > Cohort experiences < Current conditions
v
Values
v
Preferences
v
Behaviors

77
Q

Age Cohorts (7)

A
Preschool
School-age
Tweens  ( 10 – 12 )
Teens  ( 13 – 19 )
Young Adults  ( 20 - 40 )
Middle-aged  ( 40 - 65 )
Older Adults  ( 65 + )