Chapter 1 Flashcards

1
Q

Communication

A

the creation and use of symbol systems that convey information and meaning (ex. languages, Morse code, motion pictures, binary code)

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2
Q

Culture

A

the symbols of expression that individuals, groups, and societies use to make sense of daily life and to articulate their values

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3
Q

Mass media

A

the cultural industries - the channels of communication - that produce and distribute songs, novels, tv shows, newspapers, movies, video games, internet services, and other cultural products to large numbers of people

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4
Q

mass communication

A

the process of designing cultural messages and stories and delivering them to large and diverse audiences through media channels as old and distinct as the printed book and as new and converged as the internet

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5
Q

digital communication

A

images, texts, and sounds are converted into electronic signals (represented as varied combinations of binary numbers - 0s and 1s) that are then reassembled (decoded) as a precise reproduction of a TV picture, or magazine article, or telephone voice, etc.

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6
Q

bloggers

A

people who post commentary on cultural, personal, and political-opinion based web sites

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7
Q

senders

A

authors, producers, and organizations

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8
Q

messages

A

programs, texts, images, sounds, and ads

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9
Q

mass media channel

A

newspapers, books, magazines, radio, television, or the internet

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10
Q

receivers

A

readers, viewers, and consumers

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11
Q

gatekeepers

A

news editors, executive producers, and other media managers

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12
Q

feedback

A

in which citizens and consumers, if they choose, return messages to senders or gatekeepers through letter-to-the-editor, phone calls, email, web postings, or talk shows

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13
Q

selective exposure

A

people typically seek messages and produce meanings that correspond to their own cultural beliefs, values, and interests

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14
Q

convergence

A

the technological merging of content across different media channels - magazine articles, radio programs, tv shows, video games, and movies now all available on the internet through laptops, tablets, and smartphones

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15
Q

cross platform

A

a business model that involves consolidating various media holdings, such as cable connections, phone services, television transmission, and internet access under one corporate umbrella.

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16
Q

narrative

A

storytelling

17
Q

high culture

A

ballet, symphony, art museums, and classic literature. Identified with good tastes, high education, and supported by wealthy patrons and corporate donors, associated with fine art that is primarily available at libraries, theaters, and museums

18
Q

low culture

A

icons, soap operas, rock music, radio shock jocks, and video games. Aligned with the questionable tastes of the masses, who enjoy commercial junk circulated by mass media, such as reality TV, celebrity gossip websites, and violent action films.

19
Q

modern period

A

beginning with the industrial revolution of the 1800s and ending in the 1950s

20
Q

Progressive Era

A

a period of social and political reform that lasted from the 1890s to the 1920s. Progressive era reformers supported women’s suffrage, prohibition, secret ballots, and the federal income tax

21
Q

postmodern period

A

1950s to today

22
Q

media literacy

A

an understanding of mass media and how they construct meaning

23
Q

critical process

A

description, analysis, interpretation, evaluation, and engagement

24
Q

description

A

paying close attention, taking notes, and researching the subject under study

25
Q

analysis

A

discovering and focusing on specific patterns that emerge

26
Q

interpretation

A

asking and answering “what does that mean”, “so what” questions about one’s findings

27
Q

evaluation

A

arriving at a judgement about something that is good, bad, or mediocre, which involves subordinating one’s personal taste to the critical bigger picture resulting from the first three stages

28
Q

engagement

A

taking some action that connects out critical perspective with our role as citizens to question our media institutions, adding our own voice to the process of shaping the cultural environment