Izotope: Stutter Edit Flashcards

1
Q

quickstart 1-6:

1. Add Stutter Edit to either

A

an individual Audio Track or to your Master Output.

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2
Q

Quickstart 1-6:

2. Create a

A

MIDI track

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3
Q

Quickstart 1-6:
3. From the “……….” drop down menu on your newly created MIDI track, choose the external controller you want to use to control Stutter Edit.

A

MIDI From

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4
Q
  1. Set the Monitor selector on the MIDI track to “__” instead of “auto”
A

“In”

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5
Q
  1. From the “——-“ drop down, choose the track you have added Stutter Edit to.
A

MIDI To

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6
Q
  1. Mash some keys with audio playing back … there you ___!
A

go

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7
Q

A gesture is a set of ____ that all live on a single MIDI note.

A

effects

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8
Q

_____ are the key (yeah that’s a pun) to making Stutter Edit such a musical and playable effect.

A

Gestures

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9
Q

ell, here’s the important thing: Gestures condense all of these complex effects, and their timelines, onto a a)_______. Which makes it simple to play Stutter Edit, whether you’re on stage or in the studio. The best way to find good sounds is simply to b)________by loading one of the included Bank presets and then playing or triggering different gestures. This will help you get your head around exactly what Stutter Edit does.

A

a) single key

b) experiment

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10
Q

Loading a Bank:
Gestures are combined into ______, which are essentially Stutter Edit presets. When you load a single _____, it contains tons of Gestures already mapped to MIDI notes for you. You can also customize _______ to your liking using the Preset Manager (more on this later).

A

Banks

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11
Q

Loading a Bank:

You can customize banks to your liking using the ______ (more on this later).

A

Preset Manager

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12
Q

Loading a Bank:

to choose one of the “factory” banks for Stutter Edit, just go to the ____at the top of the interface.

A

Bank drop down list

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13
Q

TIP: When you’re ready to go a little deeper, you can also use the Preset Manager to reorganize gestures any way you like. You can collect all of the gestures you want to use for a gig in a new a) ____, or put certain gestures on certain b) _____ as you refine your playing technique.

A

a) bank

b) keys

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14
Q

Playing Gestures to Add Effects:
When you put Stutter Edit on a track, or on your main mix, you can fire off Gestures by hitting ____ on your favorite MIDI controller. If you prefer, you can also paint _____ into your host’s MIDI sequencer (such as a piano roll view, or step sequencer) to make gestures happen at particular moments.

A

notes

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15
Q

Note: When using Stutter Edit on musical material, it’s best to have your ____ set to the correct tempo for the music you’re playing back.

A

host program

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16
Q

Stutter Edit “listens” to the host for its tempo. When Stutter Edit is ______, it’s almost impossible to do things that sound “wrong.”

A

locked to tempo

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17
Q

extra credit:
With a little experimentation, you’ll find that Gestures can:

1• Add variation to ____

2• Add musical filter sweeps over set a number of ___

3• Create delay effects that repeat over your track when you ____a gesture

4• Add build-ups and transitions with filtered ____

5• Grunge-up your audio subtly or drastically with ___effects

6• And ____!

A

1 repetitive loops or sections of a song

  1. beats or measures
  2. release
  3. noise sweeps
  4. lo-fi
  5. lots more
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18
Q

as you play some Gestures with your song or track playing back, you’ll start to get a feel for what all of the effects do. The best way to learn Stutter Edit is by experimenting with the _____

A

Banks that come with it.

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19
Q

TIP: Try to get out of the mentality of “I’m going to put this effect on the whole track.” Stutter Edit changes as you play different notes, which gives you a whole new way to think about adding effects. Forget you have a mouse for a couple of minutes. Let your ____guide you!

A

ears

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20
Q

Stutter Gestures and Generator Gestures:

When you play a key to activate a gesture, you’ll notice a light that tells you _____

A

what type of Gesture it is.

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21
Q

There are two types of Gestures:
1
2

A
  1. Stutter Gestures

2. generator gestures

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22
Q

– these process audio with the Stutter effect as well as other creative processors like Filters, Delay and Lo-Fi effects

A

Stutter Gestures

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23
Q

Stutter Gestures -these process audio with the

A

these process audio with the Stutter effect as well as other creative processors like Filters, Delay and Lo-Fi effects

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24
Q

– these gestures generate noise and other sounds on top of the audio playing through Stutter Edit. They let you create rising build-ups and other dynamic transitions.

A

Generator Gestures

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25
Q

Generator Gestures

A

– these gestures generate noise and other sounds on top of the audio playing through Stutter Edit.

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26
Q

Generator Gestures -They let you create

A

rising build-ups and other dynamic transitions.

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27
Q

You can only play one_____ at a time, and oneb)____ at a time. HOWEVER you can play one of each c)____.

A

a) Stutter Gesture
b) Generator Gesture
c) at the same time

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28
Q

Generator Gestures can also feed their output into whatever Stutter Gesture you are playing via the ______ in the Generator Panel. This makes for some really mind-blowing effects. Try it!

A

Stutter Gate Send control

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29
Q

Note: If a key location is empty, you’ll see the a)_____ light – to make that location into either a Stutter or Generator gesture, simply click the b)____ or c)_____ light.

A

a) Inactive
b) Stutter
c) Generator

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30
Q

TIP: Try switching between a few Stutter gestures while you’re holding down a ______. This is a great way to create dynamic transitions that sound like they were made in a studio with hours of careful editing and automation! No one has to know you were only pressing two keys– we promise we won’t tell.

A

Generator gesture key

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31
Q

Recording Your Effect Performance as MIDI:
If you’re working in the studio, and want to capture the awesome combinations of gestures you’re playing, remember to record onto a MIDI track as you trigger gestures from your controller. Your sequencer will capture your key presses and play them back for you. And of course, if you want to change when gestures start, or swap between different ones, you can simply move notes around with your host program’s a) _______ just like you would for a virtual instrument.

Or, you might prefer to actually manually enter notes into your piano roll view, or a step sequencer if your host provides one, to trigger Stutter Edit’s Gestures. This is also a good way of working with Stutter Edit in a b)_____setting.

A

a) MIDI piano roll editor

b) production

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32
Q

This control defines how long the current gesture is.

A

Gesture Length:

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33
Q

Gesture Length:

Each Gesture can be set to cover different ranges of time, from a)___ up through b)_______ .

A

a) 16th notes (a quarter of one beat)

b) 2 Bars or measures (8 beats)

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34
Q

The________determines the timeline for a gesture. That is, it determines how quickly the modules will sweep through the “Ranges” you set for each of them.

A

Gesture Length

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35
Q

This setting ensures that you will always trigger gestures on exactly the right beat, even if your timing is a little off!

A

Grid:

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36
Q

Grid:Setting it to “1/8” means the gesture will always start exactly on the next Eighth Note. You can set Stutter Edit to be more or less _____ depending on how you play, and how you want each individual gesture to respond. (This is similar to what some drum machines and sequencers call “______”).

A

responsive

Input Quantize

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37
Q

This setting lets you set how the gesture will end.

A

Release Mode:

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38
Q

Release Mode::This can be useful for tailoring Stutter Edit to ___

A

your own playing style.

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39
Q

The gesture will end when you stop playing its MIDI note, but it will wait until the next_____ point (1/8, 1/16 etc).

A

On Grid -

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40
Q
  • The entire gesture will play through from start to finish, even if you only tap the note.
A

Full Gesture

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41
Q
  • The gesture will play and hold until you trigger it again (or trigger another gesture).
A

Latch

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42
Q

The gesture will end instantly when you stop playing its MIDI note

A

.Instant -

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43
Q

Stick - Similar to Latch mode, but the effect will

A

“stick” at the end of the gesture’s timeline.

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44
Q

TIP: Try assigning a Generator Gesture to _____ mode. This lets you juggle a few Stutter Gestures without having to keep your finger on another key!

A

Full Gesture release

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45
Q

affects how gestures repeat or loop when they are held and not released.

A

Palindrome Looping

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46
Q

Palindrome Looping – if switched to _____ the gesture’s timeline will reverse direction when it reaches the end of the Gesture Length, creating an up and down or back and forth sweeping effect.

A

ON

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47
Q

Palindrome Looping – if switched to _____the gesture’s timeline will start over when it reaches the Gesture Length.

A

OFF

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48
Q
Basic Module Controls:
There are a number of module controls that are used throughout Stutter Edit. If you \_\_\_\_\_\_, you’ll be able to find your way around easily.
A

understand how these basic module controls work

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49
Q

The ____ button selects whether a module will be active as a part of the current gesture.

A

Active Button

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50
Q

The Timeline Dot
When playing a gesture, you’ll see small dots moving across the sliders in Stutter Edit’s modules. This shows what each of the modules is doing in relation to ____

A

the gesture’s timeline.

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51
Q

the……… shows you small dots moving across the sliders in Stutter Edit’s modules

A

The Timeline Dot

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52
Q

all of Stutter Edit’s effects can change, in sync with your project, over the_____ gesture you’re playing.

A

length of the gesture

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53
Q

Use the ______ to set the range of values the Gesture will sweep through for each effect.

A

Range Handles

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54
Q

Range Handles:
• By __________you can change the direction the Timeline Dot moves. You can make a gesture sweep either down or up over the length of the gesture.

A

dragging one handle past the other

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55
Q

Range Handles

:• When ________, that means you have set a fixed value for the gesture.

A

both handles are touching

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56
Q

Range Handles :both handles are touching : setting a fixed value for that gesture :
This is useful if you don’t want an effect to ______, and instead want it to stay at one setting the entire time the gesture is playing.

A

follow the gesture’s timeline

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57
Q

Range Handle Shortcuts:

R____or_____on a range handle, you can choose from several options that help you quickly edit settings:

A

right or Command-click

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58
Q

Range Handle Shortcuts:
- locks the handles at their current location letting you move a “range” around the slider without moving one handle then the other

A

Locked

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59
Q

Range Handle Shortcuts:
- locks both handles together at the position of your cursor, letting you set the slider to one value that doesn’t change during the gesture

A

Lock at Value

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60
Q

Range Handle Shortcuts:
– Flips the position of the range handles, allowing you to quickly make the timeline move in the opposite direction for the current module

A

Flip Range

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61
Q

Range Handle Shortcuts:

- Sets the range handles to the edges of the range

A

Full Range

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62
Q

Range Handle Shortcuts:

Note: _____will also link the Range Handles together. This makes it easier to move them at the same time.

A

double clicking

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63
Q

the ____ slider changes the way the Timeline Dot moves across the range you’ve set for an effect.

A

The Curve Control

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64
Q

Curve Control:
• In the ____of the slider’s range, the curve is linear that is, the Timeline Dot will move at the same rate from start to finish.

A

ln the center

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65
Q

Curve Control: At the ______ of the slider range, the curve is a fast, or logarithmic, curve. The timeline dot will move more quickly at the start of the gesture, but then will slowly approach the end of the range.

A

far left

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66
Q

Curve Control:• At the _____ of the slider range, the curve is set to a slow, or exponential, curve. The Timeline Dot will move slowly when the gesture is first triggered, and will quickly approach the end of the range more slowly near the end of the gesture.

A

far right

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67
Q

______ is a combination low-pass, high-pass filter.

A

The global filter

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68
Q

The global filter

In it’s ______ off position, it does not filter the signal.

A

center

69
Q

The global filter:

Moving it ____ engages a low-pass filter,

A

downward

70
Q

The global filter:

moving it ___ engages a high-pass filter.

A

up

71
Q

The global filter:
It can be used to shape the overall sound of Stutter Edit. While the Filter Modules in Stutter Edit are designed to be automated on a timeline, the Global Filter is meant to be_______ .

A

manipulated by hand

72
Q

The global filter::
By default the Global Filter is assigned to the ______parameter. This can be useful because the Pitch Wheel will automatically spring back to center on most controllers, allowing you to let go of it when you want the filter to go back to it’s Off position.

A

MIDI Pitch Wheel

73
Q

By default the Global Filter is assigned to the Midi pitch wheel parameter. This can be useful because the Pitch Wheel will automatically spring back to center on most controllers, allowing you to let go of it when you want the filter to go back to it’s____position.

A

Off

74
Q

Global Filter:
You can also re-assign the Global Filter to other MIDI control parameters. Go to the ______ (gear icon) to assign MIDI input to the Global Filter.

A

Options menu

75
Q

Timeline Override:
When a Gesture is triggered and engaged by an incoming MIDI note, each of Stutter Edit’s modules or effects will begin to _________. This is represented visually by the small timeline dots sweeping in between each module’s range handles and is calculated based on your host applications ____

A

a) sweep through the defined ranges and curve control settings
b) tempo.

76
Q

In order to control the movement of this timeline however, you can use the ______ Control and link this global timeline to any incoming MIDI Continuous Controller.

What results is a control that allows you to control the position of each engaged effect with respect to their defined range. In this way, you can control sweeps, create special FX or provide very gradual Gesture Lengths beyond the available “Two Bars” in Stutter Edit’s Gesture Length drop down menu.

A

Timeline Override

77
Q

Simple Preset Loading and Saving:

in Stutter Edit, each Bank is a Preset, containing multiple “_____” to be triggered by your MIDI keyboard. .

A

Gestures

78
Q

Simple Preset Loading and Saving:

As such, each Bank/Preset can contain as many gestures as ____

A

there are keys on the keyboard.

79
Q

Simple Preset Loading and Saving::

These “Gestures” are all essentially different_______ that are each triggered by a specific MIDI note.

A

different scenes of effects

80
Q

All of the information and settings of these multiple Gestures is stored inside of a single ____ file. Got it? Good

A

Bank preset

81
Q

Simple Loading and Saving:
At the top of Stutter Edit’s interface, the currently displayed Gesture will be displayed with its corresponding a) ______ on the left, with the currently loaded b) _______ to its right.

A

a) MIDI note value

b) Bank Preset

82
Q

Simple Loading and Saving:
Use the Bank _____ and the Save button in order to quickly load and scan through any of Stutter Edit’s currently available presets.

A

drop-down menu

83
Q

Simple Loading and Saving:____

This will re-save your selected Bank including any edited gestures in that bank.

A

Save

84
Q

Simple Loading and Saving:

Open the _____ in order to organize or re-arrange your Bank Presets and Gestures.

A

Preset Manager:

85
Q

Reset Button
When you’re working with a Bank, especially during a performance, you may make some changes to a gesture that you want to “undo.” The Reset button resets the current Gesture to it’s a)_____state, and not to a b) ____ state.

A

a) saved

b) neutral/blank

86
Q

Preset Manager/Customizing Banks:
in the ____most window of the Preset Manager, any available Banks will be listed, each with their own set of Gestures on the____, shown with a vertical keyboard representing each corresponding MIDI note that Gesture is assigned to.

A

left

right

87
Q

Preset Manager/Customizing Banks:
You can also create folders to organize or group similar____ together by clicking on the New Folder button at the top of the Preset Manager.

A

Banks

88
Q

Preset Manager/Customizing Banks:

a)____(green) and b)_____ (blue) gestures are signified by the small circles next to each gesture.

A

a) Stutter

b) Generator

89
Q

Preset Manager/Customizing Banks::Note: Banks are simply____ files that live on your hard drive.

A

.XML

90
Q

Preset Manager/Customizing Banks::Banks :You can find them in your Documents folder on Mac and PC, in a folder called _________.

A

iZotope Stutter Edit Presets

91
Q

Preset Manager/Customizing Banks:
If you want to send me or anyone else a bank full of tasty gestures, just grab the ______file, send it, and tell em to put it in their preset folder. Voila.

A

XML

92
Q

Customizing Banks:
When making new Banks from scratch, you can start with the Bank or an existing Bank, and create your individual Gestures in Stutter Edit’s ______

A

main interface.

93
Q

Customizing Banks::
Once you are finished creating or editing your Gestures for that particular Bank, hit the _____ button in order to create a new Bank containing your latest Gesture creations or edits. This will also prevent any Banks or Gesture settings being overwritten by edits.

A

Save New

94
Q

Customizing Banks:
If you would like to overwrite any existing Banks and its included Gestures with your updated edits, simply click the ____button at the top.

A

Save

95
Q

Interacting with Banks:
Using the buttons at the top of the______ window, you can do the following:

Clone Bank

Delete Bank

New Folder

A

Preset Managers

96
Q

Interacting with Banks::

____bank in order to duplicate the currently selected bank and all of its included gestures into a new bank.

A

Clone Bank

97
Q

Interacting with Banks::

______Bank in order to completely remove the selected bank and all of its gestures.

A

Delete Bank

98
Q

Interacting with Banks::
______ will create a new organization folder in which you can click and drag your banks in and out of. (Folders can be renamed and used to keep track of different categories of banks for intended uses.)

A

New Folder

99
Q

In the Gesture window of the Preset Manager:

Single-Click in order to

A

Drag a gesture to move it to another key.

100
Q

In the Gesture window of the Preset Manager:

Right-click on a gesture’s name to_____or____

A

copy and paste it to another Bank or delete it entirely.

101
Q

In the Gesture window of the Preset Manager:

Double-click on a gesture name to

A

rename it.

102
Q

In the Gesture window of the Preset Manager:

Hold Control/Command while Dragging a gesture to

A

duplicate it.

103
Q

In the Gesture window of the Preset Manager:

Hold Shift/Control/Command + Click to

A

select several gestures for moving, deleting, etc…

104
Q

In the Gesture window of the Preset Manager:

NOTE: Click on any of the blue keyboard’s keys in order to automatically trigger and audition_____on your audio.

A

a particular gesture

105
Q

The________ lets you choose specific rhythmic values that you want the Stutter module to use when repeating audio. You can set it to something simple, like only 1/8 notes, for a simple roll. Or, to create more complex effects, you can select many different note values for a gesture to sweep through.

A

Stutter Matrix

106
Q

the stutter matrix:
You can also choose melodic note values, one of the truly unique features of Stutter Edit. When audio repeats at a certain rate, it produces a new pitch. By selecting several pitches in the Stutter Matrix, you can fracture audio into ______, and Stutter Edit will play musical scales along the Gesture’s timeline.

A

musical notes

107
Q

in the stutter matrix:
Hold Control (Win) or Command (Mac) when clicking in order to select a
a)______ and b) ______ in the Stutter Matrix.

A

a) singular stutter length

b) remove all other stutter lengths

108
Q

______ controls what range of note values Stutter Edit uses when playing through a gesture’s timeline.

A

The Stutter module

109
Q

The Stutter module:
_______
Uses the notes you’ve selected in the Stutter Matrix to determine the start and end of its range.

A

Stutter Length

110
Q

With the Quantize module set to _____ Stutter Edit will smoothly move from the lowest to highest note values set by the Stutter range controls. For example, if you choose 1/8 for the bottom of the range, and 1/128 for the top of the range, the Stutter Length will slide between those two note values.

A

off

111
Q

Turning______ on will make Stutter Edit “lock” onto different rhythmic values from the Matrix as the Stutter Range control moves through its timeline.

A

quantize

112
Q

Quantize:
The ______ control range chooses how long Stutter Edit stays on each value from the Matrix as it moves through its timeline.

A

Step Time

113
Q

Quantize:

______ affects how the notes you’ve selected in the Stutter Matrix are played, and in what order:

A

Mode

114
Q

Quantize:Mode:
Ignores notes selected in the Stutter Matrix, and instead holds whatever stutter length is closest to the progress of the curve (can produce more jarring and atonal effects)

A

Free -

115
Q

Quantize:Mode::

-Steps only between the values you’ve chosen in the Matrix.

A

Closest -

116
Q

Quantize:Mode::

-Moves through the selected Matrix values moving up one note with each new step.

A

Walk -

117
Q

Quantize:Mode::
Moves through selected Matrix note values in a pattern: up two notes, then down one note (or the reverse if you change the direction of the Stutter range handles).

A

Skip -

118
Q

Quantize:Mode::
Moves through selected Matrix note values in a pattern: up one note, then up one more note on the next step, then down a note. (or the reverse if you change the direction of the Stutter range handles).

A

Stagger -

119
Q

Quantize:Mode::

- Moves randomly through the values you’ve selected in the Stutter Matrix

A

Random

120
Q

_____ Position: This module controls what part of the _______ (the audio being sampled by Stutter Edit) is repeated by the Stutter effect. You can think of this chunk of sampled audio being sliced into many pieces, and Buffer Position choosing where to start and how to move through that piece of sampled audio as the gesture plays back.

A

Buffer Position

121
Q

Buffer Position:

This slices the buffer into a number of pieces (1/16 notes, ¼ notes, etc) that the other Buffer Position controls interact with.

A

Grid Size:

122
Q

Buffer Position:
______Controls the position of playback within each “slice” of the Grid determined by the Grid Size control. Setting the Reverse button will move backwards though the sampled audio.

A

Micro Position

123
Q

Buffer Position:
_____
This determines how the Buffer Position is chosen from the Grid Range you’ve selected.

A

Movement Mode

124
Q

Buffer Position: Movement Mode : Modes:

______ - Slides smoothly between the range handles.

A

Slider

125
Q

Buffer Position: Movement Mode : Modes:

_____ - Buffer Position locks to the last grid point the timeline passes.

A

Grid

126
Q

Buffer Position:

____ - The Buffer Position is taken randomly from anywhere between the range handles.

A

Random

127
Q

As the stuttered audio repeats during a gesture, _____ changes the envelope of the audio being sampled for gating and chopping effects that can evolve over the course of the gesture.

A

Gate Width

128
Q

Gate Width:
_______ At 100% the audio played back will be as long as the Stutter Length. The lower you set the percentage, the faster the repeating audio will be cut off, or gated.

A

Width Percentage

129
Q

Gate Width:
______
Sets the “release” portion of the gate effect. Lower values will produce a choppier effect.

A

Tail

130
Q

Gate Width:Width Percentage :

The lower you set the percentage,

A

the faster the repeating audio will be cut off, or gated.

131
Q

As the stuttered audio repeats during a gesture, _______ will spread each alternating repeat left and right.

A

Jump Pan

132
Q

Jump pan:

_______ Controls how far away from the center position the repeating stutters are spread.

A

Width

133
Q

Jump pan:

________Sets the overall offset of the pan effect either left or right.

A

Pan

134
Q

This delay can affect left and right channels independently, letting you sweep between ranges of delay times that sync to your tempo.

A

Stereo Delay

135
Q

this filter affects the repeating delay, allowing you to shape the echoes by removing low and/or high frequencies and adding resonance.

A

Delay Band-Pass

136
Q

Low/High-Pass Filter:

Cuts the high frequencies out of audio, and can add a resonance boost at the Cutoff Frequency.

A

Low-pass Filter

137
Q

Low/High-Pass Filter:

Cuts the low frequencies out of audio, and can add a resonance boost at the Cutoff Frequency.

A

High-pass Filter

138
Q

This effect creates distortion by reducing the Bit Depth of audio.

A

Bit Reduction

139
Q

Bit Reduction:

Low settings will produce

A

harsh distortion,

140
Q

Bit Reduction:

____ settings will simulate the “vintage digital” sound of older drum machines and samplers.

A

higher

141
Q

Similar to the Bit Reduction effect, this effect simulates audio recorded at low sampling rates, leading to grungier audio and extreme distortion at very low settings.

A

Lo-Fi

142
Q

Gain:

_________ This control changes the level of the “un-effected” signal as a gesture plays back.

A

Dry Gain

143
Q

Gain:

_______This control changes the level of the effected signal as a gesture plays back.

A

Effect Gain

144
Q

Gain:
Note: When Wet Gain is off, the effects will still come through. Wet Gain is meant to allow you to_______. Turning Dry Gain off however will totally silence the original input, which can be useful for “Stutter Only” effects.

A

modulate the effect gain

145
Q

Gain controls:
These may seem boring at first glance, but they can make for great _____ effects in addition to helping control the relative level of gestures.

A

tremolo

146
Q

Generator Gesture Length:
Generator Gestures work on a separate _______ from Stutter Gestures. You can change the way Generator Gestures start, evolve and when they end by tweaking these settings.

A

timeline

147
Q

Generator Gesture Length:

________ :These drop-down menus determine how the Generator’s sound builds over time.

A

End at Measure/End on Beat:

148
Q

Generator Gesture Length::End at Measure/End on Beat:
This unique feature watches the timeline of your entire project to dynamically change the length of noise loops depending on _______.

A

when you trigger them

149
Q

Generator Gesture Length:End at Measure/End on Beat:
End at Measure: a)________- Stutter Edit will wait until the very next beat number specified in the “End on Beat” combo box.

For example, if I choose End at Measure: a)_____ and End on Beat: 3 and trigger a gesture on Beat 4 of a measure, Stutter Edit will wait until b)_______ of the a)______ measure.

If I trigger a gesture on Beat 1 of a measure, it will start playing on b) _____ of the same measure.

A

a) Next

b) Beat 3

150
Q

Generator Gesture Length:End at Measure/End on Beat:

End on Measure: a) __ ,__ or ___- will always wait until the next full measure to find a beat to end on.

A

a) +1, +2 or +3

151
Q

Generator Gesture Length:
TIP: The a)_________ length of Generator Gestures is a great feature for live performance. You don’t have to plan ahead - simply trigger a generator gesture when it feels right, and the Generator will create a build up that ends in just the right place!

A

a) dynamically-changing

152
Q

Generator Gesture Length:
______ Similar to, but independent from, the Stutter Gesture’s____setting, this control helps you trigger Generator gestures exactly on a beat or note value.

A

Grid

153
Q

Generator Gesture Length: End at Measure/End on Beat:
^When selecting “End at Measure: Next” and “End on Beat: 1”, if you trigger this Generator Gesture right at the beginning of a measure, modules will move through their timelines in exactly a)______.

^If you trigger the gesture b) _________, the Generator will quickly move through it’s timeline to end on the first beat of the next measure. In both cases, the noise loop will end exactly on beat one of the next measure.

A

a) one measure

b) right before the end of the measure

154
Q

_____:

This menu accesses a library of different noises and textures that the Generator uses as a foundation for its effects.

A

Noise Table

155
Q

Noise Table:

– The noise tables are designed to loop seamlessly, allowing them to be stretched over any Gesture Length.

A

Noise Loops

156
Q

Noise Table:

noise loops: The noise tables are designed to loop seamlessly, allowing them to be

A

stretched over any Gesture Length.

157
Q

Noise Table:

-One-shot hits that can be used to add accents to your music

A

Hit –

158
Q

Noise Table: Hit:

-One-shot hits that can be used to add____ to your music

A

accents

159
Q

Noise Table:
______
-This range control lets you change the level of noise over the timeline of a Generator Gesture
Noise Table

A

Generator Gain

160
Q

The ____ range control will smoothly change the frequency (-6,000Hz to + 6,000Hz) of the noise table being played back, in order to create dramatic rising or falling effects.

A

Pitch

161
Q

The Pitch range control will smoothly change the frequency (-_____Hz to + ______Hz) of the noise table being played back, in order to create dramatic _______

A

6,000

rising or falling effects.

162
Q

Just like the ______ module in the Stutter interface, the Generator’s _____ effect simulates audio recorded at lower sampling rates, leading to grungier audio and extreme distortion at very low settings.

A

Lo-Fi

163
Q

Lo-Fi : effect simulates audio recorded at a)_____, leading to grungier audio and extreme distortion at b) ____ settings.

A

a) lower sampling rates

b) very low

164
Q

This control sends a part of the noise table through the Gate of any Stutter Gesture being played. Essentially, this feature blends Generator Gestures and Stutter Gestures together to produce dynamic effects that sound like they were carefully crafted in a studio!

A

Stutter Gate Send

165
Q

Stutter Gate Send:
To hear this effect in action, ________ while a Generator Gesture is playing. You will hear that the noise will be “chopped” by the Gate settings for the current Stutter Gesture

A

trigger (a few) Stutter Gestures

166
Q

This module shapes the Generator’s sound by removing low and/or high frequencies and adding resonance.

A

Band-Pass Filter

167
Q

The Generator has it’s own dedicated _____ effect with adjustable ______ Time, Feedback and Dry/Wet controls. When engaged and released, the echoes from this______ will continue to repeat, allowing for a smooth transition.

A

Delay

168
Q

Delay :The Generator has it’s own dedicated Delay effect with adjustable Delay Time, Feedback and Dry/Wet controls. When engaged and released, the echoes from this delay will a)_____, allowing for b)______

A

a) continue to repeat

b) a smooth transition.