2nd QE Flashcards

(120 cards)

1
Q

are digital environment, usually accessed via the internet, that allow individuals,
organizations, and communities to interact, share information, collaborate, and perform various activities

A

Online Platforms

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2
Q

allow users to connect, share information, and work together efficiently, regardless of location

A

Online Platform

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3
Q

Categories of online platforms

A

[Cookie Crunch Crunch Like So Crisp]
Communication
Collaboration
Content Creation
Learning and Development
Social Media
Cloud

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4
Q

Online ____________ facilitate instant messaging, video conferencing, and email, essential for real-time communication in professional and academic environments

A

Communication Platforms

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5
Q

Email remains an essential tool for formal communication, sending documents, and sharing information across organizations and teams.

A

Email
- Gmail
- Outlook

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6
Q

Used for group chats, direct messaging, and collaborative channels for
team communication, these apps also integrate file-sharing and task
management

A

Messaging Apps
- Slack
- MS Teams
- Discord

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7
Q

Platforms that support online meetings, webinars, and virtual classrooms,
allowing for interactive video and audio communication

A

Video Conferencing (Zoom, Google Meet, Skype)

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8
Q

is essential for web development, media
production, and designing user interfaces or presentations.

A

Content Creation Platforms

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9
Q

Easy-to-use graphic design platforms for creating presentations, social
media content, infographics, and more, offering templates and design
elements

A

Canva/Adobe Spark

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10
Q

Web development platforms for designing websites without requiring
deep coding skills. They offer drag-and-drop builders and customizable
templates

A

Wix/WordPress

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11
Q

Platforms for uploading, sharing, and streaming video content, used for
tutorials, education, and marketing purposes

A

Youtube/Vimeo

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12
Q

Online learning platforms enable individuals and institutions
to access educational content, certifications, and training

A

Learning and Development Platforms

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13
Q

Learning management systems (LMS) that provide online courses,
assignments, grading, and student-teacher interactions

A

Google Classroom / Moodle

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14
Q

Online platforms offering courses, certificates, and professional
development in ICT, coding, business, and other skills. These platforms
are excellent for upskilling and reskilling

A

Coursera / UDemy / LinkedIn Learning

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15
Q

These platforms are essential for communication, networking, and
promoting content

A

Social Media Platforms

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16
Q

Widely used social networking platforms for sharing content, staying
updated with news, and communicating with peers or clients

A

FB, IG, X

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17
Q

A professional networking platform used for building connections, job
searches, and sharing industry-specific knowledge.

A

LinkedIn

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18
Q

enable the storage, processing, and management of data and applications over
the internet.

A

Cloud Storage

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19
Q
A
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20
Q

A comprehensive cloud computing service offering scalable computing
power, storage, and networking capabilities

A

Amazon Web Services (AWS)

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21
Q

Cloud platforms for hosting applications, databases, and large-scale web
services, supporting various ICT infrastructure needs.

A

Google Cloud / Microsoft Azure

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22
Q

WWW

A

World Wide Web

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23
Q

system of interlinked hypertext
documents accessed via the Internet.

A

web

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24
Q

operates on the Internet, a global network of networks that the ___ uses to communicate between computers

A

web

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25
Foundations of the Web
HTML (HyperText Markup Language) URLs (Uniform Resource Locators) HTTP (HyperText Transfer Protocol)
26
This is the standard markup language used to create web pages. It structures the content on web pages
HTML (HyperText Markup Language)
27
These are web addresses that uniquely identify and locate a piece of content on the Web.
URLs (Uniform Resource Locators)
28
This is the protocol used for transmitting web pages over the Internet.
HTTP (HyperText Transfer Protocol)
29
1996-2004 o Tim Berners Lee o Information Web o Read-only o Static web pages o Hyperlinking & Bookmarking o Millions of Use
Web 1.0
30
2004-2016 o Tim O’Reily o Social web o Read-Write-Only o Interaction o Dynamic content o Billions of Users
Web 2.0
31
2016-present o Tim Berners Lee o Semantic Web o Executable o Immersion o 3D Visuals and AI Generated o Trillions of Users
Web 3.0
32
refers to a central location with more than one or several web pages.
website
33
typically consists of many web pages linked together under a common domain name.
website
34
document on the Web that is accessed in a web browser.
web page
35
what the user is primarily interested in, and it's structured and presented through HTML
Content
36
are references to other pages or resources on the web
Hyperlinks
37
can embed various multimedia elements
Multimedia Elements
38
Web pages can include interactive elements like forms, buttons, and other controls that allow users to perform actions interacting with the content in various ways.
Interactivity
39
With the wide variety of devices used to access the web
Responsive Design
40
elements, such as menus and search bars, help users find their way around a website.
Navigation
41
Accessible web pages are designed to be usable by all people, including those with disabilities
Accessibility
42
CSS (Cascading Style Sheets) is used alongside HTML to define the appearance and layout of web pages
Styles and Layout
43
Many web pages display dynamic content, which can change based on user interactions, time, or other variables
Dynamic Content
44
Security measures are crucial for protecting the integrity and confidentiality of data exchanged between the user's browser and the website.
Security Features
45
a delivery medium, a form of mass communication – newspaper, magazine or tv
Media
46
tools that are used to represent or do certain things, an information presentation/distribution tool
Media
47
It is the usage of multiple agents for disseminating and presenting information to audience (target user)
Multimedia
48
a combination of text, graphic, sound, animation, and video that is delivered interactively to the user by electronic or digitally manipulated means
Multimedia
49
Element of Multimedia
Static (text, graphics) Dynamic (video, sound, animation)
50
media consist exclusively of a sequence of individual elements without a time component
static
51
basic element of multimedia * term for something that contains words to express something * Used in contents and labels in menus or navigational buttons
text
52
Two-dimensional figure or illustration * Could be produced manually or by any computer graphics technology * Used in multimedia to show more clearly what a particular information is all about
graphics
53
time-dependent continuous media
dynamic
54
the technology of capturing, recording, processing, transmitting, and reconstructing moving pictures
video
55
bring a sense of realism to multimedia files and useful in engaging the users and evoking emotion
video
56
the sound we hear; encompasses everything from music and speech to sound effects and environmental noise * the sonic representation of any kind of sound
sound
57
illusion of motion created by the consecutive display of images of static elements ; animation is used to further enhance/enrich the experience of the user to further understand the information conveyed to them
animation
58
Digital content that combines various forms of media, such as text, graphics, audio, video, and animations, in a way that allows users to engage with and manipulate the content.
Interactive Multimedia
59
offers users an active role in shaping their experience and often involves user input and feedback
Interactive Multimedia
60
Characteristics of Interactive Multimedia
(Uhm Dont Feed Eacy Nuts) User Interaction Dynamic Content Feedback and Response Engagement Non-Linearity
61
such as clicking on buttons, links, or objects, inputting data, making choices, or navigating through a non-linear structure
User Internet
62
can adapt and respond to user actions in real-time, changing the content or experience accordingly
Dynamic Content
63
clicking on a button may trigger an animation, video, or a change in the displayed content
Feedback and Response
64
engage and immerse users to various contents
Engagement
65
Users can choose their path, explore information at their own pace
Non-Linearity
66
Graphic Types
(Damn Rosarina Only Realized This Interpretation) Decorative Representational Organizational Relational Transformational Interpretative
67
A working practice whereby individuals work together for a common purpose to achieve business purpose; the act of producing or making something together
Collaboration
68
a new type of teamwork where users can achieve a highly productive state together by reducing the artificial hurdles that prior solutons hadd pit between them
Deep Collaboration
69
Types of Collaboration
(That Cute Name Coleen Vernon) Team Collaboration Community Collaboration Network Collaboration Cloud Collaboration Video Collaboration
70
a team leader who is in charge of supervising the other team members. The team members collaborate on an equal basis to complete their tasks
Team Collabpration
71
The goal is often to share knowledge and learn, as opposed to completing a task together
Community Collaboration
72
Network members collaborate virtually without necessarily knowing each other personally
Network Collaboration
73
This method of collaboration allows more than one user to access, read, and edit documents in real-time
Cloud Collaboration
74
Virtual conference rooms where meetings are held. Guests are given invitations to join the meeting using their mobile and desktop or laptop computers.
Video Collaboration
75
A software or platform designed to facilitate and enhance collaboration and communication among individuals or groups working on a common task or project.
Online Collaboration Tools
76
These tools are essential for both remote and in-person collaboration and can be used by teams in various settings
Online Collaboration Tools
77
Features of Online Collaborative Tools
Document Sharing and Editing Communication Project Management File Sharing and Storage Task and Calendar Management Collaboration Spaces Social Collaboration Online Whiteboards Workflow Automation
78
multiple users to work on the same document simultaneously
Document sharing and editing
79
enable real-time communication among team members, regardless of their physical location
Communication
80
help teams manage tasks, track project progress, set deadlines, and allocate resources
Project management
81
Cloud storage make it easy to store, share, and access files and data from anywhere
File sharing and storage
82
help teams stay organized and manage their schedules
Task and Calendar management
83
platforms provide a space for teams to create and share content, such as wikis and knowledge bases
Collaboration spaces
84
promote social interaction within organizations, allowing employees to share updates, news, and ideas
Social Collaboration
85
enable teams to collaborate visually, making it easier to brainstorm, plan, and visualize ideas
Online whiteboards
86
Automate routine tasks by connecting various apps and services
Workflow automation
87
Advantage or Disadvantage of Collab tools Enhanced collaboration
Advantage
88
Advantage or Disadvantage of Collab tools Efficiency
Advantage
89
Advantage or Disadvantage of Collab tools Learning Curve (affects productivity)
Disadvantage
90
Advantage or Disadvantage of Collab tools Access to shared resources
Advantage
91
Advantage or Disadvantage of Collab tools Security and privacy concern
Disadvantage
92
Advantage or Disadvantage of Collab tools Technical issues - integration concerns
Disadvantage
93
Advantage or Disadvantage of Collab tools Remote work capability
Advantage
94
Advantage or Disadvantage of Collab tools Project management
Advantage
95
Advantage or Disadvantage of Collab tools Knowledge sharing
Advantage
96
Advantage or Disadvantage of Collab tools Misuse and abuse
Disadvantage
97
Advantage or Disadvantage of Collab tools Data loss and backup concerns
Disadvantage
98
Advantage or Disadvantage of Collab tools Costs (subsription fees and maintanenance)
Disadvantage
99
Advantage or Disadvantage of Collab tools Cost savings (physical space, travel expenses)
Advantage
100
Categories of online collaboration tools
Communication Application Coordination Cooperation
101
the collaborative effort of a group to achieve a common goal or to complete a task in an effective and efficient way. It involves the combined action of a group, where each member contributes their strengths, supports each other, and compensates for weaknesses in others.
Teamwork
102
Teamwork brings together individuals with diverse skills, backgrounds, and perspectives. This diversity can enhance creativity, foster innovation, and lead to more effective problem- solving as different viewpoints are considered.
Diversity of skills and perspective
103
By dividing tasks according to each member's strengths, teams can accomplish tasks more efficiently than individuals working in isolation. Collaboration can also lead to the pooling of resources and a reduction in duplication of effort
Efficiency
104
Team members support each other both emotionally and practically. This support can increase motivation and commitment to the task at hand, as members feel valued and recognized for their contributions
Support and Motivation
105
Working in a team allows individuals to learn from each other, acquiring new skills and gaining insights from colleagues' experiences and knowledge. This can lead to personal and professional development
Learning and Development
106
Effective teamwork requires clear communication. Team members learn to express their ideas and listen to others, leading to improved understanding and cooperation
Improved Communication
107
In a team, members are often more accountable for their actions and contributions because their performance affects the entire group.
Responsibility and Accountability
108
Teams that work well together can be more adaptable to changing circumstances or unexpected challenges, as they can quickly reallocate resources and adjust strategies.
Flexibility and Adaptability
109
While teamwork can sometimes lead to conflicts due to differing opinions, it also provides a platform for conflict resolution through discussion and compromise, fostering a healthier work environment.
Conflict Resolution
110
Being part of a team can foster a sense of belonging and unity among members. This emotional connection can enhance loyalty to the team and its objectives.
Sense of Belonging and Unity
111
describes the unequal distribution of information and communication technology across nations
digital divide
112
"gap between information-haves and -have nots"
digital divide
113
2 contributing (major) factors
access and understanding
114
obtaining a digital connection (infrastructure)
access
115
skills on how to use
understanding
116
factors for digital divide existence
infrastructure, geography, government restrictions
117
differences impacting access and quality of internet services
infrastructure
118
where remote or rural areas face more challenges in connectivity
geography
119
which can limit access to information and technology through censorship or lack of investment in digital infrastructure
government restrictions
120