3. Operations Flashcards
(25 cards)
Production management
all the activities in managing the transformation process.
Production
the process of changing inputs such as labour services into goods and services that can be sold.
Job production
a method of production in which a product is supplied to meet the exact requirements of a customer.
Flow production
when an item moves continuously from one stage of the process to another producing large numbers of the same goods.
Specialisation
when individuals focus on a limited number of tasks.
Lean production
an approach to production that aims to minimise waste.
Just-in-time (JIT) production
holds as little stock as possible. Items are ordered just in time to be used.
Kaizen
means ‘continuous improvement’. It is an approach to production that aims to allow staff to suggest improvements - culture for open communication
Just-in-case (JIC) production
holds stocks just in case there is a delay from supplies or a sudden unexpected increase in demand
Purchasing economies of scale
- when the cost per unit falls if large orders are placed with suppliers due to a bulk discount.
Procurement
- involves selecting suppliers, establishing the terms of payment and negotiating the contract.
Supply chain
- all the businesses, people and activities that take part in the production processes from the start until it gets to the customer.
Logistics
the movement of goods, services, information and money throughout the production process.
Total Quality Managemnt (TQM)
- an approach to quality in which everyone is focused on preventing errors occurring and ensuring quality at each stage of the production process.
Customer service
- the part of a business’s activities that is concerned with meeting customers’ needs as best as possible.
Positive customer engagement
- when customers have a good experience from their contact with the business.
Post-sales service
-the meeting of customers’ needs after they have purchased a product, for example, by repairing or servicing the product.
Premises
- the buildings used by businesses – these may include offices, shops and factories.
Customer loyalty
- a business’s customers make repeat purchases because they prefer the business’s products to those of its rivals.
Information and Communications technology
- the computing and communications systems that a business might use to help to exchange information with stakeholders or customers
E-Commerce
- the act of buying or selling a product using an electronic system such as the internet.
M-Commerce
- the buying and selling of products through wireless handheld devices such as smartphones
Global market
- made up of customers from across the world.
Social media
- involves methods of online communication such as websites and applications; they share information and help to develop social and professional contacts.