3.1 MOTION Flashcards

1
Q

what is the definition of displacement?

A

the distance the object has moved from its starting position (vector quantity of distance)

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2
Q

what is the definition of instantaneous speed?

A

the speed at a specific point in time of a journey

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3
Q

what is the definition of average speed?

A

the total distance / total time taken

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4
Q

what is the gradient on a displacement-time graph?

A

the object’s velocity

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5
Q

what does a straight line (constant gradient) on a displacement-time graph show?

A

a constant velocity

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6
Q

what is the gradient on a displacement-time graph?

A

the object’s velocity

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7
Q

what does a curve indicate on a displacement-time graph show?

A

velocity is not uniform

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8
Q

what does a curve of increasing positive gradient indicate on a displacement-time graph show?

A

object is accelerating (speeding up)

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9
Q

what is the gradient on a velocity-time graph?

A

the object’s acceleration

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10
Q

what is the area under the curve on a velocity-time graph?

A

the object’s total displacement

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11
Q

what does a straight line (constant +ve gradient) indicate on a velocity-time graph show?

A

constant positive acceleration

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12
Q

what does a straight line (constant -ve gradient) indicate on a velocity-time graph show?

A

constant negative acceleration

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13
Q

what does a flat horizontal line indicate on a velocity-time graph?

A

constant velocity (not changing velocity)

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14
Q

what does a curve indicate on a velocity-time graph?

A

tells us that the velocity change is not uniform (the acceleration isn’t uniform)

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15
Q

what are the five suvat equations?

A

v = u + at

v^2 = u^2 + 2as

s = ut + 0.5at^2

s = vt - 0.5at^2

s = 0.5(u + v)t

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16
Q

when can you use and apply suvat equations?

A

for an object moving with CONSTANT ACCELERATION

17
Q

outline an investigation to see how collisions affect the motion of a trolley

A
  • set up an experiment with a ramp and a trolley at the top with a wall at the bottom of the ramp and a metre ruler in between ramp and wall and a video camera side on to record it
  • measure the length of the trolley, L, turn on the video camera and start recording
  • place trolley on start line and once the trolley has hit the wall stop recording

-to investigate the final velocities of two trolley coliding, position two trolleys on a smooth surface with a metre
ruler parallel

-measure the lengths of the two trolleys, L, and turn on video camera and record, push one trolley so hits other and stop recording

To calculate velocity:
using video analysis software, you can view frame by frame, pick a point of reference on the metre ruler and count how many frames it takes a trolley to pass that point, knowing the frame rate (no. of frames per second), the time, t, taken for the trolley to pass the point = no.of frames for trolley to pass point x 1 second/frame rate
-use L for length of trolley to do v = L/t

18
Q

outline an investigation to see how collisions with a wall and another trolley affect the motion of a trolley

A
  • set up an experiment with a ramp and a trolley at the top with a wall at the bottom of the ramp and a metre ruler in between ramp and wall and a video camera side on to record it
  • measure the length of the trolley, L, turn on the video - camera and start recording
  • place trolley on start line and once the trolley has hit the wall stop recording

-to investigate the final velocities of two trolley coliding, position two trolleys on a smooth surface with a metre
ruler parallel
-measure the lengths of the two trolleys, L, and turn on video camera and record, push one trolley so hits other and stop recording

To calculate velocity:
using video analysis software, you can view frame by frame, pick a point of reference on the metre ruler and count how many frames it takes a trolley to pass that point, knowing the frame rate (no. of frames per second), the time, t, taken for the trolley to pass the point = no.of frames for trolley to pass point x 1 second/frame rate
-use L for length of trolley to do v = L/t

19
Q

what is freefall?

A
  • freefall is the acceleration of a body under the action of a gravitational field, with air resistance and buoyancy being ignored
  • objects of different masses fall at the same rate under the influence of gravity
  • freefall occurs when the only force acting on the object is its weight
20
Q

outline an investigation that looks at what affects the motion of a trolley on a slope

A

to see how the distance a trolley has rolled effects it’s velocity

set up an experiment with a trolley at the top of a ramp with a light gate at the bottom which is also connected to a data logger

measure the length of the trolley, the angle of the ramp (theta) and the distance from the chosen start line to light gate, d (mark start line on ramp)

place the trolley on the line and let go (meaning u = 0), the data logger will record the time taken for the trolley to pass through the light gate and calculate the velocity at this point

change the starting position to vary d

repeat to gain average velocities and to reduce error and record results
use s = 0.5(u + v)t

21
Q

what is the relationship between acceleration, force and mass?

A

acceleration is directly proportional to the force acting on it but inversely proportional to its mass (f = ma)

22
Q

outline an investigation to determine g using a trapdoor and an electromagnet

A

set up a circuit with an electromagnet supporting a steel ball, a switch, a timer and a trapdoor directly underneath the ball bearing

when the current is switched off, the ball begins to fall and and the timer simultaneously starts
once it hits the trapdoor the timer is stopped

the distance, s, between the bottom of the ball bearing and the trapdoor is measured using a ruler and the time, t, is taken from timer readings

repeat to get an average for t

u = 0 because the ball starts from rest therefore can use suvat —> s = 0.5at^2, rearrange and solve for g

alternatively a graph can be plotted of s (y axis) against t^2 (x axis) so the gradient = 0.5g (as y intercept is 0)

(note if the distance is too large air resistance might have a noticeable effect on the speed, also the height can causes uncertainty, ensure accurate measurement)

23
Q

outline an investigation to determine g using lightgates

A

use lightgates and a data logger to measure the time e taken from a piece of card to travel through the light gate as it falls

blu-tack can be added to the corners of the card to stabilise it better

the data logger can record the velocity or you can use a timer and work out the average velocity of card is given by L/t where L is the length of the card and t is the transit time recorded by the timer for the card to travel through the light gate

use a ruler to measure the vertical height of the card above the light gate, s

hold the card vertically above the lightgate before releasing it

use suvat, u = 0 because initially from rest so use —> v^2 = 2as, rearrange and solve for g

varying the height allows a graph to be plotted, v^2 on y axis and s on x axis, gradient = 2g

24
Q

what is braking distance?

A

the distance the vehicle travels after the brakes have been applied until it comes to a stop

25
Q

what is thinking distance?

A

the distance travelled between the moment when you first see a reason to stop, to the moment when you use the brake

thinking distance = speed x reaction time

26
Q

what is stopping distance?

A

stopping distance = thinking distance + breaking distance (total distance to stop)

27
Q

what factors can affect thinking distance?

A

higher speed

tiredness

alcohol and drugs

distractions (music etc.)

age of driver

28
Q

what factors can affect braking distance?

A

higher speed

poor road conditions (icy or wet)

poor condition of tyres

poor condition of brakes

mass of car (more luggage or people etc.)

29
Q

why is the relationship between speed and thinking distance linear while the relationship between speed and braking distance not linear?

A

thinking distance relationship is linear because reaction time is fixed and therefore goes up in multiples

braking distance relationship isn’t linear because at higher speeds it takes a longer amount of time to slow down and come to a stop

30
Q

when answering projectile motion questions what must your remember?

A

you have to think of horizontal and vertical motion SEPARATELY

a projectile has vertical and horizontal components INDEPENDENT of one another

31
Q

why does a projectile follow a curved/parabolic path?

A

projectiles follow a horizontal path because the horizontal velocity remains constant, while the vertical velocity is affected by the perpendicular acceleration due to gravity

32
Q

when answering projectile motion questions with SUVAT what is important to remember?

A

the horizontal component of velocity is always CONSTANT and therefore you can use speed = distance/time

the vertical component is affected by constant acceleration due to gravity and therefore you must use SUVAT

time is common to both of them

33
Q

how do you resolve a velocity vector into its horizontal and vertical components?

A

horizontal component = Vcosθ

vertical component = Vsinθ

34
Q

Thinking distance formula is

A

Speed x reaction time