Quiz 2 Flashcards

0
Q

Examples of Aspect Ratio

A
Pillar Box
Letter Box
Window Box
Pan and Scan
 1:1
4:3
3:2
16:9
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1
Q

Aspect Ratio

A

The ratio of frame width to frame height

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2
Q

Perspective

A

The way in which objects appear to the eye based on their spatial attributes; or their dimensions and the position of the eye relative to the objects.

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3
Q

Composition

A
Framing 
Negative Space
Balance and Symmetry
Rule of Thirds
Leading Lines
Scale
Depth of Field
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4
Q

Framing (4)

A

Angle
Height
Level
Distance

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5
Q

Angle

A

Used as shorthand (camera angle) to encompass all four individual properties

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6
Q

Angle rotates around?

A

X-axis

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7
Q

Level is?

A

Normal/parallel (to horizon)

Canted

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8
Q

Level rotates around?

A

Z-axis

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9
Q

Distance

A
Extreme wide (long) shot
Wide (long) shot
Medium wide (long) shot 
Medium shot
Medium close-up

Close up
Extreme-close up

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10
Q

Close up and Extreme Close Up are?

A

Relative (not fixed distances)

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11
Q

Frame can also be?

A

Frame within a Frame

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12
Q

Negative Space

A

Space that surrounds an object

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13
Q

All symmetrical compositions are______, but not all compositions are_________

A

All Symmetrical compositions are balanced, but not all compositions are symmetrical

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14
Q

Rule of Thirds

A

Dividing lines into nine equal parts by two equally spaced horizontal and vertical lines.

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15
Q

Leading Lines

A

Formed lines that lead viewers eye around and through the image

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16
Q

Scale

A

Knowing how big an object is based on the human body. Manipulate for significance (Hitchcock Rule)

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17
Q

Open Frame

A

Head Room

Nose Room

18
Q

Close frame

A

Everything in one frame, not looking off screen

19
Q

Depth of field

A

Shallow focus=small depth of field=small space in focus

Deep Focus=large depth of field=large space in focus

20
Q

Why manipulate Depth of field?

A

Separate shapes (prevents visual confusion)
Draw attention to and away from subjects
Imitate behavior of the human eye

21
Q

Frame Rate (FPS)

A

The rate at which frames are acquired and/or played back

22
Q

Frame

A

A single image

23
Q

Shot

A

An uninterrupted series of frames

24
Q

24fps-30fps

A

Normal playback motion

25
Q

Traditional film standard FPS

A

24fps

26
Q

Traditional video standard FPS

A

30fps

27
Q

Time Lapse

A

Acquiring frames at a slow frame rate, but playing back at normal frame rate
30fps-1000fps

28
Q

Slow Motion

A

Acquiring frames at a fast frame rate, but playing back at normal frame rate
1000fps-30fps

29
Q

Secondary motion

A

Motion of the camera

30
Q

Pan (orama)

A

Camera rotation around the y-axis

31
Q

Tilt

A

Camera rotation around the x-axis

32
Q

Tracking (dolly, steadycam)

A

Camera movement through space along an axis (x,y,z)

33
Q

Zoom

A

Camera induced motion as a result of changing focal length within a shot

34
Q

Change in focal length while tracking at the same rate on opposing direction

A

Tracking and Zoom

35
Q

Rack focus

A

When change in point of interest of shot overtime

36
Q

Functions of Secondary Motion (4)

A

Follow
Reveal
Relate
Simulate

37
Q

Objective P.O.V.

A

Camera approximates the position of head and line of sight of character

No blurryness
More direct

38
Q

Subjective P.O.V.

A

Camera approx. the position of head and line of sight of character, while taking into account characters Anatomy, and State of mind.

39
Q

Y axis rotation

A

Spinning around in circles

40
Q

X-axis rotation

A

Pig getting cooked on grill

41
Q

Z-axis rotation

A

Front to back of screen

42
Q

Connotative Meaning

A

A suggested meaning

43
Q

Denotative Meaning

A

A literal meaning