399 Flashcards

1
Q

it is the study of how people interact with computers and to what extent computers are or are not developed for successful interaction with human beings.

A

HCI (human-computer interaction)

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2
Q

Three parts of HCI

A

● User
● Computer
● Interaction

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3
Q

Examples of HCI

A

Gaming Joystick
Qwerty
Virtual reality
Google voice search app

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4
Q

has its origins in web and graphic design, but has grown into a realm on its own.

A

Interaction design

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5
Q

Common Interaction Design Methodology

A

Goal-Driven Design
Usability
The five dimension
Cognitive psychology
UI design/User interface design
UX design/User Experience design

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6
Q

It was popularized by Allan Cooper
The older methods of design which focused on what capabilities were available on the technology side of things.

A

Goal-Driven Design

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7
Q

It is one of the key concepts in HCI. It is concerned with making systems easy to learn and use.

A

usability

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8
Q

interaction designer of 1D,2D,3D and 4D.

A

Gillian Crampton Smith

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9
Q

interaction designer of the last dimension that one is a 5D.

A

Kevin silver

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10
Q

Five Dimensions:

A

1D: words
2D: visual representation
3D: physical object or space
4D: time
5D: behaviour

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11
Q

It is the study of how the mind works, and what mental processes take place there.

A

Cognitive psychology

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12
Q

three cognitive psychology was named by

A

Don Norman.

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13
Q

It is what process designers use to build interfaces in software or computerized devices, focusing on looks or style.

A

User Interface design

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14
Q

Three formats of User Interfaces design:

A

-Graphical user interface (GUIs)
-Voice-controlled interface (VUIs)
-Gesture-based interface

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15
Q

It is often used interchangeably with terms such as “User Interface Design” and “Usability.”

A

User Experience Design or UX Design

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16
Q

Six key UI design principles

A

Clarity
Familiarity
User control
hierarchy
negative space
flexibility

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17
Q

From recognizing interactive and static elements to making navigation intuitive, clarity is an essential part of a great UI design.

A

clarity

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18
Q

The Elements of Design:

A

Color
line
value
space
shape
form
texture

19
Q

From recognizing interactive and static elements to making navigation intuitive, _____ is an essential part of a great UI design.

A

clarity

20
Q

Users often choose system functions by mistake and will need a clearly marked ‘emergency exit’ to leave the unwanted state without having to go through an extended dialogue.

A

user control

21
Q

Strong visual ______ is a core design principle of a successful user interface.

A

hierarchy

22
Q

Give your elements some breathing room - don’t cram all the objects and elements together on the screen.

A

negative space

23
Q

_______ doesn’t just follow a linear path, it’s about knowing your customers and giving flexibility for different customer intents.

A

flexibility

24
Q

three cognitive psychology

A

Mental Models
Interface Metaphors.
Affordances

25
Q

It is to separate design from the process of making

A

sketching

26
Q

The sketches that you are going to create should have:

A

-Quick
-Timely
-Inexpensive
-Disposable
-Plentiful
-Clear and use a common vocabulary
-Fluid
-Minimally detailed
-Appropriate refined
-Suggestive an exploratory rather than confirming
-Ambiguous

27
Q

in comparison, is a basic visual guide we use to suggest the structure of a Web site, as well as the relationships between its pages.

A

Wireframes

28
Q

The wireframes that you are going to create should have:

A

-Quick
-Inexpensive
-Viable
-Clear and use a common vocabulary
-Minimally detailed
-Appropriate refined
-Confirmatory

29
Q

Wireframe size for a mobile screen:

A

1080px wide x 1920px long

30
Q

Wireframe size for a tablet screen:

A

8” Tablet - 800px wide x 1280px long
10” Tablet - 1200px wide x 1920px long

31
Q

Wireframe size for a desktop screen:

A

768px wide x 1366px long

32
Q

the gaming joystick was invented by

A

Ralph Bauereckert

33
Q

He is also known as the creator of type writer

A

Christopher Latham Sholesss

34
Q

This is invented by Ivan sutherland

A

Virtual reality

35
Q

also known as the control column

A

the gaming joystick

36
Q

It helps establish mood for your composition

A

color

37
Q

refers to the way that two points in space are connected.

A

line

38
Q

refers to the lightness or darkness of a color.

A

value

39
Q

Making proper use of _____ can help others view your design as you intended.

A

space

40
Q

is a two-dimensional area that is surrounded by an outline

A

Shape

41
Q

pertains to the way that a shape or physical configuration occupies space.

A

form

42
Q

It is one of the elements of design that is used to represent how an object appears or feels.

A

texture

43
Q

Two types of texture

A

tactile texture- physical sense of touch
visual texture- refers to the imagined feel of the illustrated texture