4: Mechanics & Materials Flashcards
(74 cards)
Scalar Quantity
A quantity with only magnitude
Vector Quantity
A quantity with magnitude and direction
Vector Examples (4)
- Velocity
- Force / Weight
- Acceleration
- Displacement
Scalar Examples (3)
- Speed
- Mass
- Distance
Addition of Vectors
Combining two vectors by calculation (for right angles) or scale drawings (any angles)
Resolution of Vectors
Splitting vectors into two component vectors at right angles to each other (e.g., forces along and perpendicular to an inclined plane)
Moment
Force x perpendicular distance from the pivot to the line of action of the force
DELETE
moment = F d
F is force in N
d is perpendicular distance from the pivot to the line of action of the force in m
Couple
A pair of equal and opposite coplanar forces
Principle of Moments
An object is at equilibrium if the total anticlockwise moment acting about any point / axis of the object is equal to the total clockwise moment acting about that point / axis
Centre of Mass (2)
- The point, through which the line of action of a force causes no rotation
- Where the mass of the body can be considered to be concentrated
The Centre of Mass is at the Centre of a _____
Uniform regular solid
Displacement
The distance an object has travelled from its starting point in a given direction
Speed
How fast an object is moving, regardless of direction
Velocity
The rate of change of an object’s displacement (speed in a given direction)
Acceleration
The rate of change of velocity
Velocity Formula
v = Δs / Δt
v is velocity in ms⁻¹
Δs is change in displacement in m
Δt is change in time in s
Acceleration Formula
a = Δv / Δt
a is acceleration in ms⁻²
Δv is change in velocity in ms⁻¹
Δt is change in time in s
Area & Gradient of Velocity-Time Graph
Area: Change in displacement
Gradient: Acceleration
Gradient of Displacement-Time Graph
Velocity
Area of Acceleration-Time Graph
Change in velocity
Constants in Equations for Uniform Acceleration (5)
- s is displacement in m
- u is initial velocity in m s⁻¹
- v is final velocity in m s⁻¹
- a is acceleration m s⁻²
- t is time in s
Define g
Acceleration due to gravity
Projectile Motion in Horizontal Direction
Projectile travels at constant velocity: there is no resultant force acting on it