401 Exam Flashcards

(20 cards)

1
Q

Product

A

An artifact that is produced, is quantifiable, and can either be an end item or a component

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2
Q

Product Management

A

The integration of people, data, processes, and business systems to develop a product or service throughout its life cycle

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3
Q

Project

A

A temporary endeavor undertaken to create a unique product, service or result

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4
Q

Project Management

A

The application of … to meet project requirements. Project management refers to guiding the work to deliver intended outcomes.

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5
Q

Systems Analysis

A

The activities that enable a person to understand and specify what the new system should accomplish

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6
Q

Systems Design

A

The activities that enable a person to describe how the information system will actually be implemented to provide the solution

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7
Q

User Experience

A

A person’s perceptions and responses resulting from the use of a product

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8
Q

User interface

A

All components of an interactive system (software or hardware)

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9
Q

Fall in love with the ______, not the ________.

A

problem, solution

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10
Q

Persona

A
  • Fictional, yet realistic description of a typical/target user
  • Details needs, concerns, goals, and background info (age, gender, behaviors, occupation)
  • MUST be based on user research in order to be representative
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11
Q

Problem statement

A

As a _______,
I want _______,
so that _______.

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12
Q

Flowchart symbols

A
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13
Q

Why make a use case diagram?

A
  • Brings out edge cases you haven’t thought of
  • Helps you see which users should do what
  • Makes you think about permissions you might need
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14
Q

Sequence diagram

A
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15
Q

ERD Cardinality

A

Max on outside, min on inside

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16
Q

Customer Journey Map

A
  • Map out target users actions
  • Experience? Problems?
  • Choose a target persona and identify which steps they take to accomplish a goal and which tools they use
17
Q

Product Goals

A

Satisfaction -> Goal, Metric
Usability -> Goal, Metric
Growth -> Goal, Metric

The metric should be measurable and relate to that area.

18
Q

Design Sprint

A

Monday - Map
Tuesday - Sketch
Wednesday - Decide
Thursday - Prototype
Friday - Test

My Skinny Dog Prefers Teslas

19
Q

Things that diminish goodwill

A
  1. Hiding information that I want
  2. Punishing me for not doing things your way
  3. Asking me for information you don’t really need
  4. Shaming or condescending
  5. Putting distractions in my way
  6. Your site looks amateurish