Sensory and Short Term Memory (Chapter 5) Flashcards

1
Q

Modal model of memory

A

Input -> sensory memory -> short term memory -> (and backwards) long term memory
From short term memory: rehearsal (control process; keeps info active in STM), output

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2
Q

Sensory memory

A

Large capacity
Short duration
Purpose: collect info, hold info, fill in the blanks

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3
Q

Persistence of vision

A

Ability to connect visual input from the world amongst distractions (filling in missing sensory information)
Examples: not being aware of blinking, seeing a sparkler trail, perceiving movies as continuous motion

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4
Q

Sperling’s experiment on duration of sensory memory

A

Whole report condition: flashed a matrix of letters for 50 ms (participants could see all letters, but could only remember 1 row on average)
Partial report condition: flashed matrix of letters, followed by tone cuing which row to recall (performance increased)
Delayed partial report condition: half second or full second delay prior to hearing tone (performance decreased)
Conclusion: sensory memory has large capacity, but short duration

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5
Q

Echoic sensory memory

A

Auditory sensory memory: lasts about 2 seconds

Longer than iconic sensory memory (visual sensory memory)

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6
Q

Short term memory

A

Capacity: 4-9 items
Duration: 15-20 seconds
Purpose: transfer “now” into LTM

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7
Q

Peterson and Peterson task: measuring the duration of STM

A

Presented 3 consonants together (devoid of meaning)
As soon as 3 letters were presented, had participants count backwards by 3’s (prevent rehearsal)
The longer the duration of counting, the less the remembrance
Without rehearsal, not much is left after 20 seconds

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8
Q

Factors important to duration of STM

A

Rehearsal (increases)
Forgetting/decay (decreases)
Interference (decreases; more empirically supported than decay: new memories take place of old)

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9
Q

Proactive interference

A

Previous knowledge interferes with new

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10
Q

Release from proactive interference

A

Performance on a specific task goes down after many trials, but when task switches, performance goes back up again

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11
Q

Retroactive interference

A

New knowledge interferes with old

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12
Q

Digit span experiment

A

Have people recall successively increasing lists of numbers

Most people have a digit span between 5 and 9 digits (7 plus or minus 2 rule, which applies to most items)

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13
Q

Factors that influence capacity of STM

A

Defining an item (digits, consonants, words, etc.)
Chunking (grouping things together into a meaningful unit- increases STM)
Expertise (better STM when using meaningful units)

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14
Q

Chase and Simon’s chess study (measuring expertise effects on STM)

A
Presented participants (chess experts and novices) with actual game positioning or random positioning of pieces and gave them 5 seconds to memorize positions 
Experts were better at placing chess pieces only when positioning was based on an actual game
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