4th Periodic Test Flashcards

(97 cards)

1
Q

is the process of organizing, cutting, and adjusting video footage to create a
new video.

A

Video editing

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2
Q

This can be done with relatively inexpensive equipment using low-resolution
copies of original clips/footage.

A

Offline Editing

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2
Q

Allows the video to be edited in a computer with specialized softwares.

A

Non-linear Editing

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3
Q

It uses videotape and is edited in a very linear way.

A

Linear Editing

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4
Q

It is used to describe editing footage at the original highest-quality.

A

Online Editing

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5
Q

It is used when working within live television and video production.

A

Vision Mixing

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6
Q

Video Editing Software Application

A
  1. Filmora
  2. Adobe After Effects
  3. Adobe Premier
  4. Sony Vegas
  5. Kinemaster
  6. Apple Final Cut
  7. Corel Studio
  8. LightWorks
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7
Q

you can change the Aspect Ratio, Resolution, and Frame Rate or your video
project.

A

Project Setting

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8
Q

Video can change its size using

A

Aspect Ratio

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9
Q

You can use
___ or _________ to do the jump cut.

A

Trim or Split Tool

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9
Q

is used to cut unnecessary clips to create a proper flow of a video.

A

Jump Cuts

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10
Q

you can change the quality of your video using

A

Resolution

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10
Q

You can change the speed of your video using _______, by adjusting the ____

A

Frame Rate, FPS

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10
Q

is used to synchronize the movement of an object to the character’s movement by tracking.

A

Motion Tracking

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11
Q

emphasize the speed of motion.

A

Blurry effect

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12
Q

is the effect that is used to remove the background of the clip using a Green
screen.

A

Chroma Key

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13
Q

Adding Audio and Sound

A

You can import using the library or through uploading your media, or it can be downloaded from the
Stock media.

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14
Q

How to apply Bass Bump to your clip?

A

Apply the Bass bump to your audio file from the timeline, and then synchronize the jump
clips on each marks of your audio.

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15
Q

is a combination of shapes and lines that is used as the foundation of
constructing a character.

A

Basic Form

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16
Q

are also our guide the determine the character’s traits.

A

Shapes

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17
Q

are usually cute, cuddle, and friendly characters.

A

Circles

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18
Q

are usually a villain type characters.

A

Triangles

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19
Q

an imaginary line that represents the flow, movement, and overall direction of
a figure or pose

A

Line of Action

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20
Q

also represents as the spine and extension of the character body.

A

Lines

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21
a visual reference document used in animation and other visual mediums to ensure consistency in a character's appearance, proportions, and style throughout a project.
Model Sheet
22
Types of Model Sheet
Turnaround Model, Expression Model, Dialogue Model, Comparative Size Model
23
It shows all the different views of a character. It is used as a reference in modeling the character during the animation process.
Turnaround Model
24
It shows the facial expression of the character.
Expression Model
25
It shows various mouth shapes that are created when the character is speaking
Dialogue Model
26
a reference guide that shows the comparative size of the main characters
Comparative Size Model
27
FPS
Frames per Second
28
An object that is consist of pixels
Bitmap
29
GIF
Graphic Interchange Format
30
An example of solid object like shape, line and text
Vector
31
The Beginning of Animation started for??
Disney in 1928 after producing Steamboat Willy
32
an animated short cartoon that introduced MIckey and Minnie Mouse.
Steamboat Willy
33
Phenakistoscope was made.
1832
34
it is cardboard disc, that when spun and viewed in front of a mirror, creates the illusion of moving images.
Phenakistoscope
35
Zoopraxiscope was made
1879
36
This photographs printed on a rotating glass disc, onto a screen producing illusion of moving pictures
Zoopraxiscope
37
Praxinoscope was made
1892
38
This is presented as the first silent animated film in public.
1892
39
an animation device that improved upon the zoetrope by using mirrors instead of slits to view a strip of pictures on a spinning cylinder, resulting in a brighter and less distorted animation
praxinoscope
39
released by Emile Cohl.
Fantasmagorie
39
The first cinematography animation using stop motion by J. Stuart Blackton entitled Enchanted Drawing.
1900
40
stop motion by J. Stuart Blackton entitled
Enchanted Drawing.
41
When was Fantasmagorie released?
1908
42
Animation Software Application
1. Adobe Animate 2. Stykz 3. Adobe Flash 4. Krita
43
This is the area where users draw, manipulate, and view their animations.
Canvas
43
The workspace or interface of Adobe Animate is divided into
seven main parts.
43
it contains a workspace switcher, menus, and other application controls.
Application bar
44
It helps users monitor and modify their work. Panels displayed here can be customized, grouped, stacked and docked. It also displays options for the current tool.
Properties/Panel
44
This is where users arrange media and choose which displays first. It allows user to add, hide, delete, and lock layers.
Layer Panel
45
It contains different tools used to create and manipulate elements, and navigate the workspace.
Toolbar
45
This area is where users edit media and keyframes.
Timeline
46
It provide tools that allow users to play, rewind, loop, and view multiple frames at the same time.
Timeline tools
47
The process that provides the appearance of an image transitioning into another image by generating related frames between the two image is called
tweening.
48
Basic Principles of Animation
1930s
49
refers to how the movement of character is used to lead viewer's eyes and prepare them for upcoming action
Anticipation
50
is the power or ability to attract, interest, amuse, or stimulate the mind or emotions
Appeal
51
refer to the fluidity of action or movement
Arcs of Motion
52
this is used in characters and objects to add appeal, energy, and vibrancy. It also applies in facial expresions, poses, and attitude
Exaggeration
53
when an object suddenly stops or moves, it's parts do not stop or move at the same time.
Follow Through
54
is the principle that separate parts of an object will continue to move after the object has come to a stop.
follow through
55
Is the idea that different parts of an object will move at different times
Overlapping
56
refers to actions or movements that highlight or support the main action
Secondary Action
57
soften an action and make it more animated. Wihtout these, an object's movements will look robotic
Slow in and Slow out
58
is about creating an accurate drawing with volume and weight
Solid Drawing
59
applied to give animated characters and objects the Illusion of gravity, weight, mass and flexibility.
Squash and Stretch
60
helps to emphasize the most vital element in a frame
Staging
61
is about animating an action from drawing 1 to the end
Straight-Ahead
62
Is about drawing the key poses first, done at intervals throughout the scene
Pose-To-Pose
63
Most important principles of animation
Timing and Spacing
64
give objects and characters the illusion of moving within the laws of physics
Timing and Spacing
65
how many basic principles of Animation
12
66
basic principles of Animation
Anticipation Appeal Arcs of Motion Exaggeration Follow Through and Overlapping Action Secondary Action Slow in and Slow out Solid drawing Squash and Stretch Staging Straight-Ahead and Pose-to-pose Timing and Spacing
67
the older process of creating animation is reffered to as
Classic Tweens
68
This type of tweening is more complicated to create and less flexible
Classic Tweens
69
an animation type that uses symbols to create animation movements within Animate
Motion Tween
70
the process of creating an animation of one shape morphing into another
Shape Tween
71
used to create natural or life like movements in Animate
Bone Tool
72
refers to the kinematic chains used in computer animation or the entire bone structure
armature
73
is useful for smaller armatures
Line
74
is the default style
Solid
75
the bone tool is located in?
Tools Panel
76
It is made up of pixels
Bitmap Graphics
77
It is made up of objects
Vector Graphics
78
are made up of a series of tiny dots called pixels. These are also known as raster images.
Bitmap images
79
are very small squares that form an image.
pixels
80
are images consists of shapes, curves, lines,and text, which together make a picture
Vector Graphics
81
A vector graphic uses mathematical formulas that form lines and curves called
vectors
82
Use this tool to select and entire object
Selection Tool (V)
83
Use this tool to reshape the motion path of an animation
Sub-Selection Tool (A)
84
Use this tool to create an irregular selection outline
Lasso Tool (L)
85
Use this tool to define a selection area with a series of striaght lines
Polygon Tool (L)
86
USe this tool to select areas of a bitmap graphic with similar colors
Magic Wand Tool (L)
97