4th quarter Flashcards

(46 cards)

1
Q

The art and science of representing information in the form of graphics.

A

VISUAL COMMUNICATION

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2
Q

The process of representing scientific data as images that enhance understanding to the reader.

A

VISUALIZATION

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3
Q

A German inventor that experimented printing during
1438.

A

Johannes Gutenberg

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4
Q

An image or visual representation and
manipulation of data or an object.

A

GRAPHICS

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5
Q

The art or profession of visual communication that combines images, words, and ideas to convey information to an audience.

A

GRAPHIC DESIGN

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6
Q

The art or process of arranging printed or graphic matter on a page.

A

LAYOUT

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7
Q

Relies heavily on research

A

Designer

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8
Q

Relies heavily on the message and emotion they wanted to convey to their audience.

A

Artist

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9
Q

It is a continous mark on a surface which may be illustrated horizontally, diagonally, vertically or to contour an irregular shape.

A

Line

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10
Q

Refers to a two-dimensional element with an area on a plane.

A

Shape

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11
Q

three dimensional element with volume in space.

A

form

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12
Q

Visible spectrum of radiation reflected from an object. It refers to specific hues used in design.

A

color

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13
Q

Refers to the relationship of the area around or between the elements.

A

Size

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14
Q

The distance or area around or between the elements in a design

A

Space

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15
Q

Refers to the surface quality of a shape or how it feels to appear: rough, smooth, soft, hard, or glossy.

A

Texture

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16
Q

Refers to the difference between light and darkness of a color.

A

Value

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17
Q

guidelines to follow if you want to create effective visuals, from oil paintings and blog graphics to eye-catching social media posts.

A

The Principles of Design

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18
Q

An arrangement of elements distributed evenly.

A

Symmetrical Balance

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19
Q

An arrangement of unlike objects of equal weight on each side of the page.

A

Asymmetrical Balance

20
Q

Is an equal distribution of of the graphics’ visual weight which is determined by its size, darkness or lightness, and thickness of lines.

21
Q

This considers when all elements are in agreement.

22
Q

It is the difference of two or more elements in a design. It is most commonly associated with readability, legibility, and accessibility.

23
Q

Can sometimes be referred to as dominance. If contrast deals with difference between elements, emphasis deals with the
impact of the element.

24
Q

it is the recurrence of a design element, commonly utilized in patterns and textures. It promotes consistency which shows an effort of unifying all parts of the design.

25
It is not based on design styles but rather the order of importance.
HIERARCHY
26
Its basic purpose is to organize or group related elements and items together, move them physically close to each other so that they can be perceived as one.
PROXIMITY
27
is the intentional use of visuals-such as text, images, color, and layout-to communicate messages clearly, effectively, and memorably.
Visual message design
28
which are visual representation of information, data, or knowledge intended to present information quickly and clearly that improves understanding by using graphics.
INFOGRAPHICS
29
Are the visual representations of numeric values.
DATA VISUALIZATION
30
These file types are ideal for resizing images, as they are endlessly scalable.
Vector image files
31
Its number of pixels and number of pixels per inch (PPI) or dots per inch (DPI) determines the image resolution.
Raster image files
32
Images that have more PPI or DPI have a higher resolution, although this doesn't always guarantee the image will appear crisp and clean.
High resolution files
33
Images with fewer pixels or that are stretched will often appear blurry.
Low-resolution files
34
This is a filter that eliminates some of the data.
Lossy
35
This is a filter that compresses the data.
Lossless
36
is a technique in which the size of data is reduced without loss of information.
Data Compression
37
is a raster image file format with lossy compression. It's the best choice for nearly all online images and for some printed photographs.
JPEG - Joint Photographic Experts Group
38
lis a raster graphics format that supports lossless compression, transparency and millions of colors.
PNG - Portable Network Graphics
39
It is a lightweight image file format developed specifically to provide better lossless and lossy compression of images and deal for small graphics on websites and in emails.
GIF - Graphics Interchange Format
40
is a raster image format for high-resolution printing, including art photography and other fine artwork.
TIFF - Tagged Image File Format
41
is an uncompressed raster file format that is mostly outdated but maps individual pixels with little to no compression and is suited well for storing and displaying high-quality digital images.
BMP - Bitmap
42
isn't actually an image file format, it is a raster graphics format that supports lossless compression, maintaining detail and contrast between colors.
PDF — Portable Document Format.
43
It's a raster image format developed by the team behind the MPEG video format to be a direct competitor to JPEG.
HEIF - High Elliciency Image File Format
44
It was developed by W3C as a markup language to render two-dimensional images right within the browser.
SVG - Scalable Vector Graphics
45
is a vector image file used for storing illustrations in Adobe Illustrator and other illustration software like CorelDraw.
EPS - Encapsulated Postscript
46
These are the file types a digital camera uses to store full-quality images for later postproduction and editing.
Raw image formats