5-Pt Match Cube Decisions Flashcards

(7 cards)

1
Q

4-3 Crawford
1 Away - 2 Away

A

(Crawford - no cube action)

Leader: should stive for gammon-free positions; go for races and holding games.

Trailer: Look for positions that may lead to gammons: blitzes, priming battles, and back games (for either side!)

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2
Q

4-3 Post Crawford
1 Away - 2 Away

A

Leader: Take only if the favorite; > 50%; the leader in
essence has a free drop.

Trailer: Auto double

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3
Q

4-2 Crawford
1 Away - 3 Away

A

Crawford so no cube action

Trailer: Don’t play for gammons since the next game decides the match anyway.

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4
Q

4-2 Post Crawford
1 Away - 3 Away

A

Leader: Almost always take; wins > 22% even if
gammonish (but not too gammonish).

Trailer: Auto double

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5
Q

4-1 Post Crawford
1 Away - 4 Away

A

Leader: Trailer has even pts to go; leader has a free drop available. If wins < 50% drop. Be very careful of gammons.

Trailer: Auto double; play for gammons.

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6
Q

3-2
2 Away - 3 Away

A

Leader: Take wins >30%

Trailer: Aggressive double if gammonish; fairly
easy takes (wins >25%) because of auto-redoubles for the
match.

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7
Q

3-1
2 Away - 4 Away

A

Leader: Take if wins > 20% if no gammon potential. DROP against gammonish positions! Slow to double: wins > 83%; avoid cubing against any real gammon threats.

Trailer: Double > 70%; sooner if market loser sequences appear likely because a gammon on a double wins the match.

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