Distributed Cognition Flashcards

1
Q

Contextual Theories (the “cognitions”)

A
  • Situated Cognition: Knowledge is situated within authentic activity, context, and culture
  • Distributed Cognition: Knowledge is distributed across objects, individuals, artifacts, and tools
  • Embodied Cognition: All aspects of cognition are shaped by the body
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2
Q

Roy Pea and Intelligence

A
  • Often distributed by off-loading what could be elaborate
  • Error-prone mental reasoning processes as action constraints of either physical or symbolic environments
  • The ‘mind’ rarely works alone
  • The intelligences revealed through these practices [of cognition] are distributed- across minds, persons, and teh symbolic and physical environments, both natural and artificial”
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3
Q

Judith Heerwagen on ‘distributed cognition’

A

“We can think of ourselves/tools/collegues/toys/stories/Post-It notes/Piles of files as distributed cognition systems”

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4
Q

Distributed Cognition: Defined

A
  • Distributed Cognition: A theory of learning in which cognition is distributed across people, tools, time and space
  • From this viewpoint, cognition and intelligence occur “beyond the confines of the head”
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5
Q

Distributed Cognition: Historical Perspective

A
  • Distributed Cognition emerged out of constructivist viewpoints that learning happens socially
    • So heavily influenced by Vygotsky
  • Still, many learning theories focus on intelligence as solely an attribute of the individual
  • Distributed Cognition rejects this isolationist view of intelligence
    • Instead, intellegence is manifested in activity
    • Intelligence occurs beyond the confines of our head
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6
Q

How is Cognition Distributed?

A
  • Across materials (tools and cognitive artifacts): - - They contain the intelligences of their designers within the
    • They can augment intelligence
    • But they can also shape and constrain thinking, so there are trade-offs
  • Across people: Groups can accomplish more than any one person
  • Across time:
    • What we learn before impacts what we known now
    • The knowledge of our predecessors is contained in the tools we use
  • Across space:
    • We access spaces, particularly in our on/offline worlds
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7
Q

Examples of DCog

A
  • Externalizing to reduce memory load
    • Diaries, reminders, calendars, notes, lists
    • Post-its, piles, marked/flagged emails
    • Pen and paper
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8
Q

Examples of DCog

A
  • Externalizing to reduce memory load
    • Diaries, reminders, calendars, notes, lists
    • Post-its, piles, marked/flagged emails
    • Pen and paper
  • Modifying existing representations
    • Crossing off, underlining, highlighting
  • Externally manipulating into items into different structures
    • Playing Scrabble, organizing cards in your hand
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9
Q

Pea and Distributed Cognition

A

“Education often results in making far too many people look ‘dumb’ because they are not allowed to use resources, whereas outside of education we all use resources”

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10
Q

Cognitive Artifacts

A
  • Tools that mediate thinking
  • Contain the intelligence of their designers within them
  • They can augment intelligence
  • Can also shape and constrain thinking, so there are trade-offs
  • How things are designed and represented matters for thinking and learning
    • Representations need to be tailored to purpose, person and task
  • Human-made devices constructed to enhance cognition
    • They allow us to engage in “higher-order” thinking
  • Examples: The tools Hutchins observed during naval navigation
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11
Q

Cognitive Artifacts Examples

A
  • Externalizing to reduce memory load:
    • Diaries, reminders, calendars, notes, lists
    • Post-its, piles, marked/flagged emails
    • Pen and paper
  • Modifying existing representations:
    • Crossing off, underlining, highlighting
  • Externally manipulating items into different structures:
    • Playing Scrabble, organizing cards in your hand
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12
Q

Affordances

A
  • The perceived and actual properties of the things, primarily those fundamental properties that determine just how the thing could possibly be used
  • Provide strong clues to the operations of things
  • When affordances are taken advantage of, the user knows what to do just by looking; no picture, label, or instruction needed
  • Ex. Plates for pushing, Knobs for turning, Slots for inserting, Balls for throwing
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13
Q

Affordances

A
  • Tools have affordances, or clues about how to use them
  • Affordances depend on the current context and the goal
  • Objects thus carry intelligence “in” them
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14
Q

Constraints

A
  • Tools also have constraints, or characteristics that prevent us from using them in certain ways
  • When creating tools, designers make choices that structure those tools in certain ways
    • Those choices may limit the way we think about tools, or the way we use them
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15
Q

What is a representation?

A
  • Representations are an abstraction of a real thing or event
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16
Q

Representations as Cognitive Artifacts

A
  • Representations are an abstraction of a real things or event
    • They are one type of cognitive artifact
    • They all have different affordances and constraints, as a result of design decisions
  • Strong representations can facilitate understanding, and poor representations can hinder understanding
17
Q

Representation and Design Principles

A
  • Naturalness Principle: Increase the mapping between the real things and the representation (ex. if making a map, make symbols look as much like the real things as possible)
  • Perceptual Principle: Use spatial and perceptual representations (ex. graph vs. tables with numbers)
18
Q

Good Representations

A
  • Turn a problem into an experiential task, not a reflective one (Ex: Comparing flights)
  • Capture only essential elements of the event or things
    • Leaves out unimportant, unnecessary information
  • Address the needs of the person using the representation
    • Easy to interpret
  • Are appropriate for the task at hand
    • Help people make judgments, as well as find important patterns and structures
19
Q

Distributed Cognition: In Summary

A
  • Cognition, learning and intelligence are not simply “in the brain”
  • Cognition is spread out across people, time, tools, and places
  • Cognitive Artifacts can facilitate or hinder our ability to think, problem solve, and learn
  • Representations are one type of cognitive artifact
    • How they are designed and used influences our thinking
20
Q

DC Terms and Ideas

A
  • Affordances: Clues about how to use tools (depend on the current context and the goal)
  • Constraints: Characteristics that prevent us from using tools in certain ways
  • When creating tools, designers make choices that structure those tools in certain ways
    • Those choices may limit the way we think about tools, or the way we use them
  • How things are designed and represented matters for thinking and learning