Conceptual Development Flashcards

1
Q

empiricist argument about infants’ conceptual knowledge

A
  • Infants are born with general-purpose, evolutionarily adaptive learning mechanisms
  • They use these learning mechanisms to very quickly discover properties of the physical world
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2
Q

nativist argument about infants’ conceptual knowledge

A
  • Infants know a great deal about the physical world from birth
  • This knowledge is specialized into specific modules (core knowledge)
  • experience elaborates upon this knowledge
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3
Q

domains of core knowledge

A
  • 4-6 domains of knowledge present from about 3 months/earliest age tested:
    1) Objects
    2) Geometry
    3) Number
    4) Agents
    5) Social groups
    6) Morality
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4
Q

Violation of expectations paradigm (Renee Baillargeon)

A
  • Infants as young as 3.5 months of age look reliably longer at the impossible event
  • Infants continue to track the objects even when they are hidden -> they mentally represent the object’s existence, height, and trajectory even when the object is hidden
  • This shows that infant’s object permanence may emerge earlier and be more complex than Piaget initially believed
  • Ex. Drawbridge and box, short vs. Tall carrots in the window
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5
Q

object cognition (3 concepts)

A
  • In addition to tracking objects, infants recognize from a young age that objects are:
    1) Cohesive: objects move as connected, bounded wholes
    2) Continuous: objects move along connected, unobstructed paths
    3) Contact: objects require contact to change each other’s motion
  • Violation of expectation paradigms show evidence of this knowledge in infants as young as 3 months of age
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6
Q

geometry

A
  • How distance, angle, and directional relationships between surfaces and objects function
  • Adults, children, and non-human animals all use geometric features of space to reorient themselves when they are disoriented
  • Geometric features of space appear to be more important to young infants and adult non-human animals than landmarks are
  • Humans are not adept at using subtle landmarks until after infancy (are only good with landmarks if they’re quite salient)
  • Ex. If babies are put to the blue wall test, they only succeed 50% of the time because they only use geometric landmarks (wall length) and not the colour of the wall
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7
Q

number

A
  • Infants also appear to possess knowledge about number
  • Infants’ numerical cognition appears to be comprised of 2 systems:
    • Discrete (small) number system
    • Approximate (large) number system
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8
Q

discrete number system

A
  • Works on quantities of 1, 2, and 3 objects
  • Evidence for this comes from infants’ ability to track objects
  • When infants watch one object disappear behind a screen, they exhibit surprise (violation of expectation) when 2 objects emerge from the screen -> they do this will quantities up to 3, but then lose track if more objects go behind the screen
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9
Q

approximate number system

A
  • Works on approximations of quantities greater than 3
  • Works according to Weber’s law:
  • Large number system functions in terms of ratio rather than absolute quality
  • Adults can detect differences in large quantities at about a 7:8 ratio (ex. Discriminating between red and blue dots -> you can do this as long as it’s within the 7:8 ratio)
  • Infants’ Weber ratio is lower – 2:3 (need a greater relative difference between quantities to tell difference)
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10
Q

agents

A
  • Infants, like adults, have knowledge about agents
  • Babies expect humans to have agency and goals, but not robots (ex. Arm reaching study – babies expect humans to grab the object they were looking for, but expect robot to keep reaching for same place)
  • This only occurs after infants can successfully reach (6 months), unless they have used sticky mittens (then it’s 3 months) -> suggests that this may not be core knowledge; it may be based on experience
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11
Q

unlike objects, agents produce actions that are…

A
  • Goal-directed: agents will not violate their goals
  • Efficient: agents want to complete goal as efficiently as possible
  • Reciprocal: actions must have reactions (ex. If you push someone, they should move slightly)
  • Gaze-directed (when they have eyes): we will look towards our goal while we’re fulfilling it
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12
Q

concepts

A

general ideas or understands that can be used to group together objects, events, qualities, or abstractions that are similar in some way

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13
Q

3 informal theories children organize things into

A
  1. theory of physics (inanimate objects)
  2. theory of psychology (people)
  3. theory of biology (other living things)
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14
Q

category hierarchy

A
  • categories that are related by set-subset relations

- ex. category “furniture” includes all chairs, category “chair” includes all La-Z-Boys

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15
Q

perceptual categorization

A

the grouping together of objects that have similar appearances

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16
Q

levels in a category hierarchy

A
  1. superordinate level: the most general level, such as “animal” in animal/dog/poodle
  2. basic level: middle level, often the first level learned, such as “dog” in animal/dog/poodle
  3. subordinate level: most specific level, such as “poodle” in animal/dog/poodle
17
Q

naive psychology

A

a common-sense way of understanding other people and yourself

18
Q

theory of mind

A

an organized understanding of how mental processes such as intentions, desires, beliefs, perceptions, and emotions influence behaviour

19
Q

false-belief problems

A
  • task that test a child’s understanding that other people will act in accord with their own beliefs even when the child knows those beliefs are incorrect
  • ex. the Smarties/pencils box task
20
Q

Theory of Mind Module (TOMM)

A

a hypothesized brain mechanism devoted to understanding other human beings

21
Q

pretend play

A

make-believe activities in which children create new symbolic relations, acting as if they were in a situation different from their actual one

22
Q

object substitution

A
  • during pretend play, using an object as something other than itself (ex. using a broom to represent a horse)
  • emerges around 18 months
23
Q

sociodramatic play

A
  • activities in which children enact mini dramas with other children or adults, such as “mother comforting baby”
  • emerges around 30 months
24
Q

essentialism

A
  • the view that living things have an essence inside them that makes them what they are
  • one of the most basic aspects of children’s biological beliefs
25
Q

egocentric spatial representations

A
  • coding of spatial locations relative to one’s own body without regard to the surroundings (ie. if you put a toy to their right and turn them around, they’ll still look to their right)
  • in sensorimotor stage
26
Q

numerical equality

A

the realization that all sets of n objects have something in common (ex. two dogs -> they both have something in common)

27
Q

subitizing

A

perceptual process by which adults and children can look at a few objects and almost immediately know how many objects are present