6 - Fundamentals of Computer Systems Flashcards

1
Q

What is the symbol for a NOT gate?

Construct the truth table for a NOT gate.

A

─▷∘─

AQ
01
10

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2
Q

What is the symbol for an AND gate?

Construct the truth table for an AND gate.

A

═D─

ABQ
000
010
100
111
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3
Q

What is the symbol for a NAND gate?

Construct the truth table for a NAND gate.

A

═D∘─

ABQ
001
011
101
110
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4
Q

What is the symbol for an OR gate?

Construct the truth table for an OR gate.

A
ABQ
000
011
101
111
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5
Q

What is the symbol for an XOR gate?

Construct the truth table for an XOR gate.

A
ABQ
000
011
101
110
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6
Q

What is the symbol for a NOR gate?

Construct the truth table for a NOR gate.

A
ABQ
001
010
100
110
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7
Q

What is the Boolean expression for a NOT gate?

A

Q = A̅

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8
Q

What is the Boolean expression for an AND gate?

A

Q = A . B

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9
Q

What is the Boolean expression for an OR gate?

A

Q = A + B

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10
Q

What is the Boolean expression for an XOR gate?

A

Q = A ⊕ B

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11
Q

What is the Boolean expression for a NAND gate?

A

Q = A̅ ̅.̅ ̅B̅

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12
Q

What is the Boolean expression for a NOR gate?

A

Q = A̅ ̅+̅ ̅B̅

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13
Q

What are the three Boolean algebra laws?

A
• Commutative
A . B = B . A
A + B = B + A
• Associative
A . (B . C) = (A . B) . C
A + (B + C) = (A + B) + C
• Distributive
A . (B + C) = A . B + A . C
A + B . C = (A + B) . (A + C)
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14
Q

What are the Boolean identities for OR?

A

0 + A = A
1 + A = 1
A + A = A
A + A̅ = 1

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15
Q

What are the Boolean identities for AND?

A

0 . A = 0
1 . A = A
A . A = A
A . A̅ = 0

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16
Q

How do you simplify Boolean expressions using the identities?

eg.A . B + A . B̅

A
  • Factorise or expand the brackets.
  • Use identities

A . B + A . B̅
A . (B + B̅)
A . 1
A

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17
Q

What is De Morgan’s Law?

A

“Break the line, change the sign”

A̅ ̅.̅ ̅B̅ = (A̅ + B̅)
(̅A̅ ̅+̅ ̅B̅)̅ = A̅ . B̅

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18
Q

How do you simply Boolean expressions using De Morgan’s Law?

eg.A̅ + A̅ ̅+̅ ̅B̅

A
  • Use De Morgan’s Law.
  • Factorise or expand the brackets.
  • Use identities.
A̅ + A̅ ̅+̅ ̅B̅
A̅ + A̅ . B̅
A̅ . (1 + B̅)
A̅ . 1
A̅
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19
Q

What is the role of an Operating System?

A
  • To hide the complexities of the hardware from the user so that the user is presented with a machine that is much easier to use.
  • To manage the hardware resources to give an orderly and controlled allocation of the processors, memories and I/O devices among the various processes competing for them, and manage data storage.
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20
Q

What is a virtual machine?

A

The apparent machine, or interface, that the OS presents to the user, achieved by hiding the complexities of the hardware behind layers of operating system software.

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21
Q

What is an Application Programming Interface (API)?

A

APIs are layers of software that allow the application programmers to call on the services of the OS when making their programs, eg. when using VB.NET to open a text file you are technically calling on a Windows API function to execute this command.

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22
Q

What types of resource management is an operating system responsible for?

A
  • Processors.
  • Input / Output Devices.
  • Main Memory.
  • Storage.
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23
Q

How does the OS manage processors?

A

The OS is responsible for scheduling processes for programs that are running and allocating them processor time.

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24
Q

How does the OS manage I/O devices?

A

The OS allocates I/O devices to different processes and manages the communication between these processes and devices.

25
Q

How does the OS manage memory?

A

The OS keeps track of what portions of memory have been allocated; determines how much memory to allocate to each process and determines when a portion of memory should be available for a process.

26
Q

How does the OS manage storage?

A

The OS will allocate space on a storage device to files, organise files into directories and determine where on the device to save a file. All of these features are part of a filesystem. The OS will also manage which processes / users can access different files and directories.

27
Q

State three different types of interfaces in Operating Systems. For each one, describe how the interface presents itself.

A
  • Graphical User Interface (GUI) - Presented to the user with icons and interactive components such as buttons, text boxes and windows.
  • Command Line Interface (CLI) - Presented to the user as a text-only terminal. Users can enter commands to interact with the system. There are limited visual elements.
  • Application Programming Interface (API) - Presented to the programmer as a set of functions. Can be called upon to securely access the system.
28
Q

Are Operating Systems classified as system software or application software?

A

System Software because it is required for the functioning of the system itself.

29
Q

What is a low-level language?

A

A low-level language is a language that is very similar to the instruction set of the computer.

30
Q

Describe the differences between a compiler and an interpreter.

A
  • A compiler produces object code whilst an interpreter does not.
  • A compiler translates the whole of the source code into object code whilst an interpreter translates line by line.
  • The object code produced by a compiler will execute faster, (once it is compiled) than interpreting the source code (every time the program is run).
  • An interpreter can run (syntactically correct) parts of a program whilst there are syntax errors in other parts of it, which a compiler cannot.
31
Q

Explain what intermediate bytecode is and why some compilers will produce intermediate code as the final output.

A

Intermediate code is not directly executable and will be interpreted by a virtual machine.

Intermediate code can be run on different computing platforms.

32
Q

Most computer programs are initially written in an imperative high level language rather than assembly language.
Explain why this is the case.

A
  • High level languages are problem oriented.
  • High level languages are platform independent.
  • High level languages have English like keywords.
  • High level languages are less tedious to program as there is a one to many mapping of HLL statements to machine code commands.
  • High level languages are easier to write, understand and debug the code.
  • High level languages offer extra features such as data structures.
33
Q

What are the advantages of writing a program in assembly language over writing a program in machine code?

A
  • Easier to understand.
  • Takes less time to code.
  • Fewer mistakes made in coding.
  • Ability to add comments to code.
  • Use of symbolic name for operands.
  • Use of labels.
  • Easier to maintain/debug.
34
Q

Why are there so many high level programming languages?

A
  • Languages used for a specific problem type.
  • Access to specific data types.
  • Providing different function libraries.
  • Languages developed for specific hardware.
  • Languages developed for visual applications.
  • Competition between different companies who develop languages.
35
Q

Some high level languages are imperative. Explain the term imperative.

A

Imperative high level language programs define sequences of commands for the computer to perform. Imperative high level languages describe how to solve a problem.

36
Q

Explain the advantages and disadvantages of programming using imperative high level languages compared with low level languages.

A

Advantages:
• Programs written in a high level language are machine independent.
• People find it easer to debug high level language programs.
• People find it easier to read, write and understand high level language program code.
• High level languages save time for programmers as they use fewer lines of program code.

Disadvantages:
• Programs written in a high level language may not make best use of specific features of a particular processor.
• Programs written in a high level language may not execute as quickly.
• Programs written in a high level language may use more memory.

37
Q

What features of high level programming languages make high level language programs easier to understand.

A
  • Use of meaningful identifier names.
  • Use of indentation to separate out statement blocks.
  • Use of comments to annotate the program code.
  • Use of procedure, functions and sub-routines.
  • Use of constants.
38
Q

What is meant by hardware?

A

The physical components of the computer.

39
Q

What is meant by software?

A

Programs which run on the computer.

40
Q

What is the difference between application software and system software?

A

Application software is used to perform tasks that the user would have to do if they didn’t have a computer.
System software is a layer of software which enables users to operate the computer.

41
Q

State one purpose of the operating system.

A
  • Provide an interface between the computer and the user.
  • To manage devices/files/memory.
  • To provide a virtual machine.
  • To provide a software platform on which other programs can run.
  • To hide the complexity of the hardware from the user.
42
Q

State one purpose of library programs.

A
  • To allow sharing of run-time code across programs.
  • To save memory as routines are only loaded when needed.
  • To provide access to procedures/functions when writing a program.
  • To reduce the time taken to write a program.
43
Q

Why is it an advantage to use as few gates as possible in a logic circuit?

A
  • Minimise cost of production
  • Speed up processing
  • Minimise heat generated
  • Reduce power consumption
44
Q

Explain the general purpose of a D-type flip-flop.

A

Used to store state of data input.

45
Q

What is a D-type flip-flop used for?

A

The state of input data is stored and the output is updated to reflect the current status of the input.

46
Q

What are the inputs of a D-type flip-flop?

A
  • Data

* Clock

47
Q

What generation of programming language is assembly?

A

Second generation

48
Q

What is meant by the term high level language?

A

A language that uses English-like keywords where one instruction maps to serval machine code instructions.

49
Q

Explain why some compilers produce bytecode as the final output instead of executable code.

A

The code may need to run on multiple platforms.

50
Q

Describe how bytecode programs are executed after the bytecode has been produced.

A

A virtual machine interprets bytecode an instruction at a time and runs the necessary
code to carry out the command in the hardware’s instruction set.

51
Q

What are the differences between machine code and assembly language?

A

Machine code is binary whereas assembly language is written using mnemonics.
Unlike machine code assembly language needs translating before it can run.

52
Q

Describe the differences and similarities between the role of an assembler and the role of a compiler.

A

Both convert source code into object code.

An assembler takes assembly code as input while a compiler takes HLL code as input.

53
Q

Why must a program written in a high level language be translated?

A

High level language instructions cannot be executed directly by the processor as the processor can only execute machine code instructions.

54
Q

What are the differences between compilation and interpreting?

A

A compiler analyses the program as a whole while an interpreter analyses the program on a line-by-line basis. An interpreter will execute each line immediately after translating it. Unlike an interpreter, a compiler produces object code. A compiler will not translate any of the program if it encounters an error, whereas an interpreter translates the program until the first error is encountered.

55
Q

What are utility programs?

A

Software that is used to support the efficient running of a computer system. Utility programs can be part of the OS or installed separately. Typically, utility programs perform maintenance, analysis, configuration, and optimisation tasks.

56
Q

Describe the roles of the four types of system software.

A

Operating system - Provides a user interface between the user and the hardware, runs application programs and manages hardware resources.

Utility programs - Programs designed to help maintain the computer. Examples include virus scanner or file managers.

Library programs - Collections of resources used to develop software. They include pre-written code and subroutines.

Translators - Converts source code into machine code. An assembler converts assembly code into machine code, a compiler converts source code written in a high level language into machine code and an interpreter treats high level language source code as data and interprets that data as instructions to its own routine.

57
Q

Describe the three types of application software.

A

General purpose software - Carries out a variety of tasks, for example a word processor.

Bespoke software - Written to a particular customer’s needs, for example a stock control system for a particular company.

Special purpose software - Carries out a specific task, for example accounting software.

58
Q

What are the advantages of purchasing bespoke software?

A
  • Meets all of the end-user requirements
  • Only performs necessary functions
  • Can be fitted into existing hardware/software
59
Q

What are the disadvantages of purchasing bespoke software?

A
  • More expensive as have to cover production costs
  • Not available immediately
  • Less widely tested so more likely to contain bugs
  • Lack of third party support