Opinion - Video Games Flashcards

1
Q

Positive side

A

جانب إيجابي

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2
Q

Negative side

A

جانب سلبي

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3
Q

The video game economy was worth one hundred billion dollars last year

A

وكان اقتصاد لعبة الفيديو يستحق مائة مليار دولار العام الماضي

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4
Q

Game industry will grow nearly 5% annually for the next five years

A

سوف صناعة لعبة تنمو ما يقرب من خمسة في المئة سنويا للسنوات الخمس المقبلة

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5
Q

the video game industry employs 145,000 people just in the United States

A

وصناعة لعبة فيديو توظف 145،000 شخص فقط في الولايات المتحدة

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6
Q

People are turning to virtual reality more and more

A

الناس يتحولون إلى الواقع الافتراضي أكثر وأكثر

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7
Q

video games are fun and can be enjoyed by everyone

A

ألعاب الفيديو هي متعة ويمكن أن يتمتع بها الجميع

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8
Q

like anything there are positive and negative sides

A

مثل أي شيء هناك جوانب إيجابية وسلبية

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9
Q

video game culture worldwide reflects a growing tendency within our societies to turn to the virtual world to meet our needs

A

ثقافة لعبة الفيديو في جميع أنحاء العالم يعكس نزعة متنامية داخل مجتمعاتنا إلى التحول إلى العالم الافتراضي لتلبية احتياجاتنا

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10
Q

this is broadly reflected in the growth of social media as well as in the video game industry

A

وينعكس هذا على نطاق واسع في نمو وسائل الاعلام الاجتماعية وكذلك في صناعة ألعاب الفيديو

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11
Q

Video game industry

A

صناعة ألعاب الفيديو

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12
Q

To reflect

A

عكس

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13
Q

Tendency

A

ميل، ميول

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14
Q

The society

A

مُجتمع

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15
Q

The virtual world

A

العالم الافتراضي

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16
Q

To meet their needs

A

لتلبية احتياجاتهم

17
Q

According to economic statistics

A

حسب الإحصائيات الاقتصادية

18
Q

The value of the video game industry has reached

A

قيمة صناعة العب الفيديو وصلت على

19
Q

Provided more than 150,000 jobs

A

وفرت اكثر من ١٥٠ الف فرصة العمل