7 Flashcards
(41 cards)
Design process has ? 4
- Needs
- Design
- Implement
- Evaluate
Mistakes to avoid in NEED 3
- Building wO a need.
- Trial and error innova
- Desingng for “Me”
Usability ?
Usefulness?
1.** how easy user interfaces r to use
2. whether the system can be used to achieve desired goals**
Needfinding
- is asking people to learn abt their goals n values to UNCOVER USER NEEDS
- resembles ethnographic methods
/tools for Needfimding
4
- Market research
- Interviewing prospective users
- Direct observation
- Hybrid approach
Triangulation //
collect data through diverse methods
- Qualitative Methods VS Quantitative Methods
- FOTW
- QualITY// how peop. think and feel (Interview, focus group
- Quantitative //Numerical data
- FLy On The Wall, u observe from a distance
- goal is observe m interactions nila without ur influence.2
Ethnography?
A qualitatIVE orientation that emphasizes the detailed observation(studying group of people, Sharing cultural traits)
EThnography : Guidelines for Observations 6
1 Cast aside ur BIAS
2. Note contradictions bet saying n doing
3. Listen to personal stories
4. Watch for work arounds
5. Distinguish Solutions vs. needs
6. Lok beyond the obvious
EThnography advantages3
- High demands
- Not well established as surveys experiments
- Hard to reproduce findings in other areas
- EThnography: Interview guidelines
1 Start in the MIDDle
2. use open ended ques
AVOID: How often, avoid yes or no ques
Participatory Design/CO_DESIGN //
- Personas?
approach that actively involves users,** equal collaboration between user and designer.**
- createpersonas who represents a trype of users(name, background)
Stages of Contextual Interview: 6
Stages of Contextual Interview: 6
- Introduction
- Kickoff
- Build Rapport
- Grand Tour
- Reflection
- Wrap-up
Stages of Contextual Interview: 6
Introduction
- Grand Tour
**- establish interview partmership
**- describe ur porpose
- their knowledge is important
2.** Explore details of their worl **both physical n mental.
2. 2ask them to act out scenario
Stages of Contextual Interview: 6
Kickoff
2. Build Rapport
- make introduce themselves
- -follow up query
2.1 - be patient, continue asking descriptive questions, tas reassure (Absolutely
Stages of Contextual Interview: 6
Wrap-up
- Thank them, final thoughts daw, keep recorder rolling
LAST
- Needfinding
- Stroyboard
- Prototype
- DESIGNING EXPERIMENTS
- What people say n do
- Focus on task not user interface
- Extension of the story board
- How to run a design study
an approach to UI dev ans sys dev
focus (Users, Their goals n tasks, The environment)
USER-Centered design
6 Design Thinking
- Empathize
- Design
- Ideate
- Prototype
- Test
- IMplement
- it ensures peoples needs are met, a design framewrd that develops solutions to problems
- The process of quicky puting togtehr a working model to test various desigsn/ a type of developement that is placed on deve. prototypes
Human- Centered Design
2. Prototyping
4~ of Prototyping
- Throw-away Prototyping
- Evolutionary Pro
- Low fidelity Pro
- High Fidelity Pro
- A pro that is dev from initial req BUT NOT USED for final project, some believe that this is a waste of time.USED TO UNDER. SYSTEM REQUIREMENTS
- ADV: reduce project risk - a pro that is consi to build a robust proto, n constatntyl improve
- ADV: model can b used even when req is not defined
- DIS: expensive, method used to avoid documenting the reqs, MANAGEMENt is req.
- THrow away Pro
- Evolutionary
A pro. that is limited function n interacti. TO depicts concepts , they are **intended to demonstrate the general look and FEEL ** n SHOW gen. conpeqtual appro. without much investment
- Series of sketch. showi.** how user progress thru a task **using the device. often w scenarios
- Low-fidelity Prototyping
- STORYBOARD