7: Past paper stuff Flashcards

(34 cards)

1
Q

Why is the A* search algorithm the following:

a) optimal?
b) complete?
c) optimally efficient?
d) focused?

A

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2
Q

What is the minimax search algorithm? Which parts of it are informed and uninformed?

A

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3
Q

What is backprop? What does it do?

A

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4
Q

What are hyperplanes?

A

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5
Q

How do you calculate weight changes?

A

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6
Q

How do you calculate weight changes for hidden units in neural networks?

A

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7
Q

What are convolutional neural networks?

A

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8
Q

What is Bayes’ rule?

A

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9
Q

What is a causal probability?

A

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10
Q

What is a diagnostic probability?

A

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11
Q

How do you convert from a causal to a diagnostic probability uisng Bayes’ rule?

A

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12
Q

What are FOPL semantics?

A

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13
Q

What is entailment?

A

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14
Q

What is a perfect information game?

A

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15
Q

What is a 2-player perfect information game?

A

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16
Q

What is an endgame database?

17
Q

How do you construct an endgame database?

18
Q

How can you use statements to prove that certain entailments are true?

19
Q

What are complete and incomplete search methods?

20
Q

What is the WalkSAT search algorithm?

21
Q

How does the WalkSAT search algorithm work?

22
Q

What is a probability space?

23
Q

What are joint probability distributions?

24
Q

How do you deduce probabilities from joint probability distributions? What method does it use?

25
How do you find the number of node iterations needed for each search algorithm to solve a certain problem?
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26
What is Manhattan distance?
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27
What is NYC cab distance?
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28
How do you manually write out A* search algorithm trees for a certain problem?
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29
How do you manually write out greedy search algorithm trees for a certain problem?
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30
How do you manually write out Uniform-cost search algorithm trees for a certain problem?
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31
How do you manually write out depth-first algorithm trees for a certain problem?
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32
What does it mean for a heuristic to be admissible? How does this apply to the A* search algorithm?
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33
What are binary game search trees?
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34
What is the alpha-beta search algorithm?
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