Chapter 3 Flashcards

1
Q

Transduction

A

Same as sensation; turning info into a signal

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Perception

A

Decoding of neural signals

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What is the process of perception? (Think of the sci model)

A

Stimulus –> energy properties (what makes stim) –> sensory absorption (what sense to use) –> percept

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What are the 6 cues for object segmentation

A

Proximity, similarity, closure, good continuation, common movement, good form

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Binocular disparity

A

two eyes see two different things

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

familiar size

A

general knowledge of what size stuff is

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

linear perspective

A

lines getting thinner = more distant

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Motion Parallax

A

Things in the distance look like they aren’t moving

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Top down processing

A

What you know shapes how you see the world

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Bottom up processing

A

Start from the external world, take stuff in and use it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Gibsons Theory of Direct Perception

A

the environment gives us everything we need for perception

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Template Theory

A

Match what you see to what you know. Template is everything at every angle you know. You match stimulus/input to a template.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Feature Analysis Theory

A

Breaking things down into features and then identifying the combination of features presented to identify the object

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

What is Pandemonium? What are the three parts of pattern recognition?

A

A model of pattern recognition; data, cognitive demon that examines pattern, decision demon that identifies if there is a feature we want to see

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Pattern Recognition Model

A

Parallel distributed processing to do feature analysis - some letters just CAN’T follow some combinations

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Recognition by Components

A

Go through your mental library of possible parts, identify its components by breaking object down.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Geons

A

the 36 possible 3D shapes that make up every object

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Ventral Pathway

A

“what”; along bottom of brain towards the inferior temporal lobe; identifies shape, colour, identity

19
Q

Dorsal Pathway

A

“where”; along top of brain towards parietal; responsible for processing the spatial aspects of visual info such as movement and location

20
Q

Fusiform Area

A

Responsible for facial recognition. Damage to it results in prospognosia (face blindness).

21
Q

Grebels & grebel experts

A

Screwed up facial representations; grebal experts activate the fusiform area for grebels AFTER they have learned to see them as faces

22
Q

Associative Visual Agnosia & where is the damage?

A

Describes but cant ID an object; ventral damage

23
Q

Akinetopsia & where is the damage?

A

motion blindness; dorsal damage

24
Q

Feedforward Connection

A

From the PVC to the pathways; bottom up processing; influence of environment on perceptual experience

25
Q

Feedback Commection

A

From pathways to PVC; top down processing; influence of knowledge and expectations on perceptual experience.

26
Q

Parahippocampal Region

A

Area along ventral stream responsible for place recognition

27
Q

Extrastriate Region

A

Area along ventral stream responsible for body part recognition

28
Q

Contrast Energy

A

relative ease with which a stimulus can be differentiated from the background

29
Q

Squelching

A

tendency of our nervous system to inhibit the processing of unclear features

30
Q

Multiple Trace Model

A

Traces of every experience are stored in short term memory, no matter how repetitive the event

31
Q

Probe

A

Snapshot in primary memory that can activate memory traces in secondary memory

32
Q

Context Effect

A

perception based on knowledge - done via neurons in the PVS

33
Q

Gestalt said what about perception

A

That it was holistic (focused on the whole) and followed 4 principles

34
Q

What are the 4 Gestalt principles

A

Similarity, proximity, symmetry, parallelism

35
Q

Denotivity

A

the degree to which an object had meaning to an observer

36
Q

Patient DF

A

The card slot example - visual agnosia

37
Q

What do you call a change in visual information as someone moves?

A

Transformation; optic flow field

38
Q

Visual prepotency

A

more emphasis on visual to compensate for its sensory weakness

39
Q

Modality Appropriateness

A

different senses are better at detecting different stimuli, and are hence better used at different times

40
Q

McGurk Effect

A

how visual input can change auditory perception, so that the percept is something made up; ga/da/ba

41
Q

Apperceptive agnosia

A

A form of visual agnosia in which a person cannot reliably name, match, or discriminate visually presented objects, despite adequate elementary visual function (visual fields, acuity, and color vision).

42
Q

Associative agnosia

A

A form of visual agnosia in which a person cannot use the derived perceptual representation to access stored knowledge of the object’s functions and associations but is able to copy and match the drawing even though unable to identify it.

43
Q

Asterognosis

A

The inability to recognize an object by touch